Druid Restoration 7/1/35

Balance 7 · Feral Combat 1 · Restoration 35 · 43 points · 15 talents

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A public Druid build saved with this calculator. It spends 43 points, 7/1/35 across Balance, Feral Combat, Restoration, and takes 15 talents, 3 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Balance: 7 points

  • Genesis 5/5 ★

    Increases the periodic damage and healing done by your spells and abilities by 10%.

  • Improved Moonfire 2/2 5 pts ◆

    Increases the damage and critical strike chance of your Moonfire spell by 10%.

Feral Combat: 1 point

  • Furor 1/5 ◆

    Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.

Restoration: 35 points

  • Nature's Focus 5/5 ◆

    Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

  • Heart of the Wild 5/5 ◆

    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

  • Naturalist 5/5 5 pts ◆

    Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

  • Reflection 3/3 5 pts ◆

    Allows 50% of your Mana regeneration to continue while casting.

  • Natural Shapeshifter 3/3 5 pts

    Reduces the mana cost of all shapeshifting by 30%.

  • Gift of Nature 5/5 10 pts ◆

    Increases the effect of all your healing spells by 10%.

  • Tranquil Spirit 1/5 15 pts

    Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

  • Swiftmend 1/1 15 pts ◆

    Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

  • Nature's Swiftness 1/1 20 pts

    When activated, your next Nature spell becomes an instant cast spell.

  • Living Spirit 3/3 20 pts ★

    Increases your Spirit by 15%.

  • Improved Tranquility 2/2 20 pts ◆

    Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

  • Wild Growth 1/1 30 pts ★

    Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

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