Mage Fire 12/34/5

Arcane 12 · Fire 34 · Frost 5 · 51 points · 16 talents

A public Mage build saved with this calculator. It spends 51 points, 12/34/5 across Arcane, Fire, Frost, and takes 16 talents — 1 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arcane — 12 points

  • Improved Channeling 5/5

    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.

  • Arcane Subtlety 2/2 5 pts

    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

  • Arcane Concentration 5/5 5 pts

    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Fire — 34 points

  • Wake of Fire 2/2

    Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.

  • Improved Fireball 5/5

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

  • Ignite 5/5 5 pts

    Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  • Flame Throwing 2/2 5 pts

    Increases the range of your Fire spells by 6 yards.

  • Burning Soul 3/3 10 pts

    Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

  • Pyroblast 1/1 10 pts

    Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.

  • Improved Scorch 3/3 15 pts

    Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

  • Hot Streak 1/1 15 pts

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

  • Master of Elements 3/3 15 pts

    Your Fire and Frost critical strikes will refund 30% of their base mana cost.

  • Critical Mass 3/3 20 pts

    Increases the critical strike chance of your Fire spells by 6%.

  • Fire Power 5/5 25 pts

    Increases the damage done by your Fire spells by 10%.

  • Combustion 1/1 30 pts

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

Frost — 5 points

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