Priest Holy 15/25/0

Discipline 15 · Holy 25 · Shadow Magic 0 · 40 points · 15 talents

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A public Priest build saved with this calculator. It spends 40 points, 15/25/0 across Discipline, Holy, Shadow Magic, and takes 15 talents — 2 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Discipline — 15 points

  • Wand Specialization 2/2

    Increases your damage with Wands by 25%.

  • Silent Resolve 3/3 5 pts

    Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

  • Improved Power Word: Shield 3/3 5 pts

    Increases the damage absorbed by your Power Word: Shield by 20%.

  • Inner Focus 1/1 10 pts

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

  • Meditation 1/3 10 pts

    Allows 17% of your Mana regeneration to continue while casting.

  • Improved Inner Fire 3/3 15 pts

    Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

  • Soul Warding 1/1 15 pts

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  • Renewed Hope 1/5 20 pts

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Holy — 25 points

  • Holy Specialization 5/5

    Increases the critical effect chance of your Holy spells by 5%.

  • Spell Warding 4/5 5 pts

    Reduces all spell damage taken by 8%.

  • Divine Fury 5/5 5 pts

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

  • Holy Nova 1/1 10 pts

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.

  • Improved Healing 3/3 15 pts

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

  • Searing Light 2/2 15 pts

    Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

  • Spiritual Guidance 5/5 20 pts

    Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

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