Enhancement
0Restoration
0Read from the WoW: Forever client, build 1.60.1.70790 with the server's hotfixes of 6 November, and Blizzard's notes of 2 November where the client does not carry them yet (ringed). Classic text from 1.15.9.69722.
Shaman spellbook
51 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →
Enhancement
22 spellsRestoration
14 spellsElemental Combat
15 spellsNo spell matches that.
Latest Shaman patch notes
The last 3 builds and announcements that touched the shaman, newest first, read from the client or, where marked, announced by Blizzard and not in the client yet. All patch notes →
3 November 2026 · Build 1.60.1.7075515 talents, 9 spellsin the patch notes
Elemental Combat
Convection: Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2/4/6/8/10%.Was: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2/4/6/8/10%.
Elemental Alacrity: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17/0.33/0.5 sec.Was: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17/0.33/0.5 sec.
Call of Flame: Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5/10/15%, as well as increases the duration of your Flame Shock spell by 3/6/9 sec.Was: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5/10/15%, as well as increases the duration of your Flame Shock spell by 3/6/9 sec.
Eye of the Storm: Gives your Lightning Bolt and Chain Lightning spells a 23/47/70% chance to not lose casting time when you take damage.Was: Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23/47/70% chance to not lose casting time when you take damage.
Elemental Reach: Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3/6 yards.Was: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3/6 yards and reduces the cooldown of Totemic Projection by 10/20 sec.
New talent: Call of Thunder, 1 point in Row 5.
Lightning Overload: Gives your Lightning Bolt and Chain Lightning spells a 10/20/30% (was 3/7/10%) chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Lava Burst has been removed.
Elemental Mastery is renamed Lightning Mastery. Now requires 1 point in Call of Thunder (was 1 point in Lava Burst). Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.Was: Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Enhancement
Mental Dexterity: Increases your Attack Power by an amount equal to 50/100/150% (was 33/67/100%) of your Intellect.
Improved Lightning Shield: Moved to column 3 (was column 4).
Flurry: Increases your attack speed by 6/12/18/24/30% (was 5/10/15/20/25%) for your next 3 swings after dealing a melee critical strike.
Stormstrike: Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.Was: Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Improved Ghost Wolf: Moved to Row 4, column 4 (was Row 2, column 3).
Restoration
Riptide: Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.Was: Heals a friendly target for 484 to 535, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Spells
New spell: Totemic Call, learned at level 22. Relocates your active totems to your location.
Lava Burst is gone from the shaman spellbook.
Totemic Projection is gone from the shaman spellbook.
Chain Lightning:
Hurls a lightning bolt at the enemy, dealing 494 (was 119) to 552 (was 133) Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. 495 Mana (was 315 Mana). 2.5 sec cast (was 2 sec cast).
Earth Shock:
Instantly shocks the target with concussive force, causing 517 (was 293) to 545 (was 309) Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
Flame Shock:
Instantly sears the target with fire, causing 292 (was 166) Fire damage immediately and 320 (was 176) Fire damage over 12 sec.
Frost Shock:
Instantly shocks the target with frost, causing 495 (was 279) to 524 (was 295) Frost damage and slowing movement speed by 50%. Lasts 8 sec.
Lightning Bolt:
Casts a bolt of lightning at the target for 342 (was 190) to 381 (was 212) Nature damage.
Riptide:
Heals a friendly target for 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.Was: Heals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. 230 Mana (was 385 Mana). 12 sec cooldown (was 6 sec cooldown).
2 November 2026 · Blizzard's notes, announced16 changesin the patch notes
Windfury Weapon: now plays an extra weapon swing animation. not in the client files
Windfury Totem: now plays an extra weapon swing animation. not in the client files- Totemic Projection renamed Totemic Call: it moves your totems to where you stand, with a 30 sec cooldown. in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
Lightning Bolt: base damage up on every rank (top rank +80%), each about 78% of Classic Era's, with a shorter cast. in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
Chain Lightning: cast time 2.5 sec; base damage about 145% of same-rank Lightning Bolt; Mana cost about 225% of it. in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.- Shocks: base damage set back to Classic Era's values, higher than the Forever beta's. in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
Elemental Combat
Lightning Overload: 10/20/30% chance for a duplicate spell (was 3/7/10%). in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.- Lava Burst: removed and replaced by Call of Thunder (+5% critical strike chance for Lightning Bolt and Chain Lightning); Lava Burst references removed. in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
Elemental Mastery renamed Lightning Mastery, with a new icon. in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
Elemental Reach: no longer shortens the Totemic Projection cooldown. in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
Enhancement
Improved Ghost Wolf: moved from row 2 to row 4. in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
Maelstrom Weapon: trigger chance doubled. not in the client yet
Stormstrike: 150% normalized weapon damage (was 100%); cooldown 6 sec (was 8 sec). in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
Mental Dexterity: Attack Power 50/100/150% of Intellect (was 33/67/100%). in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
Flurry: attack speed 6/12/18/24/30% (was 5/10/15/20/25%). in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
Restoration
Riptide: Mana cost down about 40%; cooldown 12 sec (was 6 sec); no initial heal, only healing over time. in the server's hotfixesIn build 1.60.1.70755 with the server's hotfixes of 3 November.
23 October 2026 · Build 1.60.1.705321 spellin the patch notes
Spells
Lava Burst:
You hurl molten lava at the target, dealing 179 to 231 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% (was 54%) increased damage.
Shaman talent changes from Classic to Forever
Classic Era gave the Shaman 46 talents. Forever keeps 39 of them (8 word for word, 24 with a rewritten tooltip, 6 with the same sentence and different numbers and 1 differing only in capitalisation or punctuation) and renames 6, changes the rank count of 5, adds 11 new talents and leaves 7 out of the trees. Enhancement moved most: 6 new, 9 changed, 5 gone and 3 left exactly as in Classic. Each line below was read from the two clients and compared rank for rank; nothing is taken from patch notes.
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Elemental Combat 2 new · 12 changed · 2 same · 0 gone -
Enhancement 6 new · 9 changed · 3 same · 5 gone -
Restoration 3 new · 10 changed · 3 same · 2 gone
New Shaman talents in Forever (11)
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Earthbound Elemental Combat 15 points 1 rank
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
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Lightning Overload Elemental Combat 20 points 3 ranks
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
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Mental Dexterity Enhancement 5 points 3 ranks
Increases your Attack Power by an amount equal to 50% of your Intellect.
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Shamanistic Focus Enhancement 10 points 1 rank
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
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Mental Quickness Enhancement 20 points 2 ranks
Increases your spell damage and healing by up to 15% of your Intellect.
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Improved Stormstrike Enhancement 20 points 2 ranks
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
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Maelstrom Weapon Enhancement 25 points 5 ranks
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
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Rage of the Farseer Enhancement 30 points 1 rank
Increases your attack speed by 30% for 25 sec.
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Mindfulness Restoration 5 points 3 ranks
Allows 17% of your Mana regeneration to continue while casting.
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Water Shield Restoration 10 points 1 rank
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
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Riptide Restoration 30 points 1 rank
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Changed Shaman talents (31)
Carried over from Classic with a different tooltip, name or rank count. Open a line to read the Classic Era text and the Forever text it was measured against.
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Convection Elemental Combat differs only in capitalisation or punctuation ClassicReduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
ForeverReduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.
Classic rank 5Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
Forever rank 5Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.
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Concussion Elemental Combat tooltip rewritten ClassicIncreases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
ForeverIncreases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Classic rank 5Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
Forever rank 5Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
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Elemental Devastation Elemental Combat tooltip rewritten ClassicYour offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
ForeverYour Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Classic rank 3Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Forever rank 3Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
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Elemental Alacrity Elemental Combat renamed from Lightning Mastery · 5 → 3 ranks · numbers changed (0.2 → 0.17) ClassicReduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
ForeverReduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.
Classic rank 3Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.6 sec.
Forever rank 3Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.5 sec.
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Call of Flame Elemental Combat tooltip rewritten ClassicIncreases the damage done by your Fire Totems by 5%.
ForeverIncreases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Classic rank 3Increases the damage done by your Fire Totems by 15%.
Forever rank 3Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
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Elemental Warding Elemental Combat numbers changed (4% → 3%) ClassicReduces damage taken from Fire, Frost and Nature effects by 4%.
ForeverReduces damage taken from Fire, Frost, and Nature effects by 3%.
Classic rank 3Reduces damage taken from Fire, Frost and Nature effects by 10%.
Forever rank 3Reduces damage taken from Fire, Frost, and Nature effects by 10%.
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Trial by Fire Elemental Combat renamed from Improved Fire Totems · tooltip rewritten ClassicReduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
ForeverIncreases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Classic rank 2Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.
Forever rank 2Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
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Eye of the Storm Elemental Combat tooltip rewritten ClassicGives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
ForeverGives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.
Classic rank 3Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Forever rank 3Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.
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Elemental Reach Elemental Combat renamed from Storm Reach · tooltip rewritten ClassicIncreases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
ForeverIncreases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Classic rank 2Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
Forever rank 2Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
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Call of Thunder Elemental Combat 5 → 1 ranks · tooltip rewritten ClassicIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
ForeverIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
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Elemental Fury Elemental Combat 1 → 5 ranks · tooltip rewritten ClassicIncreases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
ForeverIncreases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
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Lightning Mastery Elemental Combat renamed from Elemental Mastery · tooltip rewritten ClassicWhen activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
ForeverGain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
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Thundering Strikes Enhancement tooltip rewritten ClassicImproves your chance to get a critical strike with your weapon attacks by 1%.
ForeverImproves your chance to get a critical strike with all spells and attacks by 1%.
Classic rank 5Improves your chance to get a critical strike with your weapon attacks by 5%.
Forever rank 5Improves your chance to get a critical strike with all spells and attacks by 5%.
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Ancestral Knowledge Enhancement tooltip rewritten ClassicIncreases your maximum Mana by 1%.
ForeverIncreases your Intellect by 2%.
Classic rank 5Increases your maximum Mana by 5%.
Forever rank 5Increases your Intellect by 10%.
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Elemental Weapons Enhancement numbers changed ClassicIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
ForeverIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Classic rank 3Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Forever rank 3Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
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Anticipation Enhancement 5 → 3 ranks · numbers changed (1% → 2%) ClassicIncreases your chance to dodge by an additional 1%.
ForeverIncreases your chance to dodge by an additional 2%.
Classic rank 3Increases your chance to dodge by an additional 3%.
Forever rank 3Increases your chance to dodge by an additional 6%.
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Toughness Enhancement tooltip rewritten ClassicIncreases your armor value from items by 2%.
ForeverIncreases your Stamina by 2%.
Classic rank 5Increases your armor value from items by 10%.
Forever rank 5Increases your Stamina by 10%.
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Flurry Enhancement tooltip rewritten ClassicIncreases your attack speed by 10% for your next 3 swings after dealing a critical strike.
ForeverIncreases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.
Classic rank 5Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Forever rank 5Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
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Stormstrike Enhancement tooltip rewritten ClassicGives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
ForeverInstantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
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Improved Ghost Wolf Enhancement tooltip rewritten ClassicReduces the cast time of your Ghost Wolf spell by 1 sec.
ForeverReduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
Classic rank 2Reduces the cast time of your Ghost Wolf spell by 2 sec.
Forever rank 2Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
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Spirit Weapons Enhancement renamed from Parry · tooltip rewritten ClassicGives a chance to parry enemy melee attacks.
ForeverGives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
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Tidal Focus Restoration tooltip rewritten ClassicReduces the Mana cost of your healing spells by 1%.
ForeverReduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Classic rank 5Reduces the Mana cost of your healing spells by 5%.
Forever rank 5Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
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Natural Grace Restoration renamed from Healing Grace · tooltip rewritten ClassicReduces the threat generated by your healing spells by 5%.
ForeverReduces the threat generated by your spells by 5%.
Classic rank 3Reduces the threat generated by your healing spells by 15%.
Forever rank 3Reduces the threat generated by your spells by 15%.
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Totemic Focus Restoration tooltip rewritten ClassicReduces the Mana cost of your totems by 5%.
ForeverReduces the Mana cost of your totems and any spells that summon or move them by 5%.
Classic rank 5Reduces the Mana cost of your totems by 25%.
Forever rank 5Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
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Improved Reincarnation Restoration tooltip rewritten ClassicReduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
ForeverReduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Classic rank 2Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Forever rank 2Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
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Ancestral Healing Restoration numbers changed ClassicIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
ForeverIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Classic rank 3Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Forever rank 3Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
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Healing Focus Restoration 5 → 3 ranks · tooltip rewritten ClassicGives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
ForeverGives your healing spells a 23% chance to not lose casting time when you take damage.
Classic rank 3Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
Forever rank 3Gives your healing spells a 70% chance to not lose casting time when you take damage.
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Tidal Mastery Restoration tooltip rewritten ClassicIncreases the critical effect chance of your healing and lightning spells by 1%.
ForeverIncreases the critical effect chance of your healing spells by 1%.
Classic rank 5Increases the critical effect chance of your healing and lightning spells by 5%.
Forever rank 5Increases the critical effect chance of your healing spells by 5%.
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Restorative Totems Restoration tooltip rewritten ClassicIncreases the effect of your Mana Spring and Healing Stream Totems by 5%.
ForeverIncreases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Classic rank 5Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Forever rank 5Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
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Mana Tide Totem Restoration numbers changed (170 → 88, 20 → 30) ClassicSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
ForeverSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
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Healing Way Restoration tooltip rewritten ClassicYour Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
ForeverIncreases the amount healed by your Healing Wave spell by 8%.
Classic rank 3Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Forever rank 3Increases the amount healed by your Healing Wave spell by 25%.
Classic Shaman talents not in the Forever trees (7)
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Enhancing Totems Enhancement in Classic 2 ranks
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
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Improved Weapon Totems Enhancement in Classic 2 ranks
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
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Shield Specialization Enhancement in Classic 5 ranks
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
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Two-Handed Axes and Maces Enhancement in Classic 1 rank
Allows you to use Two-Handed Axes and Two-Handed Maces.
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Weapon Mastery Enhancement in Classic 5 ranks
Increases the damage you deal with all weapons by 2%.
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Nature's Guidance Restoration in Classic 3 ranks
Increases your chance to hit with melee attacks and spells by 1%.
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Totemic Mastery Restoration in Classic 1 rank
The radius of your totems that affect friendly targets is increased to 30 yd.
Questions about Shaman talent changes
- How many Shaman talents changed from Classic in WoW Forever?
- Of the 46 Shaman talents in Classic Era, 8 read exactly the same in Forever, 31 have a different tooltip, name or rank count, and 7 are not in the Forever trees. Forever adds 11 new Shaman talents, for 50 in all.
- What are the new Shaman talents in WoW Forever?
- 11 Shaman talents have no counterpart in Classic Era: Earthbound, Lightning Overload, Mental Dexterity, Shamanistic Focus, Mental Quickness, Improved Stormstrike, Maelstrom Weapon, Rage of the Farseer, Mindfulness, Water Shield and Riptide.
- Which Classic Shaman talents are not in WoW Forever?
- 7 Classic Era Shaman talents are not in the Forever trees: Enhancing Totems, Improved Weapon Totems, Shield Specialization, Two-Handed Axes and Maces, Weapon Mastery, Nature's Guidance and Totemic Mastery.
- Which Shaman tree changed the most in WoW Forever?
- Enhancement: 6 new talents, 9 changed and 5 gone from the tree, against 3 left exactly as in Classic.
- Which Shaman talents were renamed in WoW Forever?
- 6 Shaman talents keep their Classic spell under a new name: Elemental Alacrity (was Lightning Mastery), Trial by Fire (was Improved Fire Totems), Elemental Reach (was Storm Reach), Lightning Mastery (was Elemental Mastery), Spirit Weapons (was Parry) and Natural Grace (was Healing Grace).
Measured from Forever client build 1.60.1.70790, with the server's hotfixes as the WoW: Forever client's hotfix cache held them on 6 November 2026, against Classic Era 1.15.9.69722. 6 of the changed talents carry a new name; the Classic name is in the line. Every class side by side →
Every Shaman talent in WoW Forever
The full text of all 50 Shaman talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Shaman Elemental Combat talents
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Convection 5 ranks ◆
Rank 1 Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.
Rank 5 Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.
Classic rank 1 Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
Classic rank 5 Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
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Concussion 5 ranks ◆
Rank 1 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Rank 5 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Classic rank 1 Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Classic rank 5 Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
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Elemental Devastation 3 ranks 5 points ◆
Rank 1 Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Rank 3 Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
Classic rank 1 Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Classic rank 3 Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
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Reverberation 5 ranks 5 points
Rank 1 Reduces the cooldown of your Shock spells by 0.2 sec.
Rank 5 Reduces the cooldown of your Shock spells by 1 sec.
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Elemental Alacrity 3 ranks 5 points ◆
Rank 1 Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.
Rank 3 Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.5 sec.
Classic Was Lightning Mastery. 5 ranks in Classic Era.
Classic rank 1 Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
Classic rank 3 Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.6 sec.
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Call of Flame 3 ranks 5 points ◆
Rank 1 Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Rank 3 Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Classic rank 1 Increases the damage done by your Fire Totems by 5%.
Classic rank 3 Increases the damage done by your Fire Totems by 15%.
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Elemental Focus 1 rank 10 points
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Elemental Warding 3 ranks 10 points ◆
Rank 1 Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Rank 3 Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Classic rank 1 Reduces damage taken from Fire, Frost and Nature effects by 4%.
Classic rank 3 Reduces damage taken from Fire, Frost and Nature effects by 10%.
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Trial by Fire 2 ranks 15 points ◆
Rank 1 Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Rank 2 Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
Classic Was Improved Fire Totems.
Classic rank 1 Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
Classic rank 2 Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.
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Eye of the Storm 3 ranks 15 points ◆
Rank 1 Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.
Rank 3 Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.
Classic rank 1 Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Classic rank 3 Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
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Earthbound 1 rank 15 points ★
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
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Elemental Reach 2 ranks 20 points ◆
Rank 1 Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Rank 2 Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
Classic Was Storm Reach.
Classic rank 1 Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Classic rank 2 Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
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Call of Thunder 1 rank 20 points ◆
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Classic 5 ranks in Classic Era.
Classic Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
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Lightning Overload 3 ranks 20 points ★
Rank 1 Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 3 Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
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Elemental Fury 5 ranks 25 points ◆
Rank 1 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Rank 5 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Classic 1 ranks in Classic Era.
Classic rank 1 Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Classic rank 5 Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
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Lightning Mastery 1 rank 30 points ◆
Instant · 3 min cooldown
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Classic Was Elemental Mastery.
Classic When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Shaman Enhancement talents
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Earth's Grasp 2 ranks
Rank 1 Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Rank 2 Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
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Thundering Strikes 5 ranks ◆
Rank 1 Improves your chance to get a critical strike with all spells and attacks by 1%.
Rank 5 Improves your chance to get a critical strike with all spells and attacks by 5%.
Classic rank 1 Improves your chance to get a critical strike with your weapon attacks by 1%.
Classic rank 5 Improves your chance to get a critical strike with your weapon attacks by 5%.
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Ancestral Knowledge 5 ranks ◆
Rank 1 Increases your Intellect by 2%.
Rank 5 Increases your Intellect by 10%.
Classic rank 1 Increases your maximum Mana by 1%.
Classic rank 5 Increases your maximum Mana by 5%.
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Guardian Totems 2 ranks 5 points
Rank 1 Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Rank 2 Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
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Mental Dexterity 3 ranks 5 points ★
Rank 1 Increases your Attack Power by an amount equal to 50% of your Intellect.
Rank 3 Increases your Attack Power by an amount equal to 150% of your Intellect.
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Improved Lightning Shield 3 ranks 5 points
Rank 1 Increases the damage done by your Lightning Shield orbs by 5%.
Rank 3 Increases the damage done by your Lightning Shield orbs by 15%.
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Elemental Weapons 3 ranks 10 points ◆
Rank 1 Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Rank 3 Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
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Shamanistic Focus 1 rank 10 points ★
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
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Anticipation 3 ranks 10 points ◆
Rank 1 Increases your chance to dodge by an additional 2%.
Rank 3 Increases your chance to dodge by an additional 6%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your chance to dodge by an additional 1%.
Classic rank 3 Increases your chance to dodge by an additional 3%.
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Toughness 5 ranks 15 points ◆
Rank 1 Increases your Stamina by 2%.
Rank 5 Increases your Stamina by 10%.
Classic rank 1 Increases your armor value from items by 2%.
Classic rank 5 Increases your armor value from items by 10%.
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Flurry 5 ranks 15 points ◆
Rank 1 Increases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.
Rank 5 Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Classic rank 1 Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Classic rank 5 Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
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Stormstrike 1 rank 15 points ◆
8% of base mana · Melee Range · Instant · 6 sec cooldown
Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Classic Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
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Improved Ghost Wolf 2 ranks 15 points ◆
Rank 1 Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
Rank 2 Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
Classic rank 1 Reduces the cast time of your Ghost Wolf spell by 1 sec.
Classic rank 2 Reduces the cast time of your Ghost Wolf spell by 2 sec.
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Spirit Weapons 1 rank 20 points ◆
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Classic Was Parry.
Classic Gives a chance to parry enemy melee attacks.
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Mental Quickness 2 ranks 20 points ★
Rank 1 Increases your spell damage and healing by up to 15% of your Intellect.
Rank 2 Increases your spell damage and healing by up to 30% of your Intellect.
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Improved Stormstrike 2 ranks 20 points ★
Rank 1 When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 2 When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
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Maelstrom Weapon 5 ranks 25 points ★
Rank 1 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rank 5 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
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Rage of the Farseer 1 rank 30 points ★
Instant · 3 min cooldown
Increases your attack speed by 30% for 25 sec.
Shaman Restoration talents
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Improved Healing Wave 5 ranks
Rank 1 Reduces the casting time of your Healing Wave spell by 0.1 sec.
Rank 5 Reduces the casting time of your Healing Wave spell by 0.5 sec.
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Tidal Focus 5 ranks ◆
Rank 1 Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Rank 5 Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Classic rank 1 Reduces the Mana cost of your healing spells by 1%.
Classic rank 5 Reduces the Mana cost of your healing spells by 5%.
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Mindfulness 3 ranks 5 points ★
Rank 1 Allows 17% of your Mana regeneration to continue while casting.
Rank 3 Allows 50% of your Mana regeneration to continue while casting.
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Natural Grace 3 ranks 5 points ◆
Rank 1 Reduces the threat generated by your spells by 5%.
Rank 3 Reduces the threat generated by your spells by 15%.
Classic Was Healing Grace.
Classic rank 1 Reduces the threat generated by your healing spells by 5%.
Classic rank 3 Reduces the threat generated by your healing spells by 15%.
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Totemic Focus 5 ranks 5 points ◆
Rank 1 Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 5 Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Classic rank 1 Reduces the Mana cost of your totems by 5%.
Classic rank 5 Reduces the Mana cost of your totems by 25%.
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Improved Reincarnation 2 ranks 5 points ◆
Rank 1 Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Rank 2 Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Classic rank 1 Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Classic rank 2 Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
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Ancestral Healing 3 ranks 10 points ◆
Rank 1 Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Rank 3 Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
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Healing Focus 3 ranks 10 points ◆
Rank 1 Gives your healing spells a 23% chance to not lose casting time when you take damage.
Rank 3 Gives your healing spells a 70% chance to not lose casting time when you take damage.
Classic 5 ranks in Classic Era.
Classic rank 1 Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Classic rank 3 Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
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Water Shield 1 rank 10 points ★
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
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Tidal Mastery 5 ranks 15 points ◆
Rank 1 Increases the critical effect chance of your healing spells by 1%.
Rank 5 Increases the critical effect chance of your healing spells by 5%.
Classic rank 1 Increases the critical effect chance of your healing and lightning spells by 1%.
Classic rank 5 Increases the critical effect chance of your healing and lightning spells by 5%.
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Restorative Totems 5 ranks 15 points ◆
Rank 1 Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Rank 5 Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Classic rank 1 Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Classic rank 5 Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
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Mana Tide Totem 1 rank 15 points ◆
10 Mana · Instant · 5 min cooldown
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Classic Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
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Healing Way 3 ranks 20 points ◆
Rank 1 Increases the amount healed by your Healing Wave spell by 8%.
Rank 3 Increases the amount healed by your Healing Wave spell by 25%.
Classic rank 1 Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Classic rank 3 Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
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Nature's Swiftness 1 rank 20 points
Instant · 3 min cooldown
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
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Purification 5 ranks 25 points
Rank 1 Increases the effectiveness of your healing spells by 2%.
Rank 5 Increases the effectiveness of your healing spells by 10%.
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Riptide 1 rank 30 points ★
150 Mana · 40 yd range · Instant · 12 sec cooldown
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
About the Shaman data
All 50 Shaman talents are read from the World of Warcraft: Forever client itself: their position, rank count, prerequisites and tooltip text (11 new to Forever, 31 changed from Classic, 8 word-for-word the same; 7 Classic Shaman talents are not in the Forever trees at all). Nothing here is a Classic placeholder or a guess from footage. The exception is announced and marked: one talent with a dashed red ring carry changes Blizzard's notes announce and the client does not have yet, and where the notes give only a row, the column and arrows are this site's best fit. Show original Classic does not change the tree: hover a talent to read the Classic Era tooltip under the Forever one.
Browse the Shaman spellbook: trainer abilities, ranks, costs and cooldowns →