Warlock Demonology 17/30/0

Affliction 17 · Demonology 30 · Destruction 0 · 47 points · 19 talents

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A public Warlock build saved with this calculator. It spends 47 points, 17/30/0 across Affliction, Demonology, Destruction, and takes 19 talents — 6 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Affliction — 17 points

  • Improved Corruption 5/5

    Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.

  • Improved Drains 2/3 5 pts

    Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 13%.

  • Improved Bane of Agony 2/2 10 pts

    Increases the damage done by your Bane of Agony by 10%.

  • Fel Concentration 2/3 10 pts

    Gives you a 47% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.

  • Amplify Curse 1/1 10 pts

    Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

  • Malevolence 3/5 15 pts

    Increases the critical effect chance of your Shadow spells by 3%.

  • Curse of Exhaustion 1/1 15 pts

    Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.

  • Soul Siphon 1/3 20 pts

    Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.

Demonology — 30 points

  • Improved Health Funnel 2/2

    Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.

  • Unholy Power 5/5

    Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.

  • Demonic Aegis 2/2 5 pts

    Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.

  • Improved Voidwalker 3/3 5 pts

    Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.

  • Fel Vitality 3/3 5 pts

    Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.

  • Demonic Energies 1/2 5 pts

    You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.

  • Master Summoner 2/2 10 pts

    Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.

  • Fel Domination 1/1 15 pts

    Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

  • Demonic Brand 3/3 15 pts

    Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal $<minDam> to $<maxDam> Fire or Shadow damage based on the pet.

  • Demonic Knowledge 3/3 20 pts

    Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.

  • Master Demonologist 5/5 25 pts

    Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.

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