Druid Restoration 21/0/26

Balance 21 · Feral Combat 0 · Restoration 26 · 47 points · 19 talents

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A public Druid build saved with this calculator. It spends 47 points, 21/0/26 across Balance, Feral Combat, Restoration, and takes 19 talents, 3 of them new in Forever and 13 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Balance: 21 points

  • Moonglow 3/3 5 pts ◆

    Reduces the Mana cost of your damaging spells by 25%.

  • Improved Moonfire 2/2 5 pts ◆

    Increases the damage and critical strike chance of your Moonfire spell by 10%.

  • Nature's Majesty 2/2 5 pts ★

    Increases your critical strike chance with spells and melee attacks by 4%.

  • Nature's Reach 2/2 5 pts ◆

    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

  • Improved Entangling Roots 2/3 10 pts ◆

    Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.

  • Nature's Splendor 1/1 10 pts ★

    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

  • Insect Swarm 1/1 15 pts ◆

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

  • Vengeance 1/5 15 pts ◆

    Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

  • Improved Starfire 5/5 15 pts ◆

    Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

  • Nature's Grace 1/1 20 pts ◆

    All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

  • Eclipse 1/3 20 pts ★

    Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

Restoration: 26 points

  • Nature's Focus 5/5 ◆

    Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

  • Heart of the Wild 5/5 ◆

    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

  • Naturalist 5/5 5 pts ◆

    Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

  • Natural Shapeshifter 3/3 5 pts

    Reduces the mana cost of all shapeshifting by 30%.

  • Gift of Nature 3/5 10 pts ◆

    Increases the effect of all your healing spells by 6%.

  • Improved Rejuvenation 3/3 15 pts

    Increases the effect of your Rejuvenation spell by 15%.

  • Swiftmend 1/1 15 pts ◆

    Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

  • Nature's Swiftness 1/1 20 pts

    When activated, your next Nature spell becomes an instant cast spell.

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