Druid Feral Combat 7/37/5

Balance 7 · Feral Combat 37 · Restoration 5 · 49 points · 19 talents

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A public Druid build saved with this calculator. It spends 49 points, 7/37/5 across Balance, Feral Combat, Restoration, and takes 19 talents — 4 of them new in Forever and 15 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Balance — 7 points

  • Moonglow 3/3 5 pts ◆

    Reduces the Mana cost of your damaging spells by 25%.

  • Nature's Reach 2/2 5 pts ◆

    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

  • Improved Entangling Roots 2/3 10 pts ◆

    Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.

Feral Combat — 37 points

  • Ferocity 5/5 ◆

    Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

  • Heart of the Wild 5/5 ◆

    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

  • Feral Swiftness 2/2 5 pts ◆

    Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

  • Feral Instinct 3/3 5 pts ◆

    Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

  • Thick Hide 3/3 5 pts ◆

    While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

  • Savage Fury 2/2 10 pts ◆

    Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

  • Feral Charge 1/1 10 pts ◆

    Requires Bear Form, Dire Bear Form. Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

  • Sharpened Claws 2/2 10 pts ◆

    Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

  • Primal Bite 1/1 15 pts ★

    Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

  • Predatory Strikes 3/3 15 pts ◆

    Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

  • Blood Frenzy 2/2 15 pts ◆

    Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

  • Leader of the Pack 1/1 20 pts ◆

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

  • Predatory Instincts 1/2 20 pts ★

    Increases the critical strike damage bonus of your melee abilities by 10%.

  • Natural Reaction 5/5 25 pts ★

    Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

  • Berserk 1/1 30 pts ★

    Requires Cat Form, Bear Form, Dire Bear Form. Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Restoration — 5 points

  • Furor 5/5 ◆

    Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.

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