Priest Shadow Magic 13/3/31

Discipline 13 · Holy 3 · Shadow Magic 31 · 47 points · 19 talents

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A public Priest build saved with this calculator. It spends 47 points, 13/3/31 across Discipline, Holy, Shadow Magic, and takes 19 talents — 3 of them new in Forever and 15 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Discipline — 13 points

  • Silent Resolve 3/3 5 pts ◆

    Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

  • Martyrdom 2/2 5 pts ◆

    Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

  • Mental Agility 2/3 10 pts ◆

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.

  • Inner Focus 1/1 10 pts ◆

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

  • Meditation 1/3 10 pts ◆

    Allows 17% of your Mana regeneration to continue while casting.

  • Improved Inner Fire 3/3 15 pts ◆

    Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

  • Soul Warding 1/1 15 pts ★

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Holy — 3 points

  • Twilight Focus 3/3 ◆

    Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

Shadow Magic — 31 points

  • Shadow Focus 4/5 ◆

    Improves your chance to hit with Shadow spells by 4%.

  • Blackout 5/5

    Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

  • Spirit Tap 5/5 ◆

    Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

  • Shadow Reach 2/2 5 pts ◆

    Increases the range of your offensive Shadow spells by 20%.

  • Mind Flay 1/1 10 pts ◆

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

  • Improved Mind Flay 2/2 10 pts ★

    Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.

  • Vampiric Embrace 1/1 15 pts ◆

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

  • Shadow Weaving 3/3 15 pts ◆

    Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

  • Devouring Contagion 2/2 20 pts ★

    Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yds for the remaining duration.

  • Darkness 5/5 25 pts ◆

    Increases your Shadow damage done by 10%.

  • Shadowform 1/1 30 pts ◆

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

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