Priest Shadow Magic 14/3/34
Discipline 14 · Holy 3 · Shadow Magic 34 · 51 points · 19 talents
A public Priest build saved with this calculator. It spends 51 points, 14/3/34 across Discipline, Holy, Shadow Magic, and takes 19 talents — 4 of them new in Forever and 13 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Priest calculator →
Discipline — 14 points
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Wand Specialization 2/2 ◆
Increases your damage with Wands by 25%.
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Twin Disciplines 5/5 ★
Increases the damage and healing of your instant cast spells by 5%.
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Improved Power Word: Shield 3/3 5 pts ◆
Increases the damage absorbed by your Power Word: Shield by 20%.
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Inner Focus 1/1 10 pts
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
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Meditation 3/3 10 pts ◆
Allows 50% of your Mana regeneration to continue while casting.
Holy — 3 points
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Twilight Focus 3/3 ◆
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Shadow Magic — 34 points
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Shadow Focus 5/5 ◆
Improves your chance to hit with Shadow spells by 5%.
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Spirit Tap 5/5 ◆
Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
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Shadow Affinity 3/3 5 pts ◆
Reduces the threat generated by your Shadow spells by 30%.
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Improved Shadow Word: Pain 2/2 5 pts
Increases the duration of your Shadow Word: Pain spell by 6 sec.
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Shadow Reach 2/2 5 pts ◆
Increases the range of your offensive Shadow spells by 20%.
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Mind Flay 1/1 10 pts ◆
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
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Improved Mind Flay 2/2 10 pts ★
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
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Vampiric Embrace 1/1 15 pts ◆
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
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Shadow Weaving 3/3 15 pts ◆
Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
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Devouring Contagion 2/2 20 pts ★
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
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Early Demise 2/2 25 pts ★
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
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Darkness 5/5 25 pts ◆
Increases your Shadow damage done by 10%.
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Shadowform 1/1 30 pts ◆
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.