Paladin Protection 2/33/16

Holy 2 · Protection 33 · Retribution 16 · 51 points · 21 talents

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A public Paladin build saved with this calculator. It spends 51 points, 2/33/16 across Holy, Protection, Retribution, and takes 21 talents — 6 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

Open this build in the Paladin calculator →

Holy — 2 points

Protection — 33 points

  • Toughness 1/5

    Increases your armor value from items by 2%.

  • Redoubt 5/5

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

  • Precision 3/3 5 pts

    Improves your chance to hit by 3%.

  • Anticipation 1/5 5 pts

    Increases your Defense Skill by 4.

  • Improved Seal of Fury 1/1 10 pts

    When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

  • Improved Righteous Fury 3/3 10 pts

    While Righteous Fury is active, all damage taken is reduced by 6%.

  • Shield Specialization 3/3 10 pts

    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every $proccooldown sec.

  • Sacred Duty 2/2 10 pts

    Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

  • One-Handed Weapon Specialization 3/3 15 pts

    Increases the damage you deal with one-handed melee weapons by 10%.

  • Templar's Bulwark 1/1 20 pts

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

  • Reckoning 4/5 20 pts

    Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.

  • Iron Creed 5/5 25 pts

    Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

  • Holy Shield 1/1 30 pts

    Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution — 16 points

  • Deflection 5/5

    Increases your Parry chance by 5%.

  • Improved Judgement 2/2 5 pts

    Decreases the cooldown of your Judgement ability by 2 sec.

  • Holy Conduit 2/2 5 pts

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Conviction 3/5 5 pts

    Improves your chance to get a critical strike with melee attacks by 3%.

  • Seal of Command 1/1 10 pts

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.

  • Pursuit of Justice 2/2 10 pts

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

  • Sacred Arbiter 1/1 15 pts

    Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.

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