Druid Feral Combat 7/39/0

Balance 7 · Feral Combat 39 · Restoration 0 · 46 points · 18 talents

A public Druid build saved with this calculator. It spends 46 points, 7/39/0 across Balance, Feral Combat, Restoration, and takes 18 talents — 3 of them new in Forever and 15 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

Open this build in the Druid calculator →

Balance — 7 points

  • Moonglow 3/3 5 pts ◆

    Reduces the Mana cost of your damaging spells by 25%.

  • Nature's Reach 2/2 5 pts ◆

    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

  • Improved Entangling Roots 2/3 10 pts ◆

    Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.

Feral Combat — 39 points

  • Ferocity 5/5 ◆

    Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

  • Heart of the Wild 5/5 ◆

    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

  • Feral Swiftness 2/2 5 pts ◆

    Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

  • Feral Instinct 2/3 5 pts ◆

    Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.

  • Thick Hide 3/3 5 pts ◆

    While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

  • Shredding Attacks 3/3 10 pts ◆

    Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

  • Savage Fury 2/2 10 pts ◆

    Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

  • Feral Charge 1/1 10 pts ◆

    Requires Bear Form, Dire Bear Form. Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

  • Sharpened Claws 2/2 10 pts ◆

    Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

  • Predatory Strikes 3/3 15 pts ◆

    Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

  • Blood Frenzy 2/2 15 pts ◆

    Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

  • Leader of the Pack 1/1 20 pts ◆

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

  • Predatory Instincts 2/2 20 pts ★

    Increases the critical strike damage bonus of your melee abilities by 20%.

  • Rend and Tear 5/5 25 pts ★

    Increases damage done by your melee abilities on Bleeding targets by 10%.

  • Berserk 1/1 30 pts ★

    Requires Cat Form, Bear Form, Dire Bear Form. Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Other Druid builds people saved