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Public talent links. Sort by views, votes, or top voted. Private builds never appear here.
36 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →
No spell matches that.
Classic Era gave the Warrior 52 talents. Forever keeps 42 of them — 7 word for word, 30 with a rewritten tooltip, 3 with the same sentence and different numbers and 1 differing only in capitalisation or punctuation — and renames 2, changes the rank count of 3, adds 10 new talents and leaves 10 out of the trees. Protection moved most: 3 new, 15 changed, 3 gone and 0 left exactly as in Classic. Each line below was read from the two clients and compared rank for rank; nothing is taken from patch notes.
A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Increases your chance to hit with off-hand attacks by 4%.
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Your Charge ability is now usable while in Defensive Stance.
Reduces the Rage cost of your offensive abilities by 1.
Carried over from Classic with a different tooltip, name or rank count. Open a line to read the Classic Era text and the Forever text it was measured against.
ClassicReduces the cost of your Heroic Strike ability by 1 rage point.
ForeverReduces the cost of your Heroic Strike ability by 1 Rage.
Classic rank 3Reduces the cost of your Heroic Strike ability by 3 rage points.
Forever rank 3Reduces the cost of your Heroic Strike ability by 3 Rage.
ClassicIncreases the bleed damage done by your Rend ability by 15%.
ForeverIncreases the Bleed damage done by your Rend ability by 12%.
Classic rank 3Increases the bleed damage done by your Rend ability by 35%.
Forever rank 3Increases the Bleed damage done by your Rend ability by 35%.
ClassicIncreases the amount of rage generated by your Charge ability by 3.
ForeverIncreases the Rage generated by your Charge ability by 3.
Classic rank 2Increases the amount of rage generated by your Charge ability by 6.
Forever rank 2Increases the Rage generated by your Charge ability by 6.
ClassicYou retain up to 5 of your rage points when you change stances.
ForeverTactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Classic rank 5You retain up to 25 of your rage points when you change stances.
Forever rank 5Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
ClassicIncreases the time required for your rage to decay while out of combat by 30%.
ForeverGenerates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
ClassicYour critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
ForeverYour critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Classic rank 3Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Forever rank 3Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
ClassicIncreases the damage you deal with two-handed melee weapons by 1%.
ForeverIncreases the damage you deal with two-handed melee weapons by 1%.
Classic rank 3Increases the damage you deal with two-handed melee weapons by 3%.
Forever rank 3Increases the damage you deal with two-handed melee weapons by 3%.
ClassicIncreases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
ForeverIncreases the critical strike damage bonus of your abilities by 10%.
Classic rank 2Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
Forever rank 2Increases the critical strike damage bonus of your abilities by 20%.
ClassicDecreases the casting time of your Slam ability by 0.1 sec.
ForeverReduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Classic rank 2Decreases the casting time of your Slam ability by 0.2 sec.
Forever rank 2Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
ClassicIncreases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
ForeverIncreases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
Classic rank 5Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.
Forever rank 5Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
ClassicIncreases your chance to get a critical strike with melee weapons by 1%.
ForeverImproves your chance to get a critical strike with melee attacks by 1%.
Classic rank 5Increases your chance to get a critical strike with melee weapons by 5%.
Forever rank 5Improves your chance to get a critical strike with melee attacks by 5%.
ClassicGives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
ForeverGives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Classic rank 5Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
Forever rank 5Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
ClassicRegenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
ForeverRegenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Classic rank 3Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
Forever rank 3Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
ClassicIncreases the damage done by your offhand weapon by 5%.
ForeverIncreases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Classic rank 5Increases the damage done by your offhand weapon by 25%.
Forever rank 5Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
ClassicGives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
ForeverGives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Classic rank 5Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Forever rank 5Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
ClassicReduces the Rage cost of your Execute ability by 2.
ForeverReduces the Rage cost of your Execute ability by 3.
Classic rank 2Reduces the Rage cost of your Execute ability by 5.
Forever rank 2Reduces the Rage cost of your Execute ability by 5.
ClassicThe Berserker Rage ability will generate 5 rage when used.
ForeverYour Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Classic rank 2The Berserker Rage ability will generate 10 rage when used.
Forever rank 2Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
ClassicWhen activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
ForeverWhen activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
ClassicIncreases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
ForeverIncreases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Classic rank 5Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Forever rank 5Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
ClassicInstantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
ForeverInstantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
ClassicIncreases the instant Rage generated by your Bloodrage ability by 2.
ForeverIncreases all the Rage generated by your Bloodrage ability by 25%.
Classic rank 2Increases the instant Rage generated by your Bloodrage ability by 5.
Forever rank 2Increases all the Rage generated by your Bloodrage ability by 50%.
ClassicIncreases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
ForeverIncreases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Classic rank 5Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
Forever rank 5Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
ClassicIncreases your chance to resist Stun and Charm effects by an additional 3%.
ForeverReduces the duration of Stun and Fear effects inflicted on you by 3%.
Classic rank 5Increases your chance to resist Stun and Charm effects by an additional 15%.
Forever rank 5Reduces the duration of Stun and Fear effects inflicted on you by 15%.
ClassicIncreases your Defense skill by 2.
ForeverIncreases your Defense Skill by 4.
Classic rank 5Increases your Defense skill by 10.
Forever rank 5Increases your Defense Skill by 20.
ClassicGives your Revenge ability a 15% chance to stun the target for 3 sec.
ForeverIncreases damage dealt by your Revenge ability by 20%.
Classic rank 3Gives your Revenge ability a 45% chance to stun the target for 3 sec.
Forever rank 3Increases damage dealt by your Revenge ability by 60%.
ClassicReduces the cost of your Thunder Clap ability by 1 rage point.
ForeverReduces the Rage cost of your Thunder Clap ability by 2.
Classic rank 3Reduces the cost of your Thunder Clap ability by 4 rage points.
Forever rank 3Reduces the Rage cost of your Thunder Clap ability by 6.
ClassicWhen activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
ForeverWhen activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
ClassicIncreases the duration of your Disarm ability by 1 secs.
ForeverReduces the cooldown of your Disarm ability by 7 secs.
Classic rank 3Increases the duration of your Disarm ability by 3 secs.
Forever rank 3Reduces the cooldown of your Disarm ability by 20 secs.
ClassicIncreases the threat generated by your attacks by 3% while in Defensive Stance.
ForeverIncreases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Classic rank 3Increases the threat generated by your attacks by 9% while in Defensive Stance.
Forever rank 3Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
ClassicReduces the cost of your Sunder Armor ability by 1 rage point.
ForeverReduces the Rage cost of your Sunder Armor ability by 1.
Classic rank 3Reduces the cost of your Sunder Armor ability by 3 rage points.
Forever rank 3Reduces the Rage cost of your Sunder Armor ability by 3.
ClassicGives your Shield Bash ability a 50% chance to silence the target for 3 sec.
ForeverGives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Classic rank 2Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
Forever rank 2Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
ClassicIncreases the effect duration of your Shield Wall ability by 3 secs.
ForeverReduces the cooldown of your Shield Wall ability by 5.5 min.
Classic rank 2Increases the effect duration of your Shield Wall ability by 5 secs.
Forever rank 2Reduces the cooldown of your Shield Wall ability by 11 min.
ClassicStuns the opponent for 5 sec.
ForeverStuns the target for 5 sec.
ClassicIncreases the damage you deal with One-Handed Melee weapons by 2%.
ForeverIncreases all damage you deal by 2% while a shield is equipped.
Classic rank 5Increases the damage you deal with One-Handed Melee weapons by 10%.
Forever rank 5Increases all damage you deal by 10% while a shield is equipped.
ClassicSlam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
ForeverSlam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Increases your chance to get a critical strike with Axes by 1%.
Gives you a 1% chance to stun your target for 3 sec with a Mace.
Increases your chance to get a critical strike with Polearms by 1%.
Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Increases the melee attack power bonus of your Battle Shout by 5%.
Increases the bonus damage done by your Cleave ability by 40%.
Increases the melee attack power reduction of your Demoralizing Shout by 8%.
Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
Reduces the cooldown of your Taunt ability by 1 sec.
Increases your armor value from items by 2%.
Measured from Forever client build 1.60.1.70205, with the server's hotfixes as the beta client's hotfix cache held them on 3 October 2026, against Classic Era 1.15.9.69722. 2 of the changed talents carry a new name; the Classic name is in the line. Every class side by side →
The full text of all 52 Warrior talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Rank 1 Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 3 Reduces the cost of your Heroic Strike ability by 3 Rage.
Classic rank 1 Reduces the cost of your Heroic Strike ability by 1 rage point.
Classic rank 3 Reduces the cost of your Heroic Strike ability by 3 rage points.
Rank 1 Increases your Parry chance by 1%.
Rank 5 Increases your Parry chance by 5%.
Rank 1 Increases the Bleed damage done by your Rend ability by 12%.
Rank 3 Increases the Bleed damage done by your Rend ability by 35%.
Classic rank 1 Increases the bleed damage done by your Rend ability by 15%.
Classic rank 3 Increases the bleed damage done by your Rend ability by 35%.
Rank 1 Increases the Rage generated by your Charge ability by 3.
Rank 2 Increases the Rage generated by your Charge ability by 6.
Classic rank 1 Increases the amount of rage generated by your Charge ability by 3.
Classic rank 2 Increases the amount of rage generated by your Charge ability by 6.
Rank 1 Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Rank 5 Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Classic Was Tactical Mastery.
Classic rank 1 You retain up to 5 of your rage points when you change stances.
Classic rank 5 You retain up to 25 of your rage points when you change stances.
Rank 1 Increases the critical strike chance of your Overpower ability by 25%.
Rank 2 Increases the critical strike chance of your Overpower ability by 50%.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Classic Increases the time required for your rage to decay while out of combat by 30%.
Rank 1 Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 3 Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Classic rank 1 Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Classic rank 3 Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.
15 Rage · Melee Range · Instant · 20 sec cooldown
A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
Rank 1 Increases the damage you deal with two-handed melee weapons by 1%.
Rank 3 Increases the damage you deal with two-handed melee weapons by 3%.
Classic 5 ranks in Classic Era.
Rank 1 Increases the critical strike damage bonus of your abilities by 10%.
Rank 2 Increases the critical strike damage bonus of your abilities by 20%.
Classic rank 1 Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Classic rank 2 Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
Rank 1 Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 5 Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
30 Rage · Instant · 30 sec cooldown
Your next 5 melee attacks strike an additional nearby opponent.
Rank 1 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 5 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Rank 1 Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Rank 2 Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Classic 5 ranks in Classic Era.
Classic rank 1 Decreases the casting time of your Slam ability by 0.1 sec.
Classic rank 2 Decreases the casting time of your Slam ability by 0.2 sec.
Rank 1 Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 3 Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
30 Rage · Melee Range · Instant · 6 sec cooldown
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Rank 1 Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
Rank 5 Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
Classic rank 1 Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Classic rank 5 Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.
Rank 1 Improves your chance to get a critical strike with melee attacks by 1%.
Rank 5 Improves your chance to get a critical strike with melee attacks by 5%.
Classic rank 1 Increases your chance to get a critical strike with melee weapons by 1%.
Classic rank 5 Increases your chance to get a critical strike with melee weapons by 5%.
Rank 1 Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 5 Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Rank 1 Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 5 Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Classic rank 1 Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Classic rank 5 Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
Rank 1 Increases your chance to hit with off-hand attacks by 4%.
Rank 3 Increases your chance to hit with off-hand attacks by 10%.
10 Rage · Instant
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Rank 1 Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 3 Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Classic rank 1 Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Classic rank 3 Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
Rank 1 Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Rank 5 Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Classic rank 1 Increases the damage done by your offhand weapon by 5%.
Classic rank 5 Increases the damage done by your offhand weapon by 25%.
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Rank 1 Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 5 Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Classic rank 1 Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Classic rank 5 Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Rank 1 Reduces the Rage cost of your Execute ability by 3.
Rank 2 Reduces the Rage cost of your Execute ability by 5.
Classic rank 1 Reduces the Rage cost of your Execute ability by 2.
Rank 1 Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 2 Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Classic rank 1 The Berserker Rage ability will generate 5 rage when used.
Classic rank 2 The Berserker Rage ability will generate 10 rage when used.
10 Rage · Instant · 3 min cooldown
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Classic When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Rank 1 Reduces the cooldown of your Intercept ability by 5 sec.
Rank 2 Reduces the cooldown of your Intercept ability by 10 sec.
Rank 1 Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 5 Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Classic rank 1 Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Classic rank 5 Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Rank 1 Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 2 Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
30 Rage · Melee Range · Instant · 6 sec cooldown
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Classic Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Rank 1 Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 2 Increases all the Rage generated by your Bloodrage ability by 50%.
Classic rank 1 Increases the instant Rage generated by your Bloodrage ability by 2.
Classic rank 2 Increases the instant Rage generated by your Bloodrage ability by 5.
Rank 1 Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Rank 5 Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Classic rank 1 Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Classic rank 5 Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
Rank 1 Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Rank 5 Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Classic rank 1 Increases your chance to resist Stun and Charm effects by an additional 3%.
Classic rank 5 Increases your chance to resist Stun and Charm effects by an additional 15%.
Rank 1 Increases your Defense Skill by 4.
Rank 5 Increases your Defense Skill by 20.
Classic rank 1 Increases your Defense skill by 2.
Classic rank 5 Increases your Defense skill by 10.
Rank 1 Increases damage dealt by your Revenge ability by 20%.
Rank 3 Increases damage dealt by your Revenge ability by 60%.
Classic rank 1 Gives your Revenge ability a 15% chance to stun the target for 3 sec.
Classic rank 3 Gives your Revenge ability a 45% chance to stun the target for 3 sec.
Rank 1 Reduces the Rage cost of your Thunder Clap ability by 2.
Rank 3 Reduces the Rage cost of your Thunder Clap ability by 6.
Classic rank 1 Reduces the cost of your Thunder Clap ability by 1 rage point.
Classic rank 3 Reduces the cost of your Thunder Clap ability by 4 rage points.
Instant · 3 min cooldown
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Classic When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Rank 1 Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 2 Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 1 Reduces the cooldown of your Disarm ability by 7 secs.
Rank 3 Reduces the cooldown of your Disarm ability by 20 secs.
Classic rank 1 Increases the duration of your Disarm ability by 1 secs.
Classic rank 3 Increases the duration of your Disarm ability by 3 secs.
Rank 1 Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Rank 3 Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the threat generated by your attacks by 3% while in Defensive Stance.
Classic rank 3 Increases the threat generated by your attacks by 9% while in Defensive Stance.
Rank 1 Reduces the Rage cost of your Sunder Armor ability by 1.
Rank 3 Reduces the Rage cost of your Sunder Armor ability by 3.
Classic rank 1 Reduces the cost of your Sunder Armor ability by 1 rage point.
Classic rank 3 Reduces the cost of your Sunder Armor ability by 3 rage points.
Your Charge ability is now usable while in Defensive Stance.
Rank 1 Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Rank 2 Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Classic rank 1 Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
Classic rank 2 Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
Rank 1 Reduces the cooldown of your Shield Wall ability by 5.5 min.
Rank 2 Reduces the cooldown of your Shield Wall ability by 11 min.
Classic rank 1 Increases the effect duration of your Shield Wall ability by 3 secs.
Classic rank 2 Increases the effect duration of your Shield Wall ability by 5 secs.
10 Rage · Melee Range · Instant · 45 sec cooldown
Stuns the target for 5 sec.
Classic Stuns the opponent for 5 sec.
Rank 1 Reduces the Rage cost of your offensive abilities by 1.
Rank 3 Reduces the Rage cost of your offensive abilities by 3.
Rank 1 Increases all damage you deal by 2% while a shield is equipped.
Rank 5 Increases all damage you deal by 10% while a shield is equipped.
Classic Was One-Handed Weapon Specialization.
Classic rank 1 Increases the damage you deal with One-Handed Melee weapons by 2%.
Classic rank 5 Increases the damage you deal with One-Handed Melee weapons by 10%.
20 Rage · Melee Range · Instant · 6 sec cooldown
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Classic Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
All 52 Warrior talents are read from the World of Warcraft: Forever client itself — their position, rank count, prerequisites and tooltip text (10 new to Forever, 35 changed from Classic, 7 word-for-word the same; 10 Classic Warrior talents are not in the Forever trees at all). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one.
Browse the Warrior spellbook: trainer abilities, ranks, costs and cooldowns →