Paladin Retribution 9/8/33

Holy 9 · Protection 8 · Retribution 33 · 50 points · 18 talents

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A public Paladin build saved with this calculator. It spends 50 points, 9/8/33 across Holy, Protection, Retribution, and takes 18 talents — 5 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

Open this build in the Paladin calculator →

Holy — 9 points

Protection — 8 points

  • Toughness 5/5

    Increases your armor value from items by 10%.

  • Precision 3/3 5 pts

    Improves your chance to hit by 3%.

Retribution — 33 points

  • Benediction 5/5

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • Improved Judgement 2/2 5 pts

    Decreases the cooldown of your Judgement ability by 2 sec.

  • Conviction 5/5 5 pts

    Improves your chance to get a critical strike with melee attacks by 5%.

  • Vindication 3/3 10 pts

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.

  • Sanctified Judgement 3/3 10 pts

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Seal of Command 1/1 10 pts

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.

  • Sacred Arbiter 1/1 15 pts

    Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.

  • Two-Handed Weapon Specialization 3/3 20 pts

    Increases the damage you deal with two-handed melee weapons by 9%.

  • Vengeance 3/3 20 pts

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.

  • Repentance 1/1 20 pts

    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

  • Champion of the Light 3/3 25 pts

    Increases your spell damage and healing by up to 100% of your Intellect.

  • Instrument of Law 2/2 25 pts

    Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

  • Twist of Light 1/1 30 pts

    When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

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