Druid Restoration 8/5/35

Balance 8 · Feral Combat 5 · Restoration 35 · 48 points · 17 talents

2 up · 1 down · 21 views

A public Druid build saved with this calculator. It spends 48 points, 8/5/35 across Balance, Feral Combat, Restoration, and takes 17 talents — 3 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

Open this build in the Druid calculator →

Balance — 8 points

  • Moonglow 3/3 5 pts

    Reduces the Mana cost of your damaging spells by 25%.

  • Improved Moonfire 2/2 5 pts

    Increases the damage and critical strike chance of your Moonfire spell by 10%.

  • Nature's Reach 2/2 5 pts

    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

  • Insect Swarm 1/1 15 pts

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Feral Combat — 5 points

  • Heart of the Wild 5/5

    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

Restoration — 35 points

  • Nature's Focus 5/5

    Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

  • Naturalist 5/5 5 pts

    Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

  • Subtlety 3/3 5 pts

    Reduces the threat generated by your Nature and Arcane spells by 30%.

  • Reflection 3/3 10 pts

    Allows 50% of your Mana regeneration to continue while casting.

  • Gift of Nature 5/5 10 pts

    Increases the effect of all your healing spells by 10%.

  • Gift of the Earthmother 1/1 10 pts

    Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

  • Tranquil Spirit 4/5 15 pts

    Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.

  • Improved Rejuvenation 3/3 15 pts

    Increases the effect of your Rejuvenation spell by 15%.

  • Swiftmend 1/1 15 pts

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

  • Nature's Swiftness 1/1 20 pts

    When activated, your next Nature spell becomes an instant cast spell.

  • Living Spirit 3/3 20 pts

    Increases your Spirit by 15%.

  • Wild Growth 1/1 30 pts

    Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Other Druid builds people saved