Holy
00/5◆
0/5
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0/2★
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0/2★
0/1
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0/2★
0/2★
0/2★
0/1★
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0/1★
Read from the WoW: Forever client, build 1.60.1.70790 with the server's hotfixes of 6 November, and Blizzard's notes of 2 November where the client does not carry them yet (ringed). Classic text from 1.15.9.69722.
44 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →
No spell matches that.
The last 3 builds and announcements that touched the paladin, newest first, read from the client or, where marked, announced by Blizzard and not in the client yet. All patch notes →
Classic Era gave the Paladin 44 talents. Forever keeps 31 of them (7 word for word, 19 with a rewritten tooltip and 5 with the same sentence and different numbers) and renames 1, changes the rank count of 3, adds 20 new talents and leaves 13 out of the trees (2 of those are taught by trainers instead). Holy moved most: 9 new, 6 changed, 4 gone and 2 left exactly as in Classic. Each line below was read from the two clients and compared rank for rank; nothing is taken from patch notes.
Allows 15% of your Mana regeneration to continue while casting.
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 344. Only one Vigil per Paladin may be active in each party.
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Reduces the duration of Stun and Charm effects on you by 10%.
Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Carried over from Classic with a different tooltip, name or rank count. Open a line to read the Classic Era text and the Forever text it was measured against.
ClassicGives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
ForeverGives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Classic rank 5Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Forever rank 5Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
ClassicIncreases the amount healed by your Holy Light and Flash of Light spells by 4%.
ForeverIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Classic rank 3Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Forever rank 3Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
ClassicIncreases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
ForeverIncreases the damage done by your Seals and Judgements by 3%.
Classic rank 5Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.
Forever rank 5Increases the damage done by your Seals and Judgements by 15%.
ClassicAfter getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
ForeverAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Classic rank 5After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Forever rank 5After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
ClassicBlasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
ForeverBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
ClassicIncreases the critical effect chance of your Holy spells by 1%.
ForeverIncreases the critical strike healing bonus of your Holy spells by 10%.
Classic rank 5Increases the critical effect chance of your Holy spells by 5%.
Forever rank 5Increases the critical strike healing bonus of your Holy spells by 50%.
ClassicIncreases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
ForeverDamaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Classic rank 5Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Forever rank 5Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
ClassicIncreases your chance to hit with melee weapons by 1%.
ForeverImproves your chance to hit by 1%.
Classic rank 3Increases your chance to hit with melee weapons by 3%.
Forever rank 3Improves your chance to hit by 3%.
ClassicReduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
ForeverReduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Classic rank 2Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
Forever rank 2Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
ClassicIncreases the amount of damage absorbed by your shield by 10%.
ForeverIncreases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Classic rank 2Increases the amount of damage absorbed by your shield by 20%.
Forever rank 2Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
ClassicIncreases the amount of threat generated by your Righteous Fury spell by 16%.
ForeverWhile Righteous Fury is active, all damage taken is reduced by 3%.
Classic rank 3Increases the amount of threat generated by your Righteous Fury spell by 50%.
Forever rank 3While Righteous Fury is active, all damage taken is reduced by 9%.
ClassicIncreases your Defense skill by 2.
ForeverIncreases your Defense Skill by 4.
Classic rank 5Increases your Defense skill by 10.
Forever rank 5Increases your Defense Skill by 20.
ClassicIncreases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
ForeverIncreases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
ClassicGives you a 20% chance to gain an extra attack after being the victim of a critical strike.
ForeverGives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Classic rank 5Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
Forever rank 5Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
ClassicReduces the Mana cost of your Judgement and Seal spells by 3%.
ForeverReduces the Mana cost of all instant cast spells and abilities by 2%.
Classic rank 5Reduces the Mana cost of your Judgement and Seal spells by 15%.
Forever rank 5Reduces the Mana cost of all instant cast spells and abilities by 10%.
ClassicDecreases the cooldown of your Judgement spell by 1 sec.
ForeverDecreases the cooldown of your Judgement ability by 1 sec.
Classic rank 2Decreases the cooldown of your Judgement spell by 2 sec.
Forever rank 2Decreases the cooldown of your Judgement ability by 2 sec.
ClassicIncreases your chance to get a critical strike with melee weapons by 1%.
ForeverImproves your chance to get a critical strike with all spells and attacks by 2%.
Classic rank 3Increases your chance to get a critical strike with melee weapons by 3%.
Forever rank 3Improves your chance to get a critical strike with all spells and attacks by 6%.
ClassicGives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
ForeverGives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
Classic rank 3Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.
Forever rank 3Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
ClassicIncreases your chance to resist Fear and Disorient effects by an additional 5%.
ForeverReduces the duration of Fear and Disorient effects on you by 15%.
Classic rank 2Increases your chance to resist Fear and Disorient effects by an additional 10%.
Forever rank 2Reduces the duration of Fear and Disorient effects on you by 30%.
ClassicGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
ForeverGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.
ClassicIncreases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
ForeverIncreases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Classic rank 2Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Forever rank 2Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
ClassicAll spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
ForeverAll critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic rank 2All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Forever rank 2All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
ClassicIncreases the damage you deal with two-handed melee weapons by 2%.
ForeverIncreases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.
Classic rank 3Increases the damage you deal with two-handed melee weapons by 6%.
Forever rank 3Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
ClassicGives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
ForeverIncreases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Classic rank 3Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Forever rank 3Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
Increases the effect of your Blessing of Wisdom spell by 10%.
Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.
Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.
Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
Increases the armor bonus of your Devotion Aura by 5%.
Increases the damage you deal with one-handed melee weapons by 2%.
Increases the melee attack power bonus of your Blessing of Might by 4%.
Increases the damage done by your Retribution Aura by 25%.
Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.
Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Measured from Forever client build 1.60.1.70790, with the server's hotfixes as the WoW: Forever client's hotfix cache held them on 6 November 2026, against Classic Era 1.15.9.69722. 1 of the changed talents carry a new name; the Classic name is in the line. Every class side by side →
Spells only one race can learn, separate from the racial abilities every character gets. Two per race in Forever, including the new gnome pair. Read from client build 1.60.1.70790.
Holy LightRank 9◆
Heals a friendly target for 1495 to 1665.
Rank 1Heals a friendly target for 42 to 50.
Rank 2Heals a friendly target for 81 to 96.
Rank 3Heals a friendly target for 150 to 177.
Rank 4Heals a friendly target for 278 to 320.
Rank 5Heals a friendly target for 440 to 495.
Rank 6Heals a friendly target for 628 to 702.
Rank 7Heals a friendly target for 872 to 972.
Rank 8Heals a friendly target for 1176 to 1310.
ClassicHeals a friendly target for 1590 to 1770.
Holy LightRank 9◆
Heals a friendly target for 1495 to 1665.
Rank 1Heals a friendly target for 42 to 50.
Rank 2Heals a friendly target for 81 to 96.
Rank 3Heals a friendly target for 150 to 177.
Rank 4Heals a friendly target for 278 to 320.
Rank 5Heals a friendly target for 440 to 495.
Rank 6Heals a friendly target for 628 to 702.
Rank 7Heals a friendly target for 872 to 972.
Rank 8Heals a friendly target for 1176 to 1310.
ClassicHeals a friendly target for 1590 to 1770.
The full text of all 51 Paladin talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Rank 1 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Rank 5 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Classic rank 1 Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Classic rank 5 Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Rank 1 Increases your Strength by 2%.
Rank 5 Increases your Strength by 10%.
Rank 1 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Rank 3 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Classic rank 1 Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
Classic rank 3 Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Rank 1 Allows 15% of your Mana regeneration to continue while casting.
Rank 2 Allows 30% of your Mana regeneration to continue while casting.
Rank 1 Increases the damage done by your Seals and Judgements by 3%.
Rank 5 Increases the damage done by your Seals and Judgements by 15%.
Classic Was Improved Seal of Righteousness.
Classic rank 1 Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Classic rank 5 Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.
Rank 1 Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Rank 2 Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
4% of base mana · Instant · 2 min cooldown
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Rank 1 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 5 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Classic rank 1 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
Classic rank 5 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Rank 1 Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 2 Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Rank 1 Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Rank 2 Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Rank 1 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 2 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
8% of base mana · 40 yd range · Instant
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
Rank 1 Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Rank 2 Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
160 Mana · 20 yd range · Instant · 10 sec cooldown
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Classic Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Rank 1 Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Rank 2 Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Rank 1 Increases the critical strike healing bonus of your Holy spells by 10%.
Rank 5 Increases the critical strike healing bonus of your Holy spells by 50%.
Classic rank 1 Increases the critical effect chance of your Holy spells by 1%.
Classic rank 5 Increases the critical effect chance of your Holy spells by 5%.
730 Mana · 40 yd range · 1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 344. Only one Vigil per Paladin may be active in each party.
Rank 1 Increases your total Intellect by 2%.
Rank 5 Increases your total Intellect by 10%.
Rank 1 Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Rank 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Classic rank 1 Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Classic rank 5 Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Rank 1 Improves your chance to hit by 1%.
Rank 3 Improves your chance to hit by 3%.
Classic rank 1 Increases your chance to hit with melee weapons by 1%.
Classic rank 3 Increases your chance to hit with melee weapons by 3%.
Rank 1 Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Rank 2 Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Classic rank 1 Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
Classic rank 2 Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
Rank 1 Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
Rank 2 Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
110 Mana · Instant · 5 min cooldown
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Rank 1 Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Rank 3 Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Rank 1 Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Rank 2 Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Classic 3 ranks in Classic Era.
Classic rank 1 Increases the amount of damage absorbed by your shield by 10%.
Classic rank 2 Increases the amount of damage absorbed by your shield by 20%.
Rank 1 Increases your armor value from items by 2%.
Rank 5 Increases your armor value from items by 10%.
10 yd range · Instant · 1 min cooldown
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Rank 1 While Righteous Fury is active, all damage taken is reduced by 3%.
Rank 3 While Righteous Fury is active, all damage taken is reduced by 9%.
Classic rank 1 Increases the amount of threat generated by your Righteous Fury spell by 16%.
Classic rank 3 Increases the amount of threat generated by your Righteous Fury spell by 50%.
Rank 1 Increases your Defense Skill by 4.
Rank 5 Increases your Defense Skill by 20.
Classic rank 1 Increases your Defense skill by 2.
Classic rank 5 Increases your Defense skill by 10.
Rank 1 Reduces the duration of Stun and Charm effects on you by 10%.
Rank 2 Reduces the duration of Stun and Charm effects on you by 20%.
100 Mana · Instant · 10 sec cooldown
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Classic Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Rank 1 Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 5 Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Classic rank 1 Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
Classic rank 5 Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
Rank 1 Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 3 Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Rank 1 Increases your Parry chance by 1%.
Rank 5 Increases your Parry chance by 5%.
Rank 1 Reduces the Mana cost of all instant cast spells and abilities by 2%.
Rank 5 Reduces the Mana cost of all instant cast spells and abilities by 10%.
Classic rank 1 Reduces the Mana cost of your Judgement and Seal spells by 3%.
Classic rank 5 Reduces the Mana cost of your Judgement and Seal spells by 15%.
Rank 1 Decreases the cooldown of your Judgement ability by 1 sec.
Rank 2 Decreases the cooldown of your Judgement ability by 2 sec.
Classic rank 1 Decreases the cooldown of your Judgement spell by 1 sec.
Classic rank 2 Decreases the cooldown of your Judgement spell by 2 sec.
Rank 1 Improves your chance to get a critical strike with all spells and attacks by 2%.
Rank 3 Improves your chance to get a critical strike with all spells and attacks by 6%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your chance to get a critical strike with melee weapons by 1%.
Classic rank 3 Increases your chance to get a critical strike with melee weapons by 3%.
Rank 1 Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Rank 3 Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Rank 1 Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
Rank 1 Reduces the duration of Fear and Disorient effects on you by 15%.
Rank 2 Reduces the duration of Fear and Disorient effects on you by 30%.
Classic rank 1 Increases your chance to resist Fear and Disorient effects by an additional 5%.
Classic rank 2 Increases your chance to resist Fear and Disorient effects by an additional 10%.
65 Mana · Instant
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.
Classic Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
Rank 1 Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Rank 2 Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Classic rank 1 Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
Classic rank 2 Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Rank 1 All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Rank 2 All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic rank 1 All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic rank 2 All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Rank 1 Increases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.
Rank 3 Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
Classic rank 1 Increases the damage you deal with two-handed melee weapons by 2%.
Classic rank 3 Increases the damage you deal with two-handed melee weapons by 6%.
Rank 1 Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
Rank 2 Reduces the cast time of your Turn Undead spell by 1 sec, its cooldown by 10 sec, and allows it to affect Demons.
60 Mana · 20 yd range · Instant · 1 min cooldown
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Rank 1 Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Rank 3 Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Classic 5 ranks in Classic Era.
Classic rank 1 Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Classic rank 3 Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Rank 1 Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
Rank 5 Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1 sec.
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
All 51 Paladin talents are read from the World of Warcraft: Forever client itself: their position, rank count, prerequisites and tooltip text (20 new to Forever, 24 changed from Classic, 7 word-for-word the same; 13 Classic Paladin talents are not in the Forever trees at all). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree: hover a talent to read the Classic Era tooltip under the Forever one.
Browse the Paladin spellbook: trainer abilities, ranks, costs and cooldowns →