Shaman Enhancement 16/35/0
Elemental Combat 16 · Enhancement 35 · Restoration 0 · 51 points · 17 talents
A public Shaman build saved with this calculator. It spends 51 points, 16/35/0 across Elemental Combat, Enhancement, Restoration, and takes 17 talents — 6 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Shaman calculator →
Elemental Combat — 16 points
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Concussion 5/5 ◆
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
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Call of Flame 3/3 5 pts ◆
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
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Elemental Devastation 3/3 5 pts ◆
Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
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Elemental Fury 5/5 10 pts ◆
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Enhancement — 35 points
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Thundering Strikes 5/5 ◆
Improves your chance to get a critical strike with all spells and attacks by 5%.
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Ancestral Knowledge 5/5 ◆
Increases your Intellect by 10%.
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Mental Dexterity 3/3 5 pts ★
Increases your Attack Power by an amount equal to 100% of your Intellect.
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Improved Ghost Wolf 1/2 5 pts ◆
Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
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Elemental Weapons 3/3 10 pts ◆
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
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Shamanistic Focus 1/1 10 pts ★
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
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Flurry 5/5 15 pts ◆
Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
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Stormstrike 1/1 15 pts ◆
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
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Spirit Weapons 1/1 20 pts ◆
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
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Mental Quickness 2/2 20 pts ★
Increases your spell damage and healing by up to 30% of your Intellect.
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Improved Stormstrike 2/2 20 pts ★
When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
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Maelstrom Weapon 5/5 25 pts ★
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
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Rage of the Farseer 1/1 30 pts ★
Increases your melee attack speed and spell casting speed by 30% for 25 sec.