Intensity
Warlock · Destruction · opens at 15 points spent · 3 ranks
Intensity works differently in World of Warcraft: Forever than it does in Classic Era.
Intensity ranks in Forever
- Rank 1 Gives your Destruction spells a 23% chance to not lose casting time when you take damage.
- Rank 2 Gives your Destruction spells a 47% chance to not lose casting time when you take damage.
- Rank 3 Gives your Destruction spells a 70% chance to not lose casting time when you take damage.
What Intensity does in Classic Era
Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side. It has 2 ranks in Classic Era rather than 3.
- Rank 1 Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
- Rank 2 Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
- Rank 3 Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Where Intensity sits in the Destruction tree
Intensity is a Destruction talent for Warlock. You need 15 points in Destruction before the row it sits on opens. Taking it opens Pyroclasm.
- Unlocks: Pyroclasm
- Same row: Agonizing Flames, Conflagrate
How often people take Intensity
32 of the 237 public Warlock builds saved here (14%) put at least one point in Intensity. Counted across the 1500 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.
Builds that take Intensity
3 of the public Warlock builds written up here spend points on Intensity.
- Warlock Destruction 3/17/31 · 3/3 , 15 up
- Warlock Destruction 3/17/31 · 3/3 , 4 up
- Warlock Destruction 5/11/31 · 1/3
Where this came from
Changed in Forever.
- Forever client build 1.60.1.70755
- the WoW: Forever client's hotfix cache, 4 November 2026 (DBCache.bin, build 70755)