Mage Fire 12/34/5
Arcane 12 · Fire 34 · Frost 5 · 51 points · 16 talents
A public Mage build saved with this calculator. It spends 51 points, 12/34/5 across Arcane, Fire, Frost, and takes 16 talents — 1 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Mage calculator →
Arcane — 12 points
-
Improved Channeling 5/5 ◆
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
-
Arcane Subtlety 2/2 5 pts ◆
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
-
Arcane Concentration 5/5 5 pts
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Fire — 34 points
-
Wake of Fire 2/2 ◆
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
-
Improved Fireball 5/5 ◆
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
-
Ignite 5/5 5 pts
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
-
Flame Throwing 2/2 5 pts
Increases the range of your Fire spells by 6 yards.
-
Burning Soul 3/3 10 pts ◆
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
-
Pyroblast 1/1 10 pts ◆
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.
-
Improved Scorch 3/3 15 pts ◆
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
-
Hot Streak 1/1 15 pts ★
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
-
Master of Elements 3/3 15 pts ◆
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
-
Critical Mass 3/3 20 pts
Increases the critical strike chance of your Fire spells by 6%.
-
Fire Power 5/5 25 pts
Increases the damage done by your Fire spells by 10%.
-
Combustion 1/1 30 pts ◆
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Frost — 5 points
-
Elemental Precision 5/5 ◆
Improves your chance to hit with Frost and Fire spells by 5%.