Druid Restoration 7/1/35
Balance 7 · Feral Combat 1 · Restoration 35 · 43 points · 15 talents
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A public Druid build saved with this calculator. It spends 43 points, 7/1/35 across Balance, Feral Combat, Restoration, and takes 15 talents, 3 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Druid calculator →
Balance: 7 points
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Genesis 5/5 ★
Increases the periodic damage and healing done by your spells and abilities by 10%.
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Improved Moonfire 2/2 5 pts ◆
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Feral Combat: 1 point
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Furor 1/5 ◆
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Restoration: 35 points
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Nature's Focus 5/5 ◆
Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
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Heart of the Wild 5/5 ◆
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
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Naturalist 5/5 5 pts ◆
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
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Reflection 3/3 5 pts ◆
Allows 50% of your Mana regeneration to continue while casting.
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Natural Shapeshifter 3/3 5 pts
Reduces the mana cost of all shapeshifting by 30%.
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Gift of Nature 5/5 10 pts ◆
Increases the effect of all your healing spells by 10%.
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Tranquil Spirit 1/5 15 pts
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
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Swiftmend 1/1 15 pts ◆
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
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Nature's Swiftness 1/1 20 pts
When activated, your next Nature spell becomes an instant cast spell.
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Living Spirit 3/3 20 pts ★
Increases your Spirit by 15%.
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Improved Tranquility 2/2 20 pts ◆
Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
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Wild Growth 1/1 30 pts ★
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.