Warrior Protection 13/0/31

Arms 13 · Fury 0 · Protection 31 · 44 points · 18 talents

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A public Warrior build saved with this calculator. It spends 44 points, 13/0/31 across Arms, Fury, Protection, and takes 18 talents — 4 of them new in Forever and 13 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arms — 13 points

  • Deflection 3/5

    Increases your Parry chance by 3%.

  • Improved Rend 3/3 ◆

    Increases the Bleed damage done by your Rend ability by 35%.

  • Improved Charge 2/2 5 pts ◆

    Increases the Rage generated by your Charge ability by 6.

  • Improved Tactical Mastery 2/5 5 pts ◆

    Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.

  • Spearing Strike 1/1 15 pts ★

    A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.

  • Bloodthrill 2/5 20 pts ★

    Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

Protection — 31 points

  • Improved Bloodrage 2/2 ◆

    Increases all the Rage generated by your Bloodrage ability by 50%.

  • Shield Specialization 5/5 ◆

    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

  • Anticipation 5/5 5 pts ◆

    Increases your Defense Skill by 20.

  • Improved Revenge 3/3 5 pts ◆

    Increases damage dealt by your Revenge ability by 60%.

  • Last Stand 1/1 10 pts ◆

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

  • Master of Defense 2/2 10 pts ★

    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  • Defiance 3/3 10 pts ◆

    Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

  • Vanguard 1/1 15 pts ★

    Your Charge ability is now usable while in Defensive Stance.

  • Improved Shield Wall 2/2 20 pts ◆

    Reduces the cooldown of your Shield Wall ability by 11 min.

  • Concussion Blow 1/1 20 pts ◆

    Stuns the target for 5 sec.

  • Bastion 5/5 25 pts ◆

    Increases all damage you deal by 10% while a shield is equipped.

  • Shield Slam 1/1 30 pts ◆

    Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

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