Priest Discipline 21/13/5

Discipline 21 · Holy 13 · Shadow Magic 5 · 39 points · 15 talents

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A public Priest build saved with this calculator. It spends 39 points, 21/13/5 across Discipline, Holy, Shadow Magic, and takes 15 talents — 3 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Discipline — 21 points

  • Wand Specialization 2/2

    Increases your damage with Wands by 25%.

  • Twin Disciplines 2/5

    Increases the damage and healing of your instant cast spells by 2%.

  • Silent Resolve 3/3 5 pts

    Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

  • Improved Power Word: Shield 3/3 5 pts

    Increases the damage absorbed by your Power Word: Shield by 20%.

  • Mental Agility 1/3 10 pts

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

  • Inner Focus 1/1 10 pts

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

  • Meditation 1/3 10 pts

    Allows 17% of your Mana regeneration to continue while casting.

  • Improved Inner Fire 3/3 15 pts

    Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

  • Mental Strength 3/5 15 pts

    Increases your total Intellect by 9%.

  • Soul Warding 1/1 15 pts

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  • Renewed Hope 1/5 20 pts

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Holy — 13 points

  • Twilight Focus 3/3

    Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

  • Holy Specialization 5/5

    Increases the critical effect chance of your Holy spells by 5%.

  • Divine Fury 5/5 5 pts

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Shadow Magic — 5 points

  • Spirit Tap 5/5

    Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

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