Top Paladin builds

All builds →

Public talent links. Sort by views, votes, or top voted. Private builds never appear here.

Paladin

Paladin talents

Points left 51Required level 10 / 0 / 0
Holy

Holy

0
Protection

Protection

0
Retribution

Retribution

0
★New in Forever (18)◆Changed from Classic (24)✓Unmarked: verified same as Classic (8)?Classic data, not yet verified (0)Left click adds a point, right click removes, shift-click fills.

Read from the World of Warcraft: Forever client, build 1.60.1.70205, with the server's hotfixes as the beta client's hotfix cache held them on 3 October 2026. Classic tooltips for comparison come from 1.15.9.69722.

Paladin spellbook

48 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →

Retribution

7 spells
Page 1/1

Protection

20 spells
Page 1/2

Holy

21 spells
Page 1/2
Unmarked spells are identical to Classic Era build 1.15.9.69722. Hover or tap a spell for its tooltip.

Paladin talent changes from Classic to Forever

Classic Era gave the Paladin 44 talents. Forever keeps 32 of them — 8 word for word, 18 with a rewritten tooltip and 6 with the same sentence and different numbers — and renames 1, changes the rank count of 4, adds 18 new talents and leaves 12 out of the trees (2 of those are taught by trainers instead). Holy moved most: 7 new, 7 changed, 4 gone and 3 left exactly as in Classic. Each line below was read from the two clients and compared rank for rank; nothing is taken from patch notes.

New Paladin talents in Forever (18)

Changed Paladin talents (24)

Carried over from Classic with a different tooltip, name or rank count. Open a line to read the Classic Era text and the Forever text it was measured against.

Classic Paladin talents not in the Forever trees (12)

Questions about Paladin talent changes

How many Paladin talents changed from Classic in WoW Forever?
Of the 44 Paladin talents in Classic Era, 8 read exactly the same in Forever, 24 have a different tooltip, name or rank count, and 12 are not in the Forever trees. Forever adds 18 new Paladin talents, for 50 in all.
What are the new Paladin talents in WoW Forever?
18 Paladin talents have no counterpart in Classic Era: Voice of Truth, Reverence, Purifying Power, Infusion of Light, Divine Precision, Consecrated Ground, Light's Vigil, Improved Seal of Fury, Sacred Duty, Swift Judgement, Templar's Bulwark, Iron Creed, Holy Conduit, Sanctified Judgement, Sacred Arbiter, Champion of the Light, Instrument of Law and Twist of Light.
Which Classic Paladin talents are not in WoW Forever?
12 Classic Era Paladin talents are not in the Forever trees: Consecration, Improved Blessing of Wisdom, Improved Lay on Hands, Lasting Judgement, Blessing of Kings, Blessing of Sanctuary, Improved Concentration Aura, Improved Devotion Aura, Improved Blessing of Might, Improved Retribution Aura, Improved Seal of the Crusader and Sanctity Aura. Consecration and Blessing of Sanctuary are taught by trainers instead.
Which Paladin tree changed the most in WoW Forever?
Holy: 7 new talents, 7 changed and 4 gone from the tree, against 3 left exactly as in Classic.
Which Paladin talents were renamed in WoW Forever?
1 Paladin talents keep their Classic spell under a new name: Improved Seals (was Improved Seal of Righteousness).

Measured from Forever client build 1.60.1.70205, with the server's hotfixes as the beta client's hotfix cache held them on 3 October 2026, against Classic Era 1.15.9.69722. 1 of the changed talents carry a new name; the Classic name is in the line. Every class side by side →

Paladin racial spells

Spells only one race can learn, separate from the racial abilities every character gets. Two per race in Forever, including the new gnome pair. Read from client build 1.60.1.70205.

Human

Alliance
  • Holy LightRank 9◆

    Heals a friendly target for 1495 to 1665.

    Level 60 · 660 Mana · 40 yd range · 2.5 sec cast

    Rank 1Heals a friendly target for 42 to 50.

    Rank 2Heals a friendly target for 81 to 96.

    Rank 3Heals a friendly target for 150 to 177.

    Rank 4Heals a friendly target for 278 to 320.

    Rank 5Heals a friendly target for 440 to 495.

    Rank 6Heals a friendly target for 628 to 702.

    Rank 7Heals a friendly target for 872 to 972.

    Rank 8Heals a friendly target for 1176 to 1310.

    ClassicHeals a friendly target for 1590 to 1770.

Dwarf

Alliance
  • Holy LightRank 9◆

    Heals a friendly target for 1495 to 1665.

    Level 60 · 660 Mana · 40 yd range · 2.5 sec cast

    Rank 1Heals a friendly target for 42 to 50.

    Rank 2Heals a friendly target for 81 to 96.

    Rank 3Heals a friendly target for 150 to 177.

    Rank 4Heals a friendly target for 278 to 320.

    Rank 5Heals a friendly target for 440 to 495.

    Rank 6Heals a friendly target for 628 to 702.

    Rank 7Heals a friendly target for 872 to 972.

    Rank 8Heals a friendly target for 1176 to 1310.

    ClassicHeals a friendly target for 1590 to 1770.

Every Paladin talent in WoW Forever

The full text of all 50 Paladin talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.

Paladin Holy talents

  • Divine Strength 5 ranks

    Rank 1 Increases your Strength by 2%.

    Rank 5 Increases your Strength by 10%.

  • Divine Intellect 5 ranks

    Rank 1 Increases your total Intellect by 2%.

    Rank 5 Increases your total Intellect by 10%.

  • Healing Light 3 ranks 5 points ◆

    Rank 1 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

    Rank 3 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

    Classic rank 1 Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

    Classic rank 3 Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

  • Spiritual Focus 2 ranks 5 points ◆

    Rank 1 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.

    Rank 2 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

    Classic rank 2 Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.

  • Improved Seals 3 ranks 5 points ◆

    Rank 1 Increases the damage done by your Seals and Judgements by 5%.

    Rank 3 Increases the damage done by your Seals and Judgements by 15%.

    Classic Was Improved Seal of Righteousness. 5 ranks in Classic Era.

    Classic rank 1 Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

    Classic rank 3 Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.

  • Unyielding Faith 2 ranks 5 points ◆

    Rank 1 Reduces the duration of Fear and Disorient effects on you by 15%.

    Rank 2 Reduces the duration of Fear and Disorient effects on you by 30%.

    Classic rank 1 Increases your chance to resist Fear and Disorient effects by an additional 5%.

    Classic rank 2 Increases your chance to resist Fear and Disorient effects by an additional 10%.

  • Voice of Truth 1 rank 10 points ★

    Instant · 3 min cooldown

    Grants you immunity to Silence and Interrupt effects for 6 sec.

  • Reverence 3 ranks 10 points ★

    Rank 1 Allows 10% of your Mana regeneration to continue while casting.

    Rank 3 Allows 30% of your Mana regeneration to continue while casting.

  • Purifying Power 2 ranks 10 points ★

    Rank 1 Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

    Rank 2 Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

  • Infusion of Light 2 ranks 15 points ★

    Rank 1 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

    Rank 2 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.

  • Illumination 5 ranks 15 points ◆

    Rank 1 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

    Rank 5 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

    Classic rank 1 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

    Classic rank 5 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

  • Divine Favor 1 rank 15 points

    4% of base mana · Instant · 2 min cooldown

    When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

  • Divine Precision 3 ranks 20 points ★

    Rank 1 Improves your chance to hit with Holy spells by 6%.

    Rank 3 Improves your chance to hit with Holy spells by 18%.

  • Holy Shock 1 rank 20 points ◆

    160 Mana · 20 yd range · Instant · 10 sec cooldown

    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

    Classic Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

  • Consecrated Ground 2 ranks 20 points ★

    Rank 1 Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

    Rank 2 Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

  • Holy Power 5 ranks 25 points ◆

    Rank 1 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.

    Rank 5 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

    Classic rank 1 Increases the critical effect chance of your Holy spells by 1%.

    Classic rank 5 Increases the critical effect chance of your Holy spells by 5%.

  • Light's Vigil 1 rank 30 points ★

    730 Mana · 20 yd range · 1.5 sec cast · 6 sec cooldown

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party.

Paladin Protection talents

  • Toughness 5 ranks

    Rank 1 Increases your armor value from items by 2%.

    Rank 5 Increases your armor value from items by 10%.

  • Redoubt 5 ranks ◆

    Rank 1 Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.

    Rank 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

    Classic rank 1 Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

    Classic rank 5 Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

  • Precision 3 ranks 5 points ◆

    Rank 1 Improves your chance to hit by 1%.

    Rank 3 Improves your chance to hit by 3%.

    Classic rank 1 Increases your chance to hit with melee weapons by 1%.

    Classic rank 3 Increases your chance to hit with melee weapons by 3%.

  • Guardian's Favor 2 ranks 5 points ◆

    Rank 1 Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

    Rank 2 Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

    Classic rank 1 Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

    Classic rank 2 Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

  • Anticipation 5 ranks 5 points ◆

    Rank 1 Increases your Defense Skill by 4.

    Rank 5 Increases your Defense Skill by 20.

    Classic rank 1 Increases your Defense skill by 2.

    Classic rank 5 Increases your Defense skill by 10.

  • Improved Seal of Fury 1 rank 10 points ★

    When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

  • Improved Righteous Fury 3 ranks 10 points ◆

    Rank 1 While Righteous Fury is active, all damage taken is reduced by 2%.

    Rank 3 While Righteous Fury is active, all damage taken is reduced by 6%.

    Classic rank 1 Increases the amount of threat generated by your Righteous Fury spell by 16%.

    Classic rank 3 Increases the amount of threat generated by your Righteous Fury spell by 50%.

  • Shield Specialization 3 ranks 10 points ◆

    Rank 1 Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

    Rank 3 Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

    Classic rank 1 Increases the amount of damage absorbed by your shield by 10%.

    Classic rank 3 Increases the amount of damage absorbed by your shield by 30%.

  • Sacred Duty 2 ranks 10 points ★

    Rank 1 Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

    Rank 2 Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

  • Swift Judgement 1 rank 15 points ★

    Instant · 1 min cooldown

    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

  • One-Handed Weapon Specialization 3 ranks 15 points ◆

    Rank 1 Increases the damage you deal with one-handed melee weapons by 3%.

    Rank 3 Increases the damage you deal with one-handed melee weapons by 10%.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Increases the damage you deal with one-handed melee weapons by 2%.

    Classic rank 3 Increases the damage you deal with one-handed melee weapons by 6%.

  • Improved Hammer of Justice 3 ranks 15 points

    Rank 1 Decreases the cooldown of your Hammer of Justice spell by 5 sec.

    Rank 3 Decreases the cooldown of your Hammer of Justice spell by 15 sec.

  • Templar's Bulwark 1 rank 20 points ★

    110 Mana · Instant · 5 min cooldown

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

  • Reckoning 5 ranks 20 points ◆

    Rank 1 Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.

    Rank 5 Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.

    Classic rank 1 Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

    Classic rank 5 Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

  • Iron Creed 5 ranks 25 points ★

    Rank 1 Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

    Rank 5 Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

  • Holy Shield 1 rank 30 points ◆

    150 Mana · Instant · 10 sec cooldown

    Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

    Classic Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Paladin Retribution talents

  • Deflection 5 ranks

    Rank 1 Increases your Parry chance by 1%.

    Rank 5 Increases your Parry chance by 5%.

  • Benediction 5 ranks ◆

    Rank 1 Reduces the Mana cost of all instant cast spells and abilities by 2%.

    Rank 5 Reduces the Mana cost of all instant cast spells and abilities by 10%.

    Classic rank 1 Reduces the Mana cost of your Judgement and Seal spells by 3%.

    Classic rank 5 Reduces the Mana cost of your Judgement and Seal spells by 15%.

  • Improved Judgement 2 ranks 5 points ◆

    Rank 1 Decreases the cooldown of your Judgement ability by 1 sec.

    Rank 2 Decreases the cooldown of your Judgement ability by 2 sec.

    Classic rank 1 Decreases the cooldown of your Judgement spell by 1 sec.

    Classic rank 2 Decreases the cooldown of your Judgement spell by 2 sec.

  • Holy Conduit 2 ranks 5 points ★

    Rank 1 Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

    Rank 2 Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Conviction 5 ranks 5 points ◆

    Rank 1 Improves your chance to get a critical strike with melee attacks by 1%.

    Rank 5 Improves your chance to get a critical strike with melee attacks by 5%.

    Classic rank 1 Increases your chance to get a critical strike with melee weapons by 1%.

    Classic rank 5 Increases your chance to get a critical strike with melee weapons by 5%.

  • Vindication 3 ranks 10 points ◆

    Rank 1 Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

  • Sanctified Judgement 3 ranks 10 points ★

    Rank 1 Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

    Rank 3 Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Seal of Command 1 rank 10 points ◆

    65 Mana · Instant

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.

    Classic Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.

  • Pursuit of Justice 2 ranks 10 points ◆

    Rank 1 Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

    Rank 2 Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

    Classic rank 1 Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

    Classic rank 2 Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

  • Eye for an Eye 2 ranks 15 points ◆

    Rank 1 All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

    Rank 2 All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

    Classic rank 1 All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

    Classic rank 2 All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

  • Sacred Arbiter 1 rank 15 points ★

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

  • Two-Handed Weapon Specialization 3 ranks 20 points

    Rank 1 Increases the damage you deal with two-handed melee weapons by 2%.

    Rank 3 Increases the damage you deal with two-handed melee weapons by 6%.

  • Vengeance 3 ranks 20 points ◆

    Rank 1 Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

    Rank 3 Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

    Classic rank 3 Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

  • Repentance 1 rank 20 points

    60 Mana · 20 yd range · Instant · 1 min cooldown

    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

  • Champion of the Light 3 ranks 25 points ★

    Rank 1 Increases your spell damage by up to 20% of your Intellect.

    Rank 3 Increases your spell damage by up to 60% of your Intellect.

  • Instrument of Law 2 ranks 25 points ★

    Rank 1 Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

    Rank 2 Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

  • Twist of Light 1 rank 30 points ★

    Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

About the Paladin data

All 50 Paladin talents are read from the World of Warcraft: Forever client itself — their position, rank count, prerequisites and tooltip text (18 new to Forever, 24 changed from Classic, 8 word-for-word the same; 12 Classic Paladin talents are not in the Forever trees at all). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one.

Browse the Paladin spellbook: trainer abilities, ranks, costs and cooldowns →