Hunter spellbook

56 trainer spells across 3 schools, and what the class may wear and hold, read from the Forever client, build 1.60.1.70532. Talent calculator →

Hunter armour and weapons

What a Hunter can wear and hold, read from the Forever client's own skill tables: the half of the kit the spellbook never lists. Everything is usable from level 1 apart from mail at 40, polearms at 20 and dual wield at 20.

Armour

Weapons

Dual wield

Dual Wield : A Hunter can dual wield from level 20.

Every one of these is listed exactly as the Classic Era tables, build 1.15.9.69722, list it; Forever moved nothing here. Source: Forever client build 1.60.1.70532

Beast Mastery

20 spells
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Survival

20 spells
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Marksmanship

16 spells
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Unmarked spells are identical to Classic Era build 1.15.9.69722. Hover or tap a spell for its tooltip.

Every Hunter spell in WoW Forever

The full text of all 56 Hunter trainer spells, every rank, by school. Turn on Show original Classic above to read the Classic Era wording under anything that changed.

Hunter Beast Mastery spells

  1. Aspect of the Viper ★

    Level 1

    Level 1 The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time. Instant

    Inherited from Season of Discovery in the client tables at trainer acquire method, level 1; a fresh character's spellbook only shows innate spells, so only the class trainer's list can confirm or deny it.

  2. Aspect of the Monkey ◆

    Level 4

    Level 4 The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. 20 Mana · 100 yd range · Instant

    Classic Era The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. 20 Mana · Instant
  3. Aspect of the Hawk ◆

    Level 10

    Rank 1 Level 10 The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time. 20 Mana · Instant

    Rank 2 Level 18 The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time. 35 Mana · Instant

    Rank 3 Level 28 The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time. 50 Mana · Instant

    Rank 4 Level 38 The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time. 70 Mana · Instant

    Rank 5 Level 48 The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time. 90 Mana · Instant

    Rank 6 Level 58 The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time. 110 Mana · Instant

    Rank 7 Level 60 The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time. 120 Mana · Instant

    Classic Era · Rank 7 The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time. 120 Mana · Instant
  4. Call Pet

    Level 10

    Level 10 Summons your pet to you. Instant

  5. Dismiss Pet

    Level 10

    Level 10 Dismiss your pet. Dismissing your pet will reduce its happiness by 50. 10 yd range · 5 sec cast

  6. Feed Pet

    Level 10

    Level 10 Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. 10 yd range · Instant

  7. Revive Pet

    Level 10

    Level 10 Revive your pet, returning it to life with 15% of its health. 100% of base mana · 10 sec cast

  8. Tame Beast

    Level 10

    Level 10 Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. 60% of base mana · 30 yd range · Instant

  9. Mend Pet

    Level 12

    Rank 1 Level 12 Heals your pet 20 health every second while you focus. Lasts 5 sec. 50 Mana · 20 yd range · Instant

    Rank 2 Level 20 Heals your pet 38 health every second while you focus. Lasts 5 sec. 90 Mana · 20 yd range · Instant

    Rank 3 Level 28 Heals your pet 68 health every second while you focus. Lasts 5 sec. 155 Mana · 20 yd range · Instant

    Rank 4 Level 36 Heals your pet 103 health every second while you focus. Lasts 5 sec. 225 Mana · 20 yd range · Instant

    Rank 5 Level 44 Heals your pet 142 health every second while you focus. Lasts 5 sec. 300 Mana · 20 yd range · Instant

    Rank 6 Level 52 Heals your pet 189 health every second while you focus. Lasts 5 sec. 385 Mana · 20 yd range · Instant

    Rank 7 Level 60 Heals your pet 245 health every second while you focus. Lasts 5 sec. 480 Mana · 20 yd range · Instant

  10. Eagle Eye

    Level 14

    Level 14 Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min. 25 Mana · Instant

  11. Eyes of the Beast ◆

    Level 14

    Level 14 Take direct control of your pet and see through its eyes for 2 min. 20 Mana · 2 sec cast

    Classic Era Take direct control of your pet and see through its eyes for 1 min. 20 Mana · 2 sec cast
  12. Scare Beast

    Level 14

    Rank 1 Level 14 Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. 35 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown

    Rank 2 Level 30 Scares a beast, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. 50 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown

    Rank 3 Level 46 Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. 75 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown

  13. Aspect of the Cheetah

    Level 20

    Level 20 The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. 40 Mana · Instant

  14. Beast Lore

    Level 24

    Level 24 Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. 40 Mana · 40 yd range · Instant

  15. Aspect of the Beast ◆

    Level 30

    Rank 1 Level 30 The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time. 50 Mana · Instant

    Rank 2 Level 40 You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time. 70 Mana · Instant

    Rank 3 Level 50 You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time. 90 Mana · Instant

    Rank 4 Level 60 You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time. 110 Mana · Instant

    Classic Era The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time. 50 Mana · Instant
  16. Summon Hawk ★

    Level 36 Talent rank 1

    Rank 1 Level 25 · Beast Mastery talent Command a hawk to dive-bomb your targeted enemy, dealing (32 + 5% of Ranged Attack Power) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. 80 Mana · 35 yd range · Instant · 6 sec cooldown

    Rank 2 Level 36 Command a hawk to dive-bomb your targeted enemy, dealing (47 + 5% of Ranged Attack Power) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. 105 Mana · 35 yd range · Instant · 6 sec cooldown

    Rank 3 Level 48 Command a hawk to dive-bomb your targeted enemy, dealing (85 + 5% of Ranged Attack Power) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. 135 Mana · 35 yd range · Instant · 6 sec cooldown

    Rank 4 Level 60 Command a hawk to dive-bomb your targeted enemy, dealing (108 + 5% of Ranged Attack Power) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. 190 Mana · 35 yd range · Instant · 6 sec cooldown

  17. Aspect of the Pack

    Level 40

    Level 40 The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. 100 Mana · Instant

  18. Aspect of the Wild ◆

    Level 46

    Rank 1 Level 46 The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. 90 Mana · Instant

    Rank 2 Level 56 The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. 115 Mana · Instant

    Classic Era · Rank 2 The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. 115 Mana · Instant
  19. Aspect of the Falcon ★

    Level 60

    Level 60 The hunter takes on the aspects of a Falcon, increasing melee and ranged Attack Power by the same amount as their highest rank of Aspect of the Hawk. While Aspect of the Falcon is active, the Improved Aspect of the Hawk talent can now proc from and benefit melee attacks. Only one Aspect can be active at a time. 120 Mana · Instant

    Inherited from Season of Discovery in the client tables; not yet seen on the Forever beta.

  20. Tranquilizing Shot

    Level 60

    Level 60 Attempts to remove 1 Frenzy effect from an enemy creature. 270 Mana · 35 yd range · Instant · 20 sec cooldown

Hunter Survival spells

  1. Heart of the Lion ★

    Level 1

    Level 1 The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 280 for all nearby allies, and increasing total stats for the Hunter by an additional 10%. 8% of base mana · Instant

    Inherited from Season of Discovery in the client tables at trainer acquire method, level 1; a fresh character's spellbook only shows innate spells, so only the class trainer's list can confirm or deny it.

  2. Raptor Strike ◆

    Level 1

    Rank 1 Level 1 A strong attack that deals melee weapon damage plus 5. 10 Mana · Melee Range · Instant · 6 sec cooldown

    Rank 2 Level 8 A strong attack that deals melee weapon damage plus 11. 25 Mana · Melee Range · Instant · 6 sec cooldown

    Rank 3 Level 16 A strong attack that deals melee weapon damage plus 21. 35 Mana · Melee Range · Instant · 6 sec cooldown

    Rank 4 Level 24 A strong attack that deals melee weapon damage plus 30. 45 Mana · Melee Range · Instant · 6 sec cooldown

    Rank 5 Level 32 A strong attack that deals melee weapon damage plus 35. 55 Mana · Melee Range · Instant · 6 sec cooldown

    Rank 6 Level 40 A strong attack that deals melee weapon damage plus 40. 70 Mana · Melee Range · Instant · 6 sec cooldown

    Rank 7 Level 48 A strong attack that deals melee weapon damage plus 55. 85 Mana · Melee Range · Instant · 6 sec cooldown

    Rank 8 Level 56 A strong attack that deals melee weapon damage plus 70. 100 Mana · Melee Range · Instant · 6 sec cooldown

    Classic Era · Rank 8 A strong attack that increases melee damage by 140. 100 Mana · Melee Range · Instant · 6 sec cooldown
  3. Track Beasts

    Level 1

    Level 1 Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. Instant

  4. Track Humanoids

    Level 10

    Level 10 Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. Instant

  5. Wing Clip

    Level 12

    Rank 1 Level 12 Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec. 40 Mana · Melee Range · Instant

    Rank 2 Level 38 Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec. 60 Mana · Melee Range · Instant

    Rank 3 Level 60 Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec. 80 Mana · Melee Range · Instant

  6. Immolation Trap ◆

    Level 16

    Rank 1 Level 16 Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. 50 Mana · Instant · 30 sec cooldown

    Rank 2 Level 26 Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. 90 Mana · Instant · 30 sec cooldown

    Rank 3 Level 36 Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. 135 Mana · Instant · 30 sec cooldown

    Rank 4 Level 46 Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. 190 Mana · Instant · 30 sec cooldown

    Rank 5 Level 56 Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. 245 Mana · Instant · 30 sec cooldown

    Classic Era · Rank 5 Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. 245 Mana · Instant · 15 sec cooldown
  7. Mongoose Bite ◆

    Level 16

    Rank 1 Level 16 Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge. 30 Mana · Melee Range · Instant · 5 sec cooldown

    Rank 2 Level 30 Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge. 40 Mana · Melee Range · Instant · 5 sec cooldown

    Rank 3 Level 44 Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge. 50 Mana · Melee Range · Instant · 5 sec cooldown

    Rank 4 Level 58 Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge. 65 Mana · Melee Range · Instant · 5 sec cooldown

    Classic Era · Rank 4 Counterattack the enemy for 115 damage. Can only be performed after you dodge. 65 Mana · Melee Range · Instant · 5 sec cooldown
  8. Track Undead

    Level 18

    Level 18 Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. Instant

  9. Disengage ◆

    Level 20

    Rank 1 Level 20 Attempts to disengage from the target by reducing threat. Disables auto-attack. 50 Mana · Melee Range · Instant · 5 sec cooldown

    Rank 2 Level 34 Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack. 100 Mana · Melee Range · Instant · 5 sec cooldown

    Rank 3 Level 48 Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack. 150 Mana · Melee Range · Instant · 5 sec cooldown

    Classic Era · Rank 3 Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode. 150 Mana · Melee Range · Instant · 5 sec cooldown
  10. Freezing Trap ◆

    Level 20

    Rank 1 Level 20 Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. 50 Mana · Instant · 30 sec cooldown

    Rank 2 Level 40 Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. 75 Mana · Instant · 30 sec cooldown

    Rank 3 Level 60 Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. 100 Mana · Instant · 30 sec cooldown

    Classic Era · Rank 3 Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. 100 Mana · Instant · 15 sec cooldown
  11. Track Hidden

    Level 24

    Level 24 Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time. Instant

  12. Track Elementals

    Level 26

    Level 26 Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time. Instant

  13. Frost Trap ◆

    Level 28

    Level 28 Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time. 60 Mana · Instant · 30 sec cooldown

    Classic Era Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. 60 Mana · Instant · 15 sec cooldown
  14. Counterattack ◆

    Level 30 Talent rank 1

    Rank 1 Level 25 · Survival talent A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. 30 Mana · Melee Range · Instant · 5 sec cooldown

    Rank 2 Level 30 A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. 45 Mana · Melee Range · Instant · 5 sec cooldown

    Rank 3 Level 42 A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. 65 Mana · Melee Range · Instant · 5 sec cooldown

    Rank 4 Level 54 A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. 85 Mana · Melee Range · Instant · 5 sec cooldown

    Classic Era · Rank 3 A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. 85 Mana · Melee Range · Instant · 5 sec cooldown
  15. Feign Death ◆

    Level 30

    Level 30 Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die. 80 Mana · Instant · 30 sec cooldown

    Classic Era Feign death which may trick enemies into ignoring you. Lasts up to 6 min. 80 Mana · Instant · 30 sec cooldown
  16. Lacerate ★

    Level 30

    Rank 1 Level 30 Wounds the target causing them to bleed for 147 damage over 21 sec. 40 Mana · Melee Range · Instant

    Rank 2 Level 40 Wounds the target causing them to bleed for 231 damage over 21 sec. 65 Mana · Melee Range · Instant

    Rank 3 Level 50 Wounds the target causing them to bleed for 322 damage over 21 sec. 80 Mana · Melee Range · Instant

    Rank 4 Level 60 Wounds the target causing them to bleed for 406 damage over 21 sec. 95 Mana · Melee Range · Instant

  17. Track Demons

    Level 32

    Level 32 Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. Instant

  18. Explosive Trap ◆

    Level 34

    Rank 1 Level 34 Place a Fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. 275 Mana · Instant · 30 sec cooldown

    Rank 2 Level 44 Place a Fire trap that explodes when an enemy approaches, causing 144 to 194 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. 395 Mana · Instant · 30 sec cooldown

    Rank 3 Level 54 Place a Fire trap that explodes when an enemy approaches, causing 207 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. 520 Mana · Instant · 30 sec cooldown

    Classic Era · Rank 3 Place a fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. 520 Mana · Instant · 15 sec cooldown
  19. Track Giants

    Level 40

    Level 40 Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. Instant

  20. Track Dragonkin

    Level 50

    Level 50 Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. Instant

  21. Wyvern Sting ✕

    Not in Forever

    Classic Era · Rank 3 A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. 205 Mana · 35 yd range · Instant · 2 min cooldown

Hunter Marksmanship spells

  1. Auto Shot

    Level 1

    Level 1 Automatically shoots the target until cancelled. 35 yd range · Instant

  2. Serpent Sting ◆

    Level 4

    Rank 1 Level 4 Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 15 Mana · 35 yd range · Instant

    Rank 2 Level 10 Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 30 Mana · 35 yd range · Instant

    Rank 3 Level 18 Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 50 Mana · 35 yd range · Instant

    Rank 4 Level 26 Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 80 Mana · 35 yd range · Instant

    Rank 5 Level 34 Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 115 Mana · 35 yd range · Instant

    Rank 6 Level 42 Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 150 Mana · 35 yd range · Instant

    Rank 7 Level 50 Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 190 Mana · 35 yd range · Instant

    Rank 8 Level 58 Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 230 Mana · 35 yd range · Instant

    Rank 9 Level 60 Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 250 Mana · 35 yd range · Instant

    Classic Era · Rank 9 Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 250 Mana · 35 yd range · Instant
  3. Arcane Shot ◆

    Level 6

    Rank 1 Level 6 An instant shot that causes 20 Arcane damage. 25 Mana · 35 yd range · Instant · 6 sec cooldown

    Rank 2 Level 12 An instant shot that causes 26 Arcane damage. 35 Mana · 35 yd range · Instant · 6 sec cooldown

    Rank 3 Level 20 An instant shot that causes 39 Arcane damage. 50 Mana · 35 yd range · Instant · 6 sec cooldown

    Rank 4 Level 28 An instant shot that causes 65 Arcane damage. 80 Mana · 35 yd range · Instant · 6 sec cooldown

    Rank 5 Level 36 An instant shot that causes 94 Arcane damage. 105 Mana · 35 yd range · Instant · 6 sec cooldown

    Rank 6 Level 44 An instant shot that causes 134 Arcane damage. 135 Mana · 35 yd range · Instant · 6 sec cooldown

    Rank 7 Level 52 An instant shot that causes 170 Arcane damage. 160 Mana · 35 yd range · Instant · 6 sec cooldown

    Rank 8 Level 60 An instant shot that causes 217 Arcane damage. 190 Mana · 35 yd range · Instant · 6 sec cooldown

    Classic Era · Rank 8 An instant shot that causes 183 Arcane damage. 190 Mana · 35 yd range · Instant · 6 sec cooldown
  4. Hunter's Mark ◆

    Level 6

    Rank 1 Level 6 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. 15 Mana · 100 yd range · Instant

    Rank 2 Level 22 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. 30 Mana · 100 yd range · Instant

    Rank 3 Level 40 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. 45 Mana · 100 yd range · Instant

    Rank 4 Level 58 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. 60 Mana · 100 yd range · Instant

    Classic Era · Rank 4 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. 60 Mana · 100 yd range · Instant
  5. Concussive Shot

    Level 8

    Level 8 Dazes the target, slowing movement speed by 50% for 4 sec. 8% of base mana · 35 yd range · Instant · 12 sec cooldown

  6. Distracting Shot

    Level 12

    Rank 1 Level 12 Distract the target, causing threat. 20 Mana · 35 yd range · Instant · 8 sec cooldown

    Rank 2 Level 20 Distract the target, causing threat. More effective than Distracting Shot (Rank 1). 30 Mana · 35 yd range · Instant · 8 sec cooldown

    Rank 3 Level 30 Distract the target, causing threat. More effective than Distracting Shot (Rank 2). 50 Mana · 35 yd range · Instant · 8 sec cooldown

    Rank 4 Level 40 Distract the target, causing threat. More effective than Distracting Shot (Rank 3). 70 Mana · 35 yd range · Instant · 8 sec cooldown

    Rank 5 Level 50 Distract the target, causing threat. More effective than Distracting Shot (Rank 4). 90 Mana · 35 yd range · Instant · 8 sec cooldown

    Rank 6 Level 60 Distract the target, causing threat. More effective than Distracting Shot (Rank 5). 110 Mana · 35 yd range · Instant · 8 sec cooldown

  7. Multi-Shot ◆

    Level 18

    Level 18 Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot. 13.9% of base mana · 35 yd range · Instant · 6 sec cooldown

    Classic Era · Rank 5 Fires several missiles, hitting 3 targets for an additional 150 damage. 230 Mana · 35 yd range · Instant · 10 sec cooldown
  8. Aimed Shot ◆

    Level 20

    Rank 1 Level 20 An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot. 75 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

    Rank 2 Level 28 An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot. 115 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

    Rank 3 Level 36 An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot. 160 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

    Rank 4 Level 44 An aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot. 210 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

    Rank 5 Level 52 An aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot. 260 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

    Rank 6 Level 60 An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot. 310 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

    Classic Era · Rank 6 An aimed shot that increases ranged damage by 600. 310 Mana · 35 yd range · 3 sec cast · 6 sec cooldown
  9. Scorpid Sting ◆

    Level 22

    Level 22 Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. 9% of base mana · 35 yd range · Instant

    Classic Era · Rank 4 Stings the target, reducing Strength and Agility by 68 for 20 sec. Only one Sting per Hunter can be active on any one target. 165 Mana · 35 yd range · Instant
  10. Rapid Fire ◆

    Level 26

    Level 26 Increases ranged and melee attack speed by 40% for 15 sec. 100 Mana · Instant · 5 min cooldown

    Classic Era Increases ranged attack speed by 40% for 15 sec. 100 Mana · Instant · 5 min cooldown
  11. Enchanted Flare ★

    Level 32

    Level 32 Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec. 50 Mana · 30 yd range · Instant · 30 sec cooldown

  12. Flare

    Level 32

    Level 32 Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec. 50 Mana · 30 yd range · Instant · 15 sec cooldown

  13. Trueshot Aura ◆

    Level 32 Talent rank 1

    Rank 1 Level 25 · Marksmanship talent Increases the Ranged Attack Power of party or raid members within 45 yds by 30. 180 Mana · Instant

    Rank 2 Level 32 Increases the Ranged Attack Power of party or raid members within 45 yds by 40. 245 Mana · Instant

    Rank 3 Level 40 Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min. 325 Mana · Instant

    Rank 4 Level 50 Increases the Ranged Attack Power of party or raid members within 45 yards by 75. Lasts 30 min. 425 Mana · Instant

    Rank 5 Level 60 Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min. 525 Mana · Instant

    Classic Era · Rank 3 Increases the attack power of party members within 45 yards by 100. Lasts 30 min. 525 Mana · Instant
  14. Viper Sting ◆

    Level 36

    Rank 1 Level 36 Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. 135 Mana · 35 yd range · Instant · 15 sec cooldown

    Rank 2 Level 46 Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target. 175 Mana · 35 yd range · Instant · 15 sec cooldown

    Rank 3 Level 56 Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. 215 Mana · 35 yd range · Instant · 15 sec cooldown

    Classic Era · Rank 3 Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. 215 Mana · 35 yd range · Instant
  15. Volley ◆

    Level 40

    Rank 1 Level 40 Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. 350 Mana · 35 yd range · Instant

    Rank 2 Level 50 Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. 420 Mana · 35 yd range · Instant

    Rank 3 Level 58 Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. 490 Mana · 35 yd range · Instant

    Classic Era · Rank 3 Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec. 490 Mana · 35 yd range · Instant · 1 min cooldown
  16. Sniper Shot ★

    Level 48 Talent rank 1

    Rank 1 Level 40 · Marksmanship talent A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec. 365 Mana · 45 yd range · 4 sec cast · 15 sec cooldown

    Rank 2 Level 48 A long-range shot that deals ranged damage plus 225 and increases the range of your next 3 Shots by 10 yards for 10 sec. 365 Mana · 45 yd range · 4 sec cast · 15 sec cooldown

    Rank 3 Level 58 A long-range shot that deals ranged damage plus 295 and increases the range of your next 3 Shots by 10 yards for 10 sec. 365 Mana · 45 yd range · 4 sec cast · 15 sec cooldown

Read from the World of Warcraft: Forever client, build 1.60.1.70532, with the server's hotfixes as the beta client's hotfix cache held them on 23 October 2026. Classic Era values for comparison come from build 1.15.9.69722.