Priest Discipline 21/13/5
Discipline 21 · Holy 13 · Shadow Magic 5 · 39 points · 15 talents
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A public Priest build saved with this calculator. It spends 39 points, 21/13/5 across Discipline, Holy, Shadow Magic, and takes 15 talents, 2 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Priest calculator →
Discipline: 21 points
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Wand Specialization 2/2 ◆
Increases your damage with Wands by 25%.
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Twin Disciplines 2/5 ★
Increases the damage and healing of your instant cast spells by 2%.
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Silent Resolve 3/3 5 pts ◆
Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
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Mental Strength 3/5 5 pts ◆
Increases your total Intellect by 6%.
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Martyrdom 2/2 5 pts ◆
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
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Mental Agility 1/3 10 pts ◆
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
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Inner Focus 1/1 10 pts ◆
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
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Improved Power Word: Shield 1/3 10 pts ◆
Increases the damage absorbed by your Power Word: Shield by 7%.
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Improved Inner Fire 3/3 15 pts ◆
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
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Improved Mana Burn 2/2 15 pts ◆
Reduces the casting time of your Mana Burn spell by 1 sec.
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Renewed Hope 1/5 20 pts ★
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Holy: 13 points
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Twilight Focus 3/3 ◆
Gives your spells a 70% chance to not lose casting time when you take damage.
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Holy Specialization 5/5
Increases the critical effect chance of your Holy spells by 5%.
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Divine Fury 5/5 5 pts ◆
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Shadow Magic: 5 points
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Spirit Tap 5/5 ◆
Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.