Mage Frost 12/0/33

Arcane 12 · Fire 0 · Frost 33 · 45 points · 21 talents

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A public Mage build saved with this calculator. It spends 45 points, 12/0/33 across Arcane, Fire, Frost, and takes 21 talents — 3 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arcane — 12 points

  • Arcane Subtlety 2/2 5 pts

    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

  • Arcane Resilience 2/2 5 pts

    Increases your Armor by an amount equal to 50% of your Intellect.

  • Arcane Geometry 2/2 10 pts

    Increases the range of your Arcane spells by 6 yards.

  • Arcane Impact 2/3 10 pts

    Increases the critical strike chance of your Arcane spells by 4%.

  • Arcane Blast 1/1 10 pts

    Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Arcane Meditation 2/3 15 pts

    Allows 33% of your Mana regeneration to continue while casting.

  • Presence of Mind 1/1 20 pts

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Frost — 33 points

  • Improved Frostbolt 5/5

    Reduces the casting time of your Frostbolt spell by 0.5 sec.

  • Ice Shards 5/5 5 pts

    Increases the critical strike damage bonus of your Frost spells by 100%.

  • Permafrost 3/3 5 pts

    Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

  • Improved Frost Nova 2/2 5 pts

    Reduces the cooldown of your Frost Nova spell by 4 sec.

  • Frostbite 3/3 5 pts

    Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

  • Piercing Ice 3/3 10 pts

    Increases the damage done by your Frost spells by 6%.

  • Ice Lance 1/1 10 pts

    Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Improved Blizzard 1/3 10 pts

    Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

  • Arctic Reach 2/2 15 pts

    Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

  • Ice Block 1/1 15 pts

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

  • Shatter 3/3 15 pts

    Increases the critical strike chance of all your spells against Frozen targets by 50%.

  • Cold Snap 1/1 20 pts

    Finishes the remaining cooldown on all your other Frost spells.

  • Fingers of Frost 2/2 20 pts

    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

  • Ice Barrier 1/1 30 pts

    Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

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