Druid Balance 7/4/5
Balance 7 · Feral Combat 4 · Restoration 5 · 16 points · 5 talents
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A public Druid build saved with this calculator. It spends 16 points, 7/4/5 across Balance, Feral Combat, Restoration, and takes 5 talents, none of them new in Forever and 5 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
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Balance: 7 points
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Moonglow 3/3 5 pts ◆
Reduces the Mana cost of your damaging spells by 25%.
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Nature's Reach 2/2 5 pts ◆
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
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Improved Entangling Roots 2/3 10 pts ◆
Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.
Feral Combat: 4 points
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Ferocity 4/5 ◆
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
Restoration: 5 points
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Heart of the Wild 5/5 ◆
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.