Paladin Retribution 5/16/28

Holy 5 · Protection 16 · Retribution 28 · 49 points · 20 talents

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A public Paladin build saved with this calculator. It spends 49 points, 5/16/28 across Holy, Protection, Retribution, and takes 20 talents — 7 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Holy — 5 points

  • Healing Light 3/3 5 pts

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

  • Unyielding Faith 2/2 5 pts

    Reduces the duration of Fear and Disorient effects on you by 30%.

Protection — 16 points

  • Redoubt 5/5

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

  • Precision 3/3 5 pts

    Improves your chance to hit by 3%.

  • Guardian's Favor 2/2 5 pts

    Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

  • Improved Seal of Fury 1/1 10 pts

    When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

  • Improved Righteous Fury 3/3 10 pts

    While Righteous Fury is active, all damage taken is reduced by 6%.

  • Sacred Duty 1/2 10 pts

    Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

  • Swift Judgement 1/1 15 pts

    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

Retribution — 28 points

  • Benediction 5/5

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • Improved Judgement 2/2 5 pts

    Decreases the cooldown of your Judgement ability by 2 sec.

  • Holy Conduit 2/2 5 pts

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Conviction 5/5 5 pts

    Improves your chance to get a critical strike with melee attacks by 5%.

  • Sanctified Judgement 3/3 10 pts

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Seal of Command 1/1 10 pts

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.

  • Pursuit of Justice 2/2 10 pts

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

  • Crusade 1/2 15 pts

    Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.

  • Vengeance 3/3 20 pts

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.

  • Repentance 1/1 20 pts

    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

  • Champion of the Light 3/3 25 pts

    Increases your spell damage and healing by up to 100% of your Intellect.

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