Priest Shadow Magic 5/3/23

Discipline 5 · Holy 3 · Shadow Magic 23 · 31 points · 12 talents

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A public Priest build saved with this calculator. It spends 31 points, 5/3/23 across Discipline, Holy, Shadow Magic, and takes 12 talents, 3 of them new in Forever and 7 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Discipline: 5 points

  • Twin Disciplines 2/5 ★

    Increases the damage and healing of your instant cast spells by 2%.

  • Silent Resolve 3/3 5 pts ◆

    Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Holy: 3 points

  • Twilight Focus 3/3 ◆

    Gives your spells a 70% chance to not lose casting time when you take damage.

Shadow Magic: 23 points

  • Shadow Focus 5/5 ◆

    Improves your chance to hit with Shadow spells by 5%.

  • Improved Mind Blast 5/5 5 pts

    Reduces the cooldown of your Mind Blast spell by 2.5 sec.

  • Improved Shadow Word: Pain 2/2 5 pts

    Increases the duration of your Shadow Word: Pain spell by 6 sec.

  • Shadow Reach 2/2 5 pts ◆

    Increases the range of your offensive Shadow spells by 20%.

  • Mind Flay 1/1 10 pts ◆

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

  • Improved Mind Flay 2/2 10 pts ★

    Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

  • Vampiric Embrace 1/1 15 pts ◆

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

  • Shadow Weaving 3/3 15 pts ◆

    Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

  • Devouring Contagion 2/2 20 pts ★

    Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

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