Rogue Subtlety 17/3/26
Assassination 17 · Combat 3 · Subtlety 26 · 46 points · 22 talents
3 up · 0 down · 18 views
A public Rogue build saved with this calculator. It spends 46 points, 17/3/26 across Assassination, Combat, Subtlety, and takes 22 talents — 3 of them new in Forever and 16 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Rogue calculator →
Assassination — 17 points
-
Remorseless Attacks 2/2 ◆
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
-
Ruthlessness 3/3 5 pts ◆
Gives your finishing moves a 60% chance to add a Combo Point to your target.
-
Murder 2/2 5 pts ◆
Increases all damage dealt by 4% against Humanoid and Giant targets.
-
Improved Slice and Dice 2/3 5 pts
Increases the duration of your Slice and Dice ability by 30%.
-
Improved Expose Armor 1/2 10 pts ◆
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
-
Vile Poisons 5/5 15 pts
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
-
Improved Poisons 1/5 15 pts ◆
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
-
Mutilate 1/1 20 pts ★
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat — 3 points
-
Improved Eviscerate 3/3 ◆
Increases the damage done by your Eviscerate ability by 20%.
Subtlety — 26 points
-
Camouflage 3/5 ◆
Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
-
Master of Deception 3/3 ◆
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
-
Elusiveness 2/2 5 pts ◆
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
-
Dirty Tricks 2/2 5 pts ★
Reduces the Energy cost of your Sap and Blind abilities by 50%.
-
Initiative 3/3 10 pts ◆
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
-
Ghostly Strike 1/1 10 pts ◆
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
-
Improved Distract 2/2 10 pts ★
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
-
Heightened Senses 2/2 15 pts ◆
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
-
Premeditation 1/1 15 pts ◆
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
-
Serrated Blades 3/3 15 pts ◆
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
-
Dirty Deeds 2/2 20 pts ◆
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
-
Preparation 1/1 20 pts
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
-
Hemorrhage 1/1 20 pts ◆
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.