Druid Balance 27/0/13

Balance 27 · Feral Combat 0 · Restoration 13 · 40 points · 15 talents

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A public Druid build saved with this calculator. It spends 40 points, 27/0/13 across Balance, Feral Combat, Restoration, and takes 15 talents, 3 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Balance: 27 points

  • Genesis 5/5 ★

    Increases the periodic damage and healing done by your spells and abilities by 10%.

  • Improved Moonfire 2/2 5 pts ◆

    Increases the damage and critical strike chance of your Moonfire spell by 10%.

  • Nature's Majesty 2/2 5 pts ★

    Increases your critical strike chance with spells and melee attacks by 4%.

  • Nature's Reach 2/2 5 pts ◆

    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

  • Improved Entangling Roots 2/3 10 pts ◆

    Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.

  • Insect Swarm 1/1 15 pts ◆

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

  • Vengeance 1/5 15 pts ◆

    Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

  • Improved Starfire 5/5 15 pts ◆

    Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

  • Overgrowth 2/2 20 pts ◆

    Increases the maximum number of targets you may have affected by Entangling Roots by 2.

  • Eclipse 1/3 20 pts ★

    Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

  • Moonfury 3/5 25 pts ◆

    Increases the damage done by your Arcane and Nature spells by 6%.

  • Moonkin Form 1/1 30 pts ◆

    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Restoration: 13 points

  • Nature's Focus 5/5 ◆

    Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

  • Naturalist 5/5 5 pts ◆

    Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

  • Reflection 3/3 5 pts ◆

    Allows 50% of your Mana regeneration to continue while casting.

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