Shaman Restoration 14/5/15

Elemental Combat 14 · Enhancement 5 · Restoration 15 · 34 points · 12 talents

A public Shaman build saved with this calculator. It spends 34 points, 14/5/15 across Elemental Combat, Enhancement, Restoration, and takes 12 talents, 2 of them new in Forever and 8 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Elemental Combat: 14 points

  • Concussion 5/5 ◆

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

  • Elemental Devastation 3/3 5 pts ◆

    Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.

  • Call of Flame 3/3 5 pts ◆

    Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

  • Elemental Focus 1/1 10 pts

    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Elemental Warding 1/3 10 pts ◆

    Reduces damage taken from Fire, Frost, and Nature effects by 3%.

  • Elemental Reach 1/2 20 pts ◆

    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.

Enhancement: 5 points

  • Thundering Strikes 5/5 ◆

    Improves your chance to get a critical strike with all spells and attacks by 5%.

Restoration: 15 points

  • Improved Healing Wave 5/5

    Reduces the casting time of your Healing Wave spell by 0.5 sec.

  • Tidal Focus 3/5 ◆

    Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.

  • Mindfulness 3/3 5 pts ★

    Allows 50% of your Mana regeneration to continue while casting.

  • Natural Grace 3/3 5 pts ◆

    Reduces the threat generated by your spells by 15%.

  • Water Shield 1/1 10 pts ★

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

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