Druid Restoration 21/0/26
Balance 21 · Feral Combat 0 · Restoration 26 · 47 points · 19 talents
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A public Druid build saved with this calculator. It spends 47 points, 21/0/26 across Balance, Feral Combat, Restoration, and takes 19 talents, 3 of them new in Forever and 13 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Druid calculator →
Balance: 21 points
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Moonglow 3/3 5 pts ◆
Reduces the Mana cost of your damaging spells by 25%.
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Improved Moonfire 2/2 5 pts ◆
Increases the damage and critical strike chance of your Moonfire spell by 10%.
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Nature's Majesty 2/2 5 pts ★
Increases your critical strike chance with spells and melee attacks by 4%.
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Nature's Reach 2/2 5 pts ◆
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
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Improved Entangling Roots 2/3 10 pts ◆
Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.
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Nature's Splendor 1/1 10 pts ★
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
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Insect Swarm 1/1 15 pts ◆
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
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Vengeance 1/5 15 pts ◆
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
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Improved Starfire 5/5 15 pts ◆
Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
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Nature's Grace 1/1 20 pts ◆
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
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Eclipse 1/3 20 pts ★
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Restoration: 26 points
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Nature's Focus 5/5 ◆
Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
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Heart of the Wild 5/5 ◆
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
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Naturalist 5/5 5 pts ◆
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
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Natural Shapeshifter 3/3 5 pts
Reduces the mana cost of all shapeshifting by 30%.
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Gift of Nature 3/5 10 pts ◆
Increases the effect of all your healing spells by 6%.
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Improved Rejuvenation 3/3 15 pts
Increases the effect of your Rejuvenation spell by 15%.
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Swiftmend 1/1 15 pts ◆
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
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Nature's Swiftness 1/1 20 pts
When activated, your next Nature spell becomes an instant cast spell.