Holy
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Public talent links. Sort by views, votes, or top voted. Private builds never appear here.
48 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →
No spell matches that.
Classic Era gave the Paladin 44 talents. Forever keeps 32 of them — 8 word for word, 18 with a rewritten tooltip and 6 with the same sentence and different numbers — and renames 1, changes the rank count of 4, adds 18 new talents and leaves 12 out of the trees (2 of those are taught by trainers instead). Holy moved most: 7 new, 7 changed, 4 gone and 3 left exactly as in Classic. Each line below was read from the two clients and compared rank for rank; nothing is taken from patch notes.
Grants you immunity to Silence and Interrupt effects for 6 sec.
Allows 10% of your Mana regeneration to continue while casting.
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Improves your chance to hit with Holy spells by 6%.
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party.
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Increases your spell damage by up to 20% of your Intellect.
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Carried over from Classic with a different tooltip, name or rank count. Open a line to read the Classic Era text and the Forever text it was measured against.
ClassicIncreases the amount healed by your Holy Light and Flash of Light spells by 4%.
ForeverIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Classic rank 3Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Forever rank 3Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
ClassicGives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
ForeverGives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Classic rank 2Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.
Forever rank 2Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
ClassicIncreases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
ForeverIncreases the damage done by your Seals and Judgements by 5%.
Classic rank 3Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.
Forever rank 3Increases the damage done by your Seals and Judgements by 15%.
ClassicIncreases your chance to resist Fear and Disorient effects by an additional 5%.
ForeverReduces the duration of Fear and Disorient effects on you by 15%.
Classic rank 2Increases your chance to resist Fear and Disorient effects by an additional 10%.
Forever rank 2Reduces the duration of Fear and Disorient effects on you by 30%.
ClassicAfter getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
ForeverAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Classic rank 5After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Forever rank 5After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
ClassicBlasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
ForeverBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
ClassicIncreases the critical effect chance of your Holy spells by 1%.
ForeverIncreases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
Classic rank 5Increases the critical effect chance of your Holy spells by 5%.
Forever rank 5Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
ClassicIncreases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
ForeverDamaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
Classic rank 5Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Forever rank 5Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
ClassicIncreases your chance to hit with melee weapons by 1%.
ForeverImproves your chance to hit by 1%.
Classic rank 3Increases your chance to hit with melee weapons by 3%.
Forever rank 3Improves your chance to hit by 3%.
ClassicReduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
ForeverReduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Classic rank 2Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
Forever rank 2Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
ClassicIncreases your Defense skill by 2.
ForeverIncreases your Defense Skill by 4.
Classic rank 5Increases your Defense skill by 10.
Forever rank 5Increases your Defense Skill by 20.
ClassicIncreases the amount of threat generated by your Righteous Fury spell by 16%.
ForeverWhile Righteous Fury is active, all damage taken is reduced by 2%.
Classic rank 3Increases the amount of threat generated by your Righteous Fury spell by 50%.
Forever rank 3While Righteous Fury is active, all damage taken is reduced by 6%.
ClassicIncreases the amount of damage absorbed by your shield by 10%.
ForeverIncreases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Classic rank 3Increases the amount of damage absorbed by your shield by 30%.
Forever rank 3Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
ClassicIncreases the damage you deal with one-handed melee weapons by 2%.
ForeverIncreases the damage you deal with one-handed melee weapons by 3%.
Classic rank 3Increases the damage you deal with one-handed melee weapons by 6%.
Forever rank 3Increases the damage you deal with one-handed melee weapons by 10%.
ClassicGives you a 20% chance to gain an extra attack after being the victim of a critical strike.
ForeverGives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Classic rank 5Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
Forever rank 5Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
ClassicIncreases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
ForeverIncreases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
ClassicReduces the Mana cost of your Judgement and Seal spells by 3%.
ForeverReduces the Mana cost of all instant cast spells and abilities by 2%.
Classic rank 5Reduces the Mana cost of your Judgement and Seal spells by 15%.
Forever rank 5Reduces the Mana cost of all instant cast spells and abilities by 10%.
ClassicDecreases the cooldown of your Judgement spell by 1 sec.
ForeverDecreases the cooldown of your Judgement ability by 1 sec.
Classic rank 2Decreases the cooldown of your Judgement spell by 2 sec.
Forever rank 2Decreases the cooldown of your Judgement ability by 2 sec.
ClassicIncreases your chance to get a critical strike with melee weapons by 1%.
ForeverImproves your chance to get a critical strike with melee attacks by 1%.
Classic rank 5Increases your chance to get a critical strike with melee weapons by 5%.
Forever rank 5Improves your chance to get a critical strike with melee attacks by 5%.
ClassicGives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
ForeverGives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
Classic rank 3Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.
Forever rank 3Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
ClassicGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
ForeverGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.
ClassicIncreases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
ForeverIncreases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Classic rank 2Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Forever rank 2Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
ClassicAll spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
ForeverAll critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic rank 2All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Forever rank 2All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
ClassicGives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
ForeverIncreases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Classic rank 3Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Forever rank 3Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
Increases the effect of your Blessing of Wisdom spell by 10%.
Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.
Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.
Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
Increases the armor bonus of your Devotion Aura by 5%.
Increases the melee attack power bonus of your Blessing of Might by 4%.
Increases the damage done by your Retribution Aura by 25%.
Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.
Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Measured from Forever client build 1.60.1.70205, with the server's hotfixes as the beta client's hotfix cache held them on 3 October 2026, against Classic Era 1.15.9.69722. 1 of the changed talents carry a new name; the Classic name is in the line. Every class side by side →
Spells only one race can learn, separate from the racial abilities every character gets. Two per race in Forever, including the new gnome pair. Read from client build 1.60.1.70205.
Holy LightRank 9◆
Heals a friendly target for 1495 to 1665.
Rank 1Heals a friendly target for 42 to 50.
Rank 2Heals a friendly target for 81 to 96.
Rank 3Heals a friendly target for 150 to 177.
Rank 4Heals a friendly target for 278 to 320.
Rank 5Heals a friendly target for 440 to 495.
Rank 6Heals a friendly target for 628 to 702.
Rank 7Heals a friendly target for 872 to 972.
Rank 8Heals a friendly target for 1176 to 1310.
ClassicHeals a friendly target for 1590 to 1770.
Holy LightRank 9◆
Heals a friendly target for 1495 to 1665.
Rank 1Heals a friendly target for 42 to 50.
Rank 2Heals a friendly target for 81 to 96.
Rank 3Heals a friendly target for 150 to 177.
Rank 4Heals a friendly target for 278 to 320.
Rank 5Heals a friendly target for 440 to 495.
Rank 6Heals a friendly target for 628 to 702.
Rank 7Heals a friendly target for 872 to 972.
Rank 8Heals a friendly target for 1176 to 1310.
ClassicHeals a friendly target for 1590 to 1770.
The full text of all 50 Paladin talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Rank 1 Increases your Strength by 2%.
Rank 5 Increases your Strength by 10%.
Rank 1 Increases your total Intellect by 2%.
Rank 5 Increases your total Intellect by 10%.
Rank 1 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Rank 3 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Classic rank 1 Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
Classic rank 3 Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Rank 1 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Rank 2 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Classic 5 ranks in Classic Era.
Classic rank 1 Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Classic rank 2 Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.
Rank 1 Increases the damage done by your Seals and Judgements by 5%.
Rank 3 Increases the damage done by your Seals and Judgements by 15%.
Classic Was Improved Seal of Righteousness. 5 ranks in Classic Era.
Classic rank 1 Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Classic rank 3 Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.
Rank 1 Reduces the duration of Fear and Disorient effects on you by 15%.
Rank 2 Reduces the duration of Fear and Disorient effects on you by 30%.
Classic rank 1 Increases your chance to resist Fear and Disorient effects by an additional 5%.
Classic rank 2 Increases your chance to resist Fear and Disorient effects by an additional 10%.
Instant · 3 min cooldown
Grants you immunity to Silence and Interrupt effects for 6 sec.
Rank 1 Allows 10% of your Mana regeneration to continue while casting.
Rank 3 Allows 30% of your Mana regeneration to continue while casting.
Rank 1 Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Rank 2 Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Rank 1 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 2 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Rank 1 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 5 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Classic rank 1 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
Classic rank 5 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
4% of base mana · Instant · 2 min cooldown
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Rank 1 Improves your chance to hit with Holy spells by 6%.
Rank 3 Improves your chance to hit with Holy spells by 18%.
160 Mana · 20 yd range · Instant · 10 sec cooldown
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Classic Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Rank 1 Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Rank 2 Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Rank 1 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
Rank 5 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Classic rank 1 Increases the critical effect chance of your Holy spells by 1%.
Classic rank 5 Increases the critical effect chance of your Holy spells by 5%.
730 Mana · 20 yd range · 1.5 sec cast · 6 sec cooldown
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party.
Rank 1 Increases your armor value from items by 2%.
Rank 5 Increases your armor value from items by 10%.
Rank 1 Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
Rank 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Classic rank 1 Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Classic rank 5 Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Rank 1 Improves your chance to hit by 1%.
Rank 3 Improves your chance to hit by 3%.
Classic rank 1 Increases your chance to hit with melee weapons by 1%.
Classic rank 3 Increases your chance to hit with melee weapons by 3%.
Rank 1 Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Rank 2 Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Classic rank 1 Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
Classic rank 2 Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
Rank 1 Increases your Defense Skill by 4.
Rank 5 Increases your Defense Skill by 20.
Classic rank 1 Increases your Defense skill by 2.
Classic rank 5 Increases your Defense skill by 10.
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Rank 1 While Righteous Fury is active, all damage taken is reduced by 2%.
Rank 3 While Righteous Fury is active, all damage taken is reduced by 6%.
Classic rank 1 Increases the amount of threat generated by your Righteous Fury spell by 16%.
Classic rank 3 Increases the amount of threat generated by your Righteous Fury spell by 50%.
Rank 1 Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Rank 3 Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Classic rank 1 Increases the amount of damage absorbed by your shield by 10%.
Classic rank 3 Increases the amount of damage absorbed by your shield by 30%.
Rank 1 Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Rank 2 Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Instant · 1 min cooldown
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Rank 1 Increases the damage you deal with one-handed melee weapons by 3%.
Rank 3 Increases the damage you deal with one-handed melee weapons by 10%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the damage you deal with one-handed melee weapons by 2%.
Classic rank 3 Increases the damage you deal with one-handed melee weapons by 6%.
Rank 1 Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Rank 3 Decreases the cooldown of your Hammer of Justice spell by 15 sec.
110 Mana · Instant · 5 min cooldown
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Rank 1 Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Rank 5 Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Classic rank 1 Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
Classic rank 5 Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
Rank 1 Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 5 Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
150 Mana · Instant · 10 sec cooldown
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Classic Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Rank 1 Increases your Parry chance by 1%.
Rank 5 Increases your Parry chance by 5%.
Rank 1 Reduces the Mana cost of all instant cast spells and abilities by 2%.
Rank 5 Reduces the Mana cost of all instant cast spells and abilities by 10%.
Classic rank 1 Reduces the Mana cost of your Judgement and Seal spells by 3%.
Classic rank 5 Reduces the Mana cost of your Judgement and Seal spells by 15%.
Rank 1 Decreases the cooldown of your Judgement ability by 1 sec.
Rank 2 Decreases the cooldown of your Judgement ability by 2 sec.
Classic rank 1 Decreases the cooldown of your Judgement spell by 1 sec.
Classic rank 2 Decreases the cooldown of your Judgement spell by 2 sec.
Rank 1 Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 2 Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Rank 1 Improves your chance to get a critical strike with melee attacks by 1%.
Rank 5 Improves your chance to get a critical strike with melee attacks by 5%.
Classic rank 1 Increases your chance to get a critical strike with melee weapons by 1%.
Classic rank 5 Increases your chance to get a critical strike with melee weapons by 5%.
Rank 1 Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
Rank 1 Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Rank 3 Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
65 Mana · Instant
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.
Classic Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
Rank 1 Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Rank 2 Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Classic rank 1 Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
Classic rank 2 Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Rank 1 All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Rank 2 All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic rank 1 All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic rank 2 All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Rank 1 Increases the damage you deal with two-handed melee weapons by 2%.
Rank 3 Increases the damage you deal with two-handed melee weapons by 6%.
Rank 1 Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Rank 3 Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Classic 5 ranks in Classic Era.
Classic rank 1 Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Classic rank 3 Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
60 Mana · 20 yd range · Instant · 1 min cooldown
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Rank 1 Increases your spell damage by up to 20% of your Intellect.
Rank 3 Increases your spell damage by up to 60% of your Intellect.
Rank 1 Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Rank 2 Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
All 50 Paladin talents are read from the World of Warcraft: Forever client itself — their position, rank count, prerequisites and tooltip text (18 new to Forever, 24 changed from Classic, 8 word-for-word the same; 12 Classic Paladin talents are not in the Forever trees at all). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one.
Browse the Paladin spellbook: trainer abilities, ranks, costs and cooldowns →