Priest Shadow Magic 13/0/33
Discipline 13 · Holy 0 · Shadow Magic 33 · 46 points · 20 talents
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A public Priest build saved with this calculator. It spends 46 points, 13/0/33 across Discipline, Holy, Shadow Magic, and takes 20 talents — 3 of them new in Forever and 16 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Priest calculator →
Discipline — 13 points
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Twin Disciplines 2/5 ★
Increases the damage and healing of your instant cast spells by 2%.
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Silent Resolve 3/3 5 pts ◆
Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
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Martyrdom 2/2 5 pts ◆
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
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Inner Focus 1/1 10 pts ◆
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
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Meditation 1/3 10 pts ◆
Allows 17% of your Mana regeneration to continue while casting.
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Improved Inner Fire 3/3 15 pts ◆
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
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Improved Mana Burn 1/2 15 pts ◆
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Shadow Magic — 33 points
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Shadow Focus 5/5 ◆
Improves your chance to hit with Shadow spells by 5%.
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Spirit Tap 5/5 ◆
Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
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Shadow Affinity 3/3 5 pts ◆
Reduces the threat generated by your Shadow spells by 30%.
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Improved Shadow Word: Pain 2/2 5 pts
Increases the duration of your Shadow Word: Pain spell by 6 sec.
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Shadow Reach 2/2 5 pts ◆
Increases the range of your offensive Shadow spells by 20%.
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Mind Flay 1/1 10 pts ◆
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
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Improved Mind Flay 2/2 10 pts ★
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
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Vampiric Embrace 1/1 15 pts ◆
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
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Shadow Weaving 3/3 15 pts ◆
Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
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Silence 1/1 20 pts ◆
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
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Devouring Contagion 2/2 20 pts ★
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yds for the remaining duration.
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Darkness 5/5 25 pts ◆
Increases your Shadow damage done by 10%.
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Shadowform 1/1 30 pts ◆
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.