Rogue Subtlety 9/8/32
Assassination 9 · Combat 8 · Subtlety 32 · 49 points · 20 talents
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A public Rogue build saved with this calculator. It spends 49 points, 9/8/32 across Assassination, Combat, Subtlety, and takes 20 talents — 4 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Rogue calculator →
Assassination — 9 points
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Remorseless Attacks 2/2 ◆
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
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Ruthlessness 2/3 5 pts ◆
Gives your finishing moves a 40% chance to add a Combo Point to your target.
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Murder 2/2 5 pts ◆
Increases all damage dealt by 4% against Humanoid and Giant targets.
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Improved Slice and Dice 2/3 5 pts
Increases the duration of your Slice and Dice ability by 30%.
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Improved Expose Armor 1/2 10 pts ◆
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Combat — 8 points
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Lightning Reflexes 5/5
Increases your Dodge chance by 5%.
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Puncturing Wounds 3/3 5 pts ★
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Subtlety — 32 points
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Camouflage 5/5 ◆
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
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Master of Deception 3/3 ◆
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
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Opportunity 2/2 ◆
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
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Setup 3/3 5 pts ◆
Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
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Improved Ambush 3/3 5 pts
Increases the critical strike chance of your Ambush ability by 45%.
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Initiative 2/3 10 pts ◆
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Improved Distract 2/2 10 pts ★
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
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Premeditation 1/1 15 pts ◆
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
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Serrated Blades 3/3 15 pts ◆
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
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Preparation 1/1 20 pts
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
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Hemorrhage 1/1 20 pts ◆
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
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Cutthroat 5/5 25 pts ★
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
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Thousand Cuts 1/1 30 pts ★
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.