Priest Discipline 32/19/0
Discipline 32 · Holy 19 · Shadow Magic 0 · 51 points · 19 talents
A public Priest build saved with this calculator. It spends 51 points, 32/19/0 across Discipline, Holy, Shadow Magic, and takes 19 talents — 4 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
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Discipline — 32 points
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Power in Light 5/5 ★
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
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Wand Specialization 2/2 ◆
Increases your damage with Wands by 25%.
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Twin Disciplines 5/5 ★
Increases the damage and healing of your instant cast spells by 5%.
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Silent Resolve 1/3 5 pts ◆
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
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Holy Precision 3/3 5 pts ★
Improves your chance to hit with Holy spells by 18%.
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Mental Agility 3/3 10 pts ◆
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
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Inner Focus 1/1 10 pts
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
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Meditation 3/3 10 pts ◆
Allows 50% of your Mana regeneration to continue while casting.
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Mental Strength 5/5 15 pts ◆
Increases your total Intellect by 15%.
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Improved Mana Burn 2/2 15 pts ◆
Reduces the casting time of your Mana Burn spell by 1 sec.
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Penance 1/1 20 pts ★
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
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Power Infusion 1/1 30 pts ◆
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy — 19 points
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Twilight Focus 3/3 ◆
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
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Holy Specialization 5/5
Increases the critical effect chance of your Holy spells by 5%.
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Divine Fury 5/5 5 pts ◆
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
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Holy Nova 1/1 10 pts ◆
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
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Blessed Recovery 1/3 10 pts ◆
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
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Holy Reach 2/2 15 pts
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
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Searing Light 2/2 15 pts ◆
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.