Mage Frost 15/0/23

Arcane 15 · Fire 0 · Frost 23 · 38 points · 17 talents

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A public Mage build saved with this calculator. It spends 38 points, 15/0/23 across Arcane, Fire, Frost, and takes 17 talents, 4 of them new in Forever and 8 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arcane: 15 points

  • Improved Channeling 2/5 ◆

    Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.

  • Arcane Resilience 3/3 ◆

    Increases your Armor by an amount equal to 75% of your Intellect.

  • Arcane Subtlety 1/2 5 pts ◆

    Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

  • Magic Absorption 2/2 5 pts ◆

    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

  • Arcane Concentration 2/5 5 pts

    Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Missile Barrage 2/2 5 pts ★

    Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Arcane Meditation 2/3 15 pts ◆

    Allows 33% of your Mana regeneration to continue while casting.

  • Arcane Wrath 1/1 15 pts ★

    Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Frost: 23 points

  • Improved Frostbolt 5/5

    Reduces the casting time of your Frostbolt spell by 0.5 sec.

  • Precision 3/3 ◆

    Improves your chance to hit with all spells by 6%.

  • Ice Shards 5/5 5 pts

    Increases the critical strike damage bonus of your Frost spells by 100%.

  • Improved Frost Nova 2/2 5 pts

    Reduces the cooldown of your Frost Nova spell by 4 sec.

  • Frost Channeling 3/3 10 pts

    Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

  • Ice Lance 1/1 10 pts ★

    Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Ice Block 1/1 15 pts ◆

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

  • Cold Snap 1/1 20 pts ◆

    Finishes the remaining cooldown on all your other Frost spells.

  • Fingers of Frost 2/2 20 pts ★

    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

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