Shaman Enhancement 17/23/0

Elemental Combat 17 · Enhancement 23 · Restoration 0 · 40 points · 18 talents

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A public Shaman build saved with this calculator. It spends 40 points, 17/23/0 across Elemental Combat, Enhancement, Restoration, and takes 18 talents — 6 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Elemental Combat — 17 points

  • Concussion 4/5

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.

  • Elemental Warding 3/3 5 pts

    Reduces damage taken from Fire, Frost, and Nature effects by 10%.

  • Elemental Devastation 3/3 5 pts

    Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

  • Elemental Focus 1/1 10 pts

    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Elemental Fury 1/5 10 pts

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

  • Improved Fire Nova 2/2 15 pts

    Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.

  • Elemental Reach 1/2 20 pts

    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.

  • Earthbound 1/1 20 pts

    Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

  • Lava Burst 1/1 30 pts

    You hurl molten lava at the target, dealing 105 to 135 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Enhancement — 23 points

  • Thundering Strikes 5/5

    Improves your chance to get a critical strike with all spells and attacks by 5%.

  • Ancestral Knowledge 5/5

    Increases your Intellect by 10%.

  • Mental Dexterity 3/3 5 pts

    Increases your Attack Power by an amount equal to 100% of your Intellect.

  • Improved Ghost Wolf 2/2 5 pts

    Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.

  • Elemental Weapons 3/3 10 pts

    Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

  • Shamanistic Focus 1/1 10 pts

    Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

  • Stormstrike 1/1 15 pts

    Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

  • Mental Quickness 2/2 20 pts

    Increases your spell damage and healing by up to 30% of your Intellect.

  • Improved Stormstrike 1/2 20 pts

    When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

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