Priest Discipline 33/13/5

Discipline 33 · Holy 13 · Shadow Magic 5 · 51 points · 16 talents

A public Priest build saved with this calculator. It spends 51 points, 33/13/5 across Discipline, Holy, Shadow Magic, and takes 16 talents — 4 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Discipline — 33 points

  • Power in Light 5/5

    Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.

  • Wand Specialization 2/2

    Increases your damage with Wands by 25%.

  • Twin Disciplines 5/5

    Increases the damage and healing of your instant cast spells by 5%.

  • Holy Precision 3/3 5 pts

    Improves your chance to hit with Holy spells by 18%.

  • Martyrdom 1/2 5 pts

    Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

  • Mental Agility 3/3 10 pts

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

  • Inner Focus 1/1 10 pts

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

  • Meditation 3/3 10 pts

    Allows 50% of your Mana regeneration to continue while casting.

  • Improved Inner Fire 3/3 15 pts

    Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

  • Mental Strength 5/5 15 pts

    Increases your total Intellect by 15%.

  • Penance 1/1 20 pts

    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

  • Power Infusion 1/1 30 pts

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Holy — 13 points

  • Twilight Focus 3/3

    Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

  • Holy Specialization 5/5

    Increases the critical effect chance of your Holy spells by 5%.

  • Divine Fury 5/5 5 pts

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Shadow Magic — 5 points

  • Spirit Tap 5/5

    Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

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