Hunter Marksmanship 5/33/13

Beast Mastery 5 · Marksmanship 33 · Survival 13 · 51 points · 17 talents

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A public Hunter build saved with this calculator. It spends 51 points, 5/33/13 across Beast Mastery, Marksmanship, Survival, and takes 17 talents — 5 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Beast Mastery — 5 points

Marksmanship — 33 points

  • Hawk Eye 3/3

    Increases the range of your ranged weapons by 6 yards.

  • Lethal Attacks 5/5

    Increases your critical strike chance with all attacks by 5%.

  • Careful Aim 5/5 5 pts

    Increases your Attack Power by 100% of your Intellect.

  • Rapid Killing 2/2 10 pts

    Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

  • Lone Wolf 1/1 10 pts

    You deal 20% increased damage with all attacks while you do not have an active pet.

  • Trueshot Aura 1/1 15 pts

    Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.

  • Mortal Shots 5/5 15 pts

    Increases the critical strike damage bonus on all ranged abilities by 30%.

  • Rapid Recuperation 1/2 20 pts

    Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.

  • Barrage 3/3 20 pts

    Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.

  • Scatter Shot 1/1 20 pts

    A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

  • Ranged Weapon Specialization 5/5 25 pts

    Increases the damage you deal with ranged weapons by 5%.

  • Sniper Shot 1/1 30 pts

    A steady snipe that increases ranged damage by 160.

Survival — 13 points

  • Improved Tracking 5/5

    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

  • Savage Strikes 2/2 5 pts

    Increases the critical strike chance of all your melee abilities by 4%.

  • Survivalist 3/5 5 pts

    Increases your total Health by 6%.

  • Surefooted 3/3 10 pts

    Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

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