Priest Discipline 19/18/0

Discipline 19 · Holy 18 · Shadow Magic 0 · 37 points · 17 talents

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A public Priest build saved with this calculator. It spends 37 points, 19/18/0 across Discipline, Holy, Shadow Magic, and takes 17 talents — 4 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Discipline — 19 points

  • Silent Resolve 3/3 5 pts

    Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

  • Holy Precision 2/3 5 pts

    Improves your chance to hit with Holy spells by 12%.

  • Martyrdom 2/2 5 pts

    Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

  • Inner Focus 1/1 10 pts

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

  • Meditation 1/3 10 pts

    Allows 17% of your Mana regeneration to continue while casting.

  • Improved Inner Fire 3/3 15 pts

    Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

  • Soul Warding 1/1 15 pts

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  • Improved Mana Burn 1/2 15 pts

    Reduces the casting time of your Mana Burn spell by 0.5 sec.

  • Renewed Hope 1/5 20 pts

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

  • Divine Aegis 3/3 25 pts

    Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.

  • Power Infusion 1/1 30 pts

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Holy — 18 points

  • Twilight Focus 3/3

    Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

  • Improved Renew 3/3

    Increases the amount healed by your Renew spell by 15%.

  • Holy Specialization 5/5

    Increases the critical effect chance of your Holy spells by 5%.

  • Holy Nova 1/1 10 pts

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.

  • Inspiration 3/3 10 pts

    Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

  • Improved Healing 3/3 15 pts

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

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