Priest Shadow Magic 5/0/44

Discipline 5 · Holy 0 · Shadow Magic 44 · 49 points · 18 talents

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A public Priest build saved with this calculator. It spends 49 points, 5/0/44 across Discipline, Holy, Shadow Magic, and takes 18 talents — 4 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Discipline — 5 points

  • Twin Disciplines 2/5

    Increases the damage and healing of your instant cast spells by 2%.

  • Silent Resolve 3/3 5 pts

    Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Shadow Magic — 44 points

  • Shadow Focus 5/5

    Improves your chance to hit with Shadow spells by 5%.

  • Blackout 5/5

    Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

  • Spirit Tap 5/5

    Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

  • Improved Shadow Word: Pain 2/2 5 pts

    Increases the duration of your Shadow Word: Pain spell by 6 sec.

  • Shadow Reach 2/2 5 pts

    Increases the range of your offensive Shadow spells by 20%.

  • Improved Mind Blast 5/5 10 pts

    Reduces the cooldown of your Mind Blast spell by 2.5 sec.

  • Mind Flay 1/1 10 pts

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

  • Improved Mind Flay 2/2 10 pts

    Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.

  • Improved Fade 2/2 15 pts

    Decreases the cooldown of your Fade ability by 6 sec.

  • Vampiric Embrace 1/1 15 pts

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

  • Shadow Weaving 3/3 15 pts

    Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

  • Silence 1/1 20 pts

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

  • Devouring Contagion 2/2 20 pts

    Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.

  • Early Demise 2/2 25 pts

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

  • Darkness 5/5 25 pts

    Increases your Shadow damage done by 10%.

  • Shadowform 1/1 30 pts

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

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