Mage Fire 7/28/3

Arcane 7 · Fire 28 · Frost 3 · 38 points · 13 talents

A public Mage build saved with this calculator. It spends 38 points, 7/28/3 across Arcane, Fire, Frost, and takes 13 talents, 1 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arcane: 7 points

  • Arcane Resilience 3/3 ◆

    Increases your Armor by an amount equal to 75% of your Intellect.

  • Magic Absorption 2/2 5 pts ◆

    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

  • Missile Barrage 2/2 5 pts ★

    Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Fire: 28 points

  • Accelerant 5/5 ◆

    Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.

  • Ignite 5/5 5 pts

    Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  • Flame Throwing 2/2 5 pts

    Increases the range of your Fire spells by 6 yards.

  • Burning Soul 3/3 10 pts ◆

    Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

  • Pyroblast 1/1 10 pts ◆

    Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.

  • Improved Scorch 3/3 15 pts ◆

    Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

  • Master of Elements 3/3 15 pts ◆

    Your Fire and Frost critical strikes will refund 30% of their base mana cost.

  • Critical Mass 3/3 20 pts

    Increases the critical strike chance of your Fire spells by 6%.

  • Fire Power 3/3 25 pts ◆

    Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

Frost: 3 points

  • Precision 3/3 ◆

    Improves your chance to hit with all spells by 6%.

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