Rogue Subtlety 16/3/26

Assassination 16 · Combat 3 · Subtlety 26 · 45 points · 21 talents

29 up · 7 down · 2407 views

A public Rogue build saved with this calculator. It spends 45 points, 16/3/26 across Assassination, Combat, Subtlety, and takes 21 talents — 1 of them new in Forever and 17 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

Open this build in the Rogue calculator →

Assassination — 16 points

  • Ruthlessness 3/3 5 pts

    Gives your finishing moves a 60% chance to add a Combo Point to your target.

  • Murder 2/2 5 pts

    Increases all damage dealt by 4% against Humanoid and Giant targets.

  • Improved Slice and Dice 2/3 5 pts

    Increases the duration of your Slice and Dice ability by 30%.

  • Improved Expose Armor 1/2 10 pts

    Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

  • Vile Poisons 4/5 15 pts

    Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

  • Cold Blood 1/1 15 pts

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

  • Improved Poisons 1/5 15 pts

    Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

  • Seal Fate 2/5 25 pts

    Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.

Combat — 3 points

Subtlety — 26 points

  • Camouflage 5/5

    Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

  • Master of Deception 3/3

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

  • Elusiveness 2/2 5 pts

    Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

  • Initiative 3/3 10 pts

    Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  • Ghostly Strike 1/1 10 pts

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

  • Improved Distract 2/2 10 pts

    Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

  • Heightened Senses 2/2 15 pts

    Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

  • Premeditation 1/1 15 pts

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

  • Serrated Blades 3/3 15 pts

    Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

  • Dirty Deeds 2/2 20 pts

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

  • Preparation 1/1 20 pts

    When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

  • Hemorrhage 1/1 20 pts

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Other Rogue builds people saved