Intensity

Warlock · Destruction · opens at 15 points spent · 3 ranks

Intensity works differently in World of Warcraft: Forever than it does in Classic Era.

Intensity ranks in Forever

  1. Rank 1 Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
  2. Rank 2 Gives you a 47% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
  3. Rank 3 Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.

What Intensity does in Classic Era

Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side. It has 2 ranks in Classic Era rather than 3.

  1. Rank 1 Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
  2. Rank 2 Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
  3. Rank 3 Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Where Intensity sits in the Destruction tree

Intensity is a Destruction talent for Warlock. You need 15 points in Destruction before the row it sits on opens. Taking it opens Pyroclasm.

How often people take Intensity

29 of the 212 public Warlock builds saved here — 14% — put at least one point in Intensity. Counted across the 1498 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.

Builds that take Intensity

4 of the public Warlock builds written up here spend points on Intensity.

Where this came from

Changed in Forever.

  • Forever client build 1.60.1.69893