Priest Discipline 20/19/0
Discipline 20 · Holy 19 · Shadow Magic 0 · 39 points · 18 talents
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A public Priest build saved with this calculator. It spends 39 points, 20/19/0 across Discipline, Holy, Shadow Magic, and takes 18 talents, 4 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Priest calculator →
Discipline: 20 points
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Wand Specialization 2/2 ◆
Increases your damage with Wands by 25%.
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Twin Disciplines 2/5 ★
Increases the damage and healing of your instant cast spells by 2%.
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Silent Resolve 3/3 5 pts ◆
Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
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Holy Precision 1/3 5 pts ★
Improves your chance to hit with Holy spells by 6%.
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Mental Strength 3/5 5 pts ◆
Increases your total Intellect by 6%.
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Martyrdom 2/2 5 pts ◆
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
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Inner Focus 1/1 10 pts ◆
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
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Improved Power Word: Shield 1/3 10 pts ◆
Increases the damage absorbed by your Power Word: Shield by 7%.
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Improved Inner Fire 3/3 15 pts ◆
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
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Soul Warding 1/1 15 pts ★
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
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Renewed Hope 1/5 20 pts ★
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Holy: 19 points
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Twilight Focus 3/3 ◆
Gives your spells a 70% chance to not lose casting time when you take damage.
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Holy Specialization 5/5
Increases the critical effect chance of your Holy spells by 5%.
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Divine Fury 5/5 5 pts ◆
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
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Holy Nova 1/1 10 pts ◆
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
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Blessed Recovery 1/3 10 pts ◆
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
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Holy Reach 2/2 15 pts
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
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Searing Light 2/2 15 pts ◆
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.