Priest Discipline 31/20/0

Discipline 31 · Holy 20 · Shadow Magic 0 · 51 points · 18 talents

A public Priest build saved with this calculator. It spends 51 points, 31/20/0 across Discipline, Holy, Shadow Magic, and takes 18 talents — 4 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Discipline — 31 points

  • Power in Light 5/5

    Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.

  • Wand Specialization 2/2

    Increases your damage with Wands by 25%.

  • Twin Disciplines 5/5

    Increases the damage and healing of your instant cast spells by 5%.

  • Holy Precision 3/3 5 pts

    Improves your chance to hit with Holy spells by 18%.

  • Martyrdom 2/2 5 pts

    Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

  • Mental Agility 3/3 10 pts

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

  • Inner Focus 1/1 10 pts

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

  • Meditation 3/3 10 pts

    Allows 50% of your Mana regeneration to continue while casting.

  • Mental Strength 5/5 15 pts

    Increases your total Intellect by 15%.

  • Penance 1/1 20 pts

    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

  • Power Infusion 1/1 30 pts

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Holy — 20 points

  • Twilight Focus 3/3

    Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

  • Holy Specialization 5/5

    Increases the critical effect chance of your Holy spells by 5%.

  • Spell Warding 2/5 5 pts

    Reduces all spell damage taken by 4%.

  • Divine Fury 5/5 5 pts

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

  • Holy Nova 1/1 10 pts

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.

  • Holy Reach 2/2 15 pts

    Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

  • Searing Light 2/2 15 pts

    Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

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