Shaman Enhancement 8/39/0

Elemental Combat 8 · Enhancement 39 · Restoration 0 · 47 points · 18 talents

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A public Shaman build saved with this calculator. It spends 47 points, 8/39/0 across Elemental Combat, Enhancement, Restoration, and takes 18 talents — 6 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Elemental Combat — 8 points

  • Elemental Warding 3/3 5 pts

    Reduces damage taken from Fire, Frost, and Nature effects by 10%.

  • Elemental Devastation 3/3 5 pts

    Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

  • Elemental Focus 1/1 10 pts

    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Elemental Fury 1/5 10 pts

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

Enhancement — 39 points

  • Thundering Strikes 5/5

    Improves your chance to get a critical strike with all spells and attacks by 5%.

  • Mental Dexterity 3/3 5 pts

    Increases your Attack Power by an amount equal to 100% of your Intellect.

  • Improved Ghost Wolf 2/2 5 pts

    Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.

  • Elemental Weapons 3/3 10 pts

    Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

  • Shamanistic Focus 1/1 10 pts

    Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

  • Anticipation 3/3 10 pts

    Increases your chance to dodge by an additional 6%.

  • Toughness 5/5 15 pts

    Increases your Stamina by 10%.

  • Flurry 5/5 15 pts

    Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

  • Stormstrike 1/1 15 pts

    Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

  • Spirit Weapons 1/1 20 pts

    Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

  • Mental Quickness 2/2 20 pts

    Increases your spell damage and healing by up to 30% of your Intellect.

  • Improved Stormstrike 2/2 20 pts

    When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

  • Maelstrom Weapon 5/5 25 pts

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

  • Rage of the Farseer 1/1 30 pts

    Increases your melee attack speed and spell casting speed by 30% for 25 sec.

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