Balance
00/5◆
0/5★
0/3◆
0/2◆
0/2★
0/2◆
0/3◆
0/1★
0/1◆
0/5◆
0/5◆
0/2◆
0/1◆
0/3★
0/5◆
0/1◆
Public talent links. Sort by views, votes, or top voted. Private builds never appear here.
53 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →
No spell matches that.
The full text of all 51 Druid talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Rank 1 Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Rank 5 Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Classic rank 1 Reduces the cast time of your Wrath spell by 0.1 sec.
Classic rank 5 Reduces the cast time of your Wrath spell by 0.5 sec.
Rank 1 Increases the periodic damage and healing done by your spells and abilities by 1%.
Rank 5 Increases the periodic damage and healing done by your spells and abilities by 5%.
Rank 1 Reduces the Mana cost of your damaging spells by 8%.
Rank 3 Reduces the Mana cost of your damaging spells by 25%.
Classic rank 1 Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Classic rank 3 Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
Rank 1 Increases the damage and critical strike chance of your Moonfire spell by 5%.
Rank 2 Increases the damage and critical strike chance of your Moonfire spell by 10%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the damage and critical strike chance of your Moonfire spell by 2%.
Classic rank 2 Increases the damage and critical strike chance of your Moonfire spell by 4%.
Rank 1 Increases your critical strike chance with spells and melee attacks by 2%.
Rank 2 Increases your critical strike chance with spells and melee attacks by 4%.
Rank 1 Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Rank 2 Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Classic rank 1 Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
Classic rank 2 Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.
Rank 1 Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Rank 3 Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Classic rank 1 Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
Classic rank 3 Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
45 Mana · 30 yd range · Instant
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Classic The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Rank 1 Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Rank 5 Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Classic rank 1 Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Classic rank 5 Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.
Rank 1 Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Rank 5 Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Classic rank 1 Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
Classic rank 5 Reduces the cast time of Starfire by 0.5 sec and has a 15% chance to stun the target for 3 sec.
Rank 1 Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Rank 2 Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Classic 4 ranks in Classic Era.
Classic rank 1 Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
Classic rank 2 Increases the chance for your Nature's Grasp to entangle an enemy by 30%.
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Classic All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Rank 1 Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 3 Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 1 Increases the damage done by your Arcane and Nature spells by 2%.
Rank 5 Increases the damage done by your Arcane and Nature spells by 10%.
Classic rank 1 Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
Classic rank 5 Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.
35% of base mana · Instant
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Classic Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Rank 1 Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Rank 5 Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Classic rank 1 Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Classic rank 5 Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Rank 1 Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Rank 5 Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Classic rank 1 Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
Classic rank 5 Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.
Rank 1 Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Rank 2 Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Classic rank 1 Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
Classic rank 2 Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.
Rank 1 Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Rank 3 Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
Classic rank 3 Increases threat caused in Bear and Dire Bear Form by 9% and reduces the chance enemies have to detect you while Prowling.
Rank 1 Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Rank 2 Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Classic rank 1 Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
Classic rank 2 Increases the stun duration of your Bash and Pounce abilities by 1 sec.
Rank 1 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Rank 3 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your Armor contribution from items by 2%.
Classic rank 3 Increases your Armor contribution from items by 6%.
Rank 1 Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Rank 2 Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Classic rank 1 Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
Classic rank 2 Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.
5 Rage · 25 yd range · Instant · 15 sec cooldown
|CFFFF2020Requires Bear Form, Dire Bear Form|R Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. $@spelltooltip414924
Rank 1 Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Rank 2 Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Classic 3 ranks in Classic Era.
Classic rank 1 Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Classic rank 2 Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 4%.
Rank 1 Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Rank 3 Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Classic 2 ranks in Classic Era.
Classic rank 1 Reduces the Energy cost of your Shred ability by 6.
Classic rank 3 Reduces the Energy cost of your Shred ability by 12.
20 Rage · Melee Range · Instant · 6 sec cooldown
Mangle the target for 100% normal damage plus 26.
Rank 1 Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Rank 3 Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Classic rank 1 Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
Classic rank 3 Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level.
Rank 1 Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Rank 2 Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Classic rank 1 Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
Classic rank 2 Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
Rank 1 Increases the critical strike damage bonus of your melee abilities by 10%.
Rank 2 Increases the critical strike damage bonus of your melee abilities by 20%.
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Classic While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Rank 1 Tiger's Fury now instantly grants you 20 Energy.
Rank 3 Tiger's Fury now instantly grants you 60 Energy.
Rank 1 Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 5 Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rank 1 Increases damage done by your melee abilities on Bleeding targets by 2%.
Rank 5 Increases damage done by your melee abilities on Bleeding targets by 10%.
Instant · 3 min cooldown
|CFFFF2020Requires Cat Form, Bear Form, Dire Bear Form|R Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Rank 1 Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Rank 5 Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Classic rank 1 Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Classic rank 5 Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Rank 1 Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
Rank 5 Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
Classic rank 1 Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Classic rank 5 Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Rank 1 Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Rank 5 Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Classic rank 1 Reduces the cast time of your Healing Touch spell by 0.1 sec.
Classic rank 5 Reduces the cast time of your Healing Touch spell by 0.5 sec.
Rank 1 Reduces the threat generated by your Nature and Arcane spells by 10%.
Rank 3 Reduces the threat generated by your Nature and Arcane spells by 30%.
Classic 5 ranks in Classic Era.
Classic rank 1 Reduces the threat generated by your Healing spells by 4%.
Classic rank 3 Reduces the threat generated by your Healing spells by 12%.
Rank 1 Reduces the mana cost of all shapeshifting by 10%.
Rank 3 Reduces the mana cost of all shapeshifting by 30%.
Rank 1 Allows 17% of your Mana regeneration to continue while casting.
Rank 3 Allows 50% of your Mana regeneration to continue while casting.
Classic rank 1 Allows 5% of your Mana regeneration to continue while casting.
Classic rank 3 Allows 15% of your Mana regeneration to continue while casting.
Rank 1 Increases the effect of all your healing spells by 2%.
Rank 5 Increases the effect of all your healing spells by 10%.
Classic rank 1 Increases the effect of all healing spells by 2%.
Classic rank 5 Increases the effect of all healing spells by 10%.
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Rank 1 Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Rank 5 Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Rank 1 Increases the effect of your Rejuvenation spell by 5%.
Rank 3 Increases the effect of your Rejuvenation spell by 15%.
20% of base mana · 40 yd range · Instant · 15 sec cooldown
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Classic Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Instant · 3 min cooldown
When activated, your next Nature spell becomes an instant cast spell.
Rank 1 Increases your Spirit by 5%.
Rank 3 Increases your Spirit by 15%.
Rank 1 Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Rank 2 Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Classic rank 1 Reduces threat caused by Tranquility by 50%.
Classic rank 2 Reduces threat caused by Tranquility by 100%.
Rank 1 Increases the critical effect chance of your Regrowth spell by 10%.
Rank 5 Increases the critical effect chance of your Regrowth spell by 50%.
550 Mana · 40 yd range · Instant · 6 sec cooldown
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
All 51 Druid talents are read from the World of Warcraft: Forever client itself — their position, rank count, prerequisites and tooltip text (13 new to Forever, 33 changed from Classic, 5 word-for-word the same). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one.
Browse the Druid spellbook: trainer abilities, ranks, costs and cooldowns →