Arcane
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Public talent links. Sort by views, votes, or top voted. Private builds never appear here.
55 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →
No spell matches that.
Classic Era gave the Mage 49 talents. Forever keeps 48 of them (10 word for word, 27 with a rewritten tooltip, 8 with the same sentence and different numbers and 2 differing only in capitalisation or punctuation) and renames 5, changes the rank count of 9, adds 6 new talents and leaves 1 out of the trees. Arcane moved most: 3 new, 13 changed, 0 gone and 3 left exactly as in Classic. Each line below was read from the two clients and compared rank for rank; nothing is taken from patch notes.
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Deals 28 to 33 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Carried over from Classic with a different tooltip, name or rank count. Open a line to read the Classic Era text and the Forever text it was measured against.
ClassicReduces the chance that the opponent can resist your Arcane spells by 2%.
ForeverImproves your chance to hit with Arcane spells by 1%.
Classic rank 5Reduces the chance that the opponent can resist your Arcane spells by 10%.
Forever rank 5Improves your chance to hit with Arcane spells by 5%.
ClassicGives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
ForeverGives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Classic rank 5Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Forever rank 5Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
ClassicReduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
ForeverReduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Classic rank 2Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Forever rank 2Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
ClassicIncreases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
ForeverIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Classic rank 2Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.
Forever rank 2Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
ClassicIncreases your armor by an amount equal to 50% of your Intellect.
ForeverIncreases your Armor by an amount equal to 25% of your Intellect.
ClassicIncreases the effect of your Amplify Magic and Dampen Magic spells by 25%.
ForeverIncreases the range of your Arcane spells by 3 yards.
Classic rank 2Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
Forever rank 2Increases the range of your Arcane spells by 6 yards.
ClassicIncreases the critical strike chance of your Arcane Explosion spell by an additional 2%.
ForeverIncreases the critical strike chance of your Arcane spells by 2%.
Classic rank 3Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
Forever rank 3Increases the critical strike chance of your Arcane spells by 6%.
ClassicDecreases the mana lost per point of damage taken when Mana Shield is active by 10%.
ForeverDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Classic rank 2Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Forever rank 2Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
ClassicGives your Counterspell a 50% chance to silence the target for 4 sec.
ForeverYour Counterspell also Silences the target for 2 sec.
Classic rank 2Gives your Counterspell a 100% chance to silence the target for 4 sec.
Forever rank 2Your Counterspell also Silences the target for 4 sec.
ClassicAllows 5% of your Mana regeneration to continue while casting.
ForeverAllows 17% of your Mana regeneration to continue while casting.
Classic rank 3Allows 15% of your Mana regeneration to continue while casting.
Forever rank 3Allows 50% of your Mana regeneration to continue while casting.
ClassicIncreases your maximum Mana by 2%.
ForeverIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Classic rank 5Increases your maximum Mana by 10%.
Forever rank 5Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
ClassicIncreases your spell damage and critical strike chance by 1%.
ForeverIncreases the damage done by your spells by 1% and your critical strike chance by 1%.
Classic rank 3Increases your spell damage and critical strike chance by 3%.
Forever rank 3Increases the damage done by your spells by 3% and your critical strike chance by 3%.
ClassicWhen activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
ForeverFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
ClassicReduces the cooldown of your Fire Blast spell by 0.5 sec.
ForeverReduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Classic rank 2Reduces the cooldown of your Fire Blast spell by 1 sec.
Forever rank 2Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
ClassicIncreases the critical strike chance of your Fire Blast and Scorch spells by 2%.
ForeverIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Classic rank 2Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Forever rank 2Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
ClassicReduces the casting time of your Fireball spell by 0.1 sec.
ForeverReduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Classic rank 5Reduces the casting time of your Fireball spell by 0.5 sec.
Forever rank 5Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
ClassicGives your Fire spells a 2% chance to stun the target for 2 sec.
ForeverGives your Fire spells a 3% chance to stun the target for 2 sec.
Classic rank 3Gives your Fire spells a 6% chance to stun the target for 2 sec.
Forever rank 3Gives your Fire spells a 10% chance to stun the target for 2 sec.
ClassicGives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
ForeverGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Classic rank 2Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Forever rank 2Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
ClassicHurls an immense fiery boulder that causes 149 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
ForeverHurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.
ClassicYour Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
ForeverYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Classic rank 3Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Forever rank 3Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
ClassicYour Fire and Frost spell criticals will refund 10% of their base mana cost.
ForeverYour Fire and Frost critical strikes will refund 10% of their base mana cost.
Classic rank 3Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Forever rank 3Your Fire and Frost critical strikes will refund 30% of their base mana cost.
ClassicIncreases the critical strike chance of your Fire spells by 2%.
ForeverIncreases the critical strike chance of your Fire spells by 2%.
Classic rank 3Increases the critical strike chance of your Fire spells by 6%.
Forever rank 3Increases the critical strike chance of your Fire spells by 6%.
ClassicA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
ForeverA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
ClassicIncreases the damage done by your Fire spells by 2%.
ForeverIncreases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Classic rank 3Increases the damage done by your Fire spells by 6%.
Forever rank 3Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
ClassicWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
ForeverWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
ClassicIncreases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
ForeverIncreases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Classic rank 2Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Forever rank 2Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
ClassicReduces the casting time of your Frostbolt spell by 0.1 sec.
ForeverReduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Classic rank 5Reduces the casting time of your Frostbolt spell by 0.5 sec.
Forever rank 5Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
ClassicReduces the chance that the opponent can resist your Frost and Fire spells by 2%.
ForeverImproves your chance to hit with Frost and Fire spells by 2%.
Classic rank 3Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
Forever rank 3Improves your chance to hit with Frost and Fire spells by 6%.
ClassicGives your Chill effects a 5% chance to freeze the target for 5 sec.
ForeverGives your Chill effects a 5% chance to Freeze the target for 5 sec.
Classic rank 3Gives your Chill effects a 15% chance to freeze the target for 5 sec.
Forever rank 3Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
ClassicIncreases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
ForeverIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Classic rank 3Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Forever rank 3Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
ClassicAdds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.
ForeverAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Classic rank 3Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
Forever rank 3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
ClassicIncreases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
ForeverIncreases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Classic rank 2Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Forever rank 2Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
ClassicYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
ForeverYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
ClassicIncreases the critical strike chance of all your spells against frozen targets by 10%.
ForeverIncreases the critical strike chance of all your spells against Frozen targets by 17%.
Classic rank 3Increases the critical strike chance of all your spells against frozen targets by 30%.
Forever rank 3Increases the critical strike chance of all your spells against Frozen targets by 50%.
ClassicIncreases the damage dealt by your Cone of Cold spell by 15%.
ForeverIncreases the damage dealt by your Cone of Cold spell by 12%.
Classic rank 3Increases the damage dealt by your Cone of Cold spell by 35%.
Forever rank 3Increases the damage dealt by your Cone of Cold spell by 35%.
ClassicWhen activated, this spell finishes the cooldown on all of your Frost spells.
ForeverFinishes the remaining cooldown on all your other Frost spells.
ClassicGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
ForeverGives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Classic rank 5Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Forever rank 5Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
ClassicInstantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
ForeverShield yourself, absorbing (448 + 10% of Frost Spell Power) damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
Increases the damage done by your Frost spells by 2%.
Measured from Forever client build 1.60.1.70532, with the server's hotfixes as the beta client's hotfix cache held them on 22 October 2026 (a cache written on build 1.60.1.70450, whose tables this build repeats byte for byte), against Classic Era 1.15.9.69722. 5 of the changed talents carry a new name; the Classic name is in the line. Every class side by side →
The full text of all 54 Mage talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Rank 1 Increases your damage with Wands by 13%.
Rank 2 Increases your damage with Wands by 25%.
Rank 1 Improves your chance to hit with Arcane spells by 1%.
Rank 5 Improves your chance to hit with Arcane spells by 5%.
Classic rank 1 Reduces the chance that the opponent can resist your Arcane spells by 2%.
Classic rank 5 Reduces the chance that the opponent can resist your Arcane spells by 10%.
Rank 1 Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Rank 5 Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Classic Was Improved Arcane Missiles.
Classic rank 1 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Classic rank 5 Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Rank 1 Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 2 Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 1 Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 2 Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Classic rank 1 Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Classic rank 2 Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Rank 1 Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rank 2 Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Classic rank 2 Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.
Rank 1 Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5 Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 1 Increases your Armor by an amount equal to 25% of your Intellect.
Rank 2 Increases your Armor by an amount equal to 50% of your Intellect.
Classic 1 ranks in Classic Era.
Classic rank 1 Increases your armor by an amount equal to 50% of your Intellect.
Classic rank 2 Increases your armor by an amount equal to 50% of your Intellect.
Rank 1 Increases the range of your Arcane spells by 3 yards.
Rank 2 Increases the range of your Arcane spells by 6 yards.
Classic Was Magic Attunement.
Classic rank 1 Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
Classic rank 2 Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
Rank 1 Increases the critical strike chance of your Arcane spells by 2%.
Rank 3 Increases the critical strike chance of your Arcane spells by 6%.
Classic Was Improved Arcane Explosion.
Classic rank 1 Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Classic rank 3 Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
15% of base mana · 30 yd range · 1.5 sec cast
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Rank 1 Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rank 2 Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Classic Was Improved Mana Shield.
Classic rank 1 Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Classic rank 2 Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Rank 1 Your Counterspell also Silences the target for 2 sec.
Rank 2 Your Counterspell also Silences the target for 4 sec.
Classic rank 1 Gives your Counterspell a 50% chance to silence the target for 4 sec.
Classic rank 2 Gives your Counterspell a 100% chance to silence the target for 4 sec.
Rank 1 Allows 17% of your Mana regeneration to continue while casting.
Rank 3 Allows 50% of your Mana regeneration to continue while casting.
Classic rank 1 Allows 5% of your Mana regeneration to continue while casting.
Classic rank 3 Allows 15% of your Mana regeneration to continue while casting.
140 Mana · 30 yd range · 3.5 sec cast · 6 sec cooldown
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Instant · 3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Rank 1 Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rank 5 Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Classic rank 1 Increases your maximum Mana by 2%.
Classic rank 5 Increases your maximum Mana by 10%.
Rank 1 Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rank 3 Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Classic rank 1 Increases your spell damage and critical strike chance by 1%.
Classic rank 3 Increases your spell damage and critical strike chance by 3%.
Instant · 3 min cooldown
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Classic When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Rank 1 Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Rank 2 Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Classic 3 ranks in Classic Era.
Classic rank 1 Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Classic rank 2 Reduces the cooldown of your Fire Blast spell by 1 sec.
Rank 1 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 3 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Classic Was Incinerate. 2 ranks in Classic Era.
Classic rank 1 Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Classic rank 3 Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Rank 1 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Rank 5 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Classic rank 1 Reduces the casting time of your Fireball spell by 0.1 sec.
Classic rank 5 Reduces the casting time of your Fireball spell by 0.5 sec.
Rank 1 Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 5 Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Rank 1 Increases the range of your Fire spells by 3 yards.
Rank 2 Increases the range of your Fire spells by 6 yards.
Rank 1 Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rank 3 Gives your Fire spells a 10% chance to stun the target for 2 sec.
Classic 5 ranks in Classic Era.
Classic rank 1 Gives your Fire spells a 2% chance to stun the target for 2 sec.
Classic rank 3 Gives your Fire spells a 6% chance to stun the target for 2 sec.
Rank 1 Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rank 3 Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Classic 2 ranks in Classic Era.
Classic rank 1 Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Rank 1 Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 3 Increases the critical strike chance of your Flamestrike spell by 15%.
125 Mana · 35 yd range · 6 sec cast
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.
Classic Hurls an immense fiery boulder that causes 149 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
Rank 1 Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 3 Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Classic rank 1 Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Classic rank 3 Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Rank 1 Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 2 Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Rank 1 Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rank 3 Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Classic rank 1 Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Classic rank 3 Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Rank 1 Increases the critical strike chance of your Fire spells by 2%.
Rank 5 Increases the critical strike chance of your Fire spells by 10%.
Classic 3 ranks in Classic Era.
Classic rank 5 Increases the critical strike chance of your Fire spells by 6%.
215 Mana · Instant · 45 sec cooldown
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Classic A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Rank 1 Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Rank 3 Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the damage done by your Fire spells by 2%.
Classic rank 3 Increases the damage done by your Fire spells by 6%.
Instant · 3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Rank 1 Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Rank 2 Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Classic rank 1 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Classic rank 2 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Rank 1 Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Rank 5 Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
Classic rank 1 Reduces the casting time of your Frostbolt spell by 0.1 sec.
Classic rank 5 Reduces the casting time of your Frostbolt spell by 0.5 sec.
Rank 1 Improves your chance to hit with Frost and Fire spells by 2%.
Rank 3 Improves your chance to hit with Frost and Fire spells by 6%.
Classic rank 1 Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Classic rank 3 Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
Rank 1 Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 5 Increases the critical strike damage bonus of your Frost spells by 100%.
Rank 1 Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rank 3 Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Classic rank 1 Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Classic rank 3 Gives your Chill effects a 15% chance to freeze the target for 5 sec.
Rank 1 Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2 Reduces the cooldown of your Frost Nova spell by 4 sec.
Rank 1 Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rank 3 Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Classic rank 1 Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Classic rank 3 Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Rank 1 Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 3 Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Rank 1 Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 3 Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Classic rank 1 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.
Classic rank 3 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
45 Mana · 30 yd range · Instant
Deals 28 to 33 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
Rank 1 Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2 Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Classic rank 1 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Classic rank 2 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
15 Mana · Instant · 5 min cooldown
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Classic You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Rank 1 Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 3 Increases the critical strike chance of all your spells against Frozen targets by 50%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the critical strike chance of all your spells against frozen targets by 10%.
Classic rank 3 Increases the critical strike chance of all your spells against frozen targets by 30%.
Rank 1 Increases the damage dealt by your Cone of Cold spell by 12%.
Rank 3 Increases the damage dealt by your Cone of Cold spell by 35%.
Classic rank 1 Increases the damage dealt by your Cone of Cold spell by 15%.
Instant · 10 min cooldown
Finishes the remaining cooldown on all your other Frost spells.
Classic When activated, this spell finishes the cooldown on all of your Frost spells.
Rank 1 Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 2 Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Rank 1 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 5 Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Classic rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Classic rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
305 Mana · Instant · 30 sec cooldown
Shield yourself, absorbing (448 + 10% of Frost Spell Power) damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
Classic Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
All 54 Mage talents are read from the World of Warcraft: Forever client itself: their position, rank count, prerequisites and tooltip text (6 new to Forever, 38 changed from Classic, 10 word-for-word the same; 1 Classic Mage talents are not in the Forever trees at all). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree: hover a talent to read the Classic Era tooltip under the Forever one.
Browse the Mage spellbook: trainer abilities, ranks, costs and cooldowns →