Druid Restoration 8/0/40

Balance 8 · Feral Combat 0 · Restoration 40 · 48 points · 17 talents

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A public Druid build saved with this calculator. It spends 48 points, 8/0/40 across Balance, Feral Combat, Restoration, and takes 17 talents — 3 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Balance — 8 points

  • Moonglow 3/3 5 pts

    Reduces the Mana cost of your damaging spells by 25%.

  • Improved Moonfire 2/2 5 pts

    Increases the damage and critical strike chance of your Moonfire spell by 10%.

  • Nature's Reach 2/2 5 pts

    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

  • Insect Swarm 1/1 15 pts

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Restoration — 40 points

  • Nature's Focus 5/5

    Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

  • Naturalist 5/5 5 pts

    Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

  • Reflection 3/3 10 pts

    Allows 50% of your Mana regeneration to continue while casting.

  • Gift of Nature 5/5 10 pts

    Increases the effect of all your healing spells by 10%.

  • Gift of the Earthmother 1/1 10 pts

    Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

  • Tranquil Spirit 5/5 15 pts

    Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

  • Improved Rejuvenation 3/3 15 pts

    Increases the effect of your Rejuvenation spell by 15%.

  • Swiftmend 1/1 15 pts

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

  • Nature's Swiftness 1/1 20 pts

    When activated, your next Nature spell becomes an instant cast spell.

  • Living Spirit 3/3 20 pts

    Increases your Spirit by 15%.

  • Improved Tranquility 2/2 20 pts

    Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

  • Improved Regrowth 5/5 25 pts

    Increases the critical effect chance of your Regrowth spell by 50%.

  • Wild Growth 1/1 30 pts

    Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

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