Rogue Subtlety 20/0/31
Assassination 20 · Combat 0 · Subtlety 31 · 51 points · 21 talents
A public Rogue build saved with this calculator. It spends 51 points, 20/0/31 across Assassination, Combat, Subtlety, and takes 21 talents — 3 of them new in Forever and 15 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Rogue calculator →
Assassination — 20 points
-
Malice 5/5 ◆
Increases your critical strike chance with all attacks and Poisons by 5%.
-
Ruthlessness 3/3 5 pts ◆
Gives your finishing moves a 60% chance to add a Combo Point to your target.
-
Murder 2/2 5 pts ◆
Increases all damage dealt by 4% against Humanoid and Giant targets.
-
Improved Slice and Dice 3/3 5 pts
Increases the duration of your Slice and Dice ability by 45%.
-
Relentless Strikes 1/1 10 pts ◆
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
-
Lethality 5/5 10 pts ◆
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
-
Cold Blood 1/1 15 pts ◆
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Subtlety — 31 points
-
Camouflage 3/5 ◆
Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
-
Opportunity 2/2 ◆
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
-
Elusiveness 2/2 5 pts ◆
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
-
Improved Ambush 3/3 5 pts
Increases the critical strike chance of your Ambush ability by 45%.
-
Initiative 3/3 10 pts ◆
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
-
Improved Distract 2/2 10 pts ★
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
-
Heightened Senses 2/2 15 pts ◆
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
-
Premeditation 1/1 15 pts ◆
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
-
Serrated Blades 3/3 15 pts ◆
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
-
Dirty Deeds 2/2 20 pts ◆
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
-
Preparation 1/1 20 pts
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
-
Hemorrhage 1/1 20 pts ◆
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
-
Cutthroat 5/5 25 pts ★
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
-
Thousand Cuts 1/1 30 pts ★
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.