Rogue Combat 16/28/2

Assassination 16 · Combat 28 · Subtlety 2 · 46 points · 20 talents

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A public Rogue build saved with this calculator. It spends 46 points, 16/28/2 across Assassination, Combat, Subtlety, and takes 20 talents — 2 of them new in Forever and 14 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Assassination — 16 points

  • Ruthlessness 3/3 5 pts ◆

    Gives your finishing moves a 60% chance to add a Combo Point to your target.

  • Murder 2/2 5 pts ◆

    Increases all damage dealt by 4% against Humanoid and Giant targets.

  • Improved Slice and Dice 2/3 5 pts

    Increases the duration of your Slice and Dice ability by 30%.

  • Relentless Strikes 1/1 10 pts ◆

    Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

  • Improved Expose Armor 1/2 10 pts ◆

    Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

  • Vile Poisons 5/5 15 pts

    Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

  • Improved Poisons 1/5 15 pts ◆

    Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

  • Improved Kidney Shot 1/2 20 pts ◆

    Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

Combat — 28 points

  • Improved Eviscerate 3/3 ◆

    Increases the damage done by your Eviscerate ability by 20%.

  • Improved Sinister Strike 2/2

    Reduces the Energy cost of your Sinister Strike ability by 5.

  • Puncturing Wounds 3/3 5 pts ★

    Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

  • Precision 3/3 5 pts ◆

    Improves your chance to hit by 3%.

  • Endurance 2/2 10 pts ◆

    Reduces the cooldown of your Sprint and Evasion abilities by 60%.

  • Improved Sprint 2/2 10 pts

    Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

  • Flawless Execution 1/1 15 pts ★

    Reduces the Energy cost of your Eviscerate ability by 10.

  • Dual Wield Specialization 5/5 15 pts ◆

    Increases the damage done by your off-hand weapon by 25%.

  • Blade Flurry 1/1 20 pts ◆

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

  • Hack and Slash 4/5 20 pts ◆

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.

  • Weapon Expertise 2/2 25 pts ◆

    Reduces the chance for your attacks to be Dodged or Parried by 2%.

Subtlety — 2 points

  • Opportunity 2/2 ◆

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

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