Top Shaman builds
All builds →Public talent links. Sort by views, votes, or top voted. Private builds never appear here.
Enhancement
0Restoration
0Shaman spellbook
52 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →
Enhancement
22 spellsRestoration
14 spellsElemental Combat
16 spellsNo spell matches that.
Shaman talent changes from Classic to Forever
Classic Era gave the Shaman 46 talents. Forever keeps 38 of them — 8 word for word, 24 with a rewritten tooltip and 6 with the same sentence and different numbers — and renames 5, changes the rank count of 5, adds 12 new talents and leaves 8 out of the trees. Enhancement moved most: 6 new, 9 changed, 5 gone and 3 left exactly as in Classic. Each line below was read from the two clients and compared rank for rank; nothing is taken from patch notes.
-
Elemental Combat 3 new · 11 changed · 2 same · 1 gone -
Enhancement 6 new · 9 changed · 3 same · 5 gone -
Restoration 3 new · 10 changed · 3 same · 2 gone
New Shaman talents in Forever (12)
-
Lightning Overload Elemental Combat 20 points 3 ranks
Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
-
Earthbound Elemental Combat 20 points 1 rank
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
-
Lava Burst Elemental Combat 30 points 1 rank
You hurl molten lava at the target, dealing 105 to 135 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
-
Mental Dexterity Enhancement 5 points 3 ranks
Increases your Attack Power by an amount equal to 33% of your Intellect.
-
Shamanistic Focus Enhancement 10 points 1 rank
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
-
Mental Quickness Enhancement 20 points 2 ranks
Increases your spell damage and healing by up to 15% of your Intellect.
-
Improved Stormstrike Enhancement 20 points 2 ranks
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
-
Maelstrom Weapon Enhancement 25 points 5 ranks
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
-
Rage of the Farseer Enhancement 30 points 1 rank
Increases your melee attack speed and spell casting speed by 30% for 25 sec.
-
Mindfulness Restoration 5 points 3 ranks
Allows 17% of your Mana regeneration to continue while casting.
-
Water Shield Restoration 10 points 1 rank
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
-
Riptide Restoration 30 points 1 rank
Heals a friendly target for 484 to 535, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Changed Shaman talents (30)
Carried over from Classic with a different tooltip, name or rank count. Open a line to read the Classic Era text and the Forever text it was measured against.
-
Convection Elemental Combat tooltip rewritten ClassicReduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
ForeverReduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
Classic rank 5Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
Forever rank 5Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
-
Concussion Elemental Combat tooltip rewritten ClassicIncreases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
ForeverIncreases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Classic rank 5Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
Forever rank 5Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
-
Elemental Warding Elemental Combat numbers changed (4% → 3%) ClassicReduces damage taken from Fire, Frost and Nature effects by 4%.
ForeverReduces damage taken from Fire, Frost, and Nature effects by 3%.
Classic rank 3Reduces damage taken from Fire, Frost and Nature effects by 10%.
Forever rank 3Reduces damage taken from Fire, Frost, and Nature effects by 10%.
-
Call of Flame Elemental Combat tooltip rewritten ClassicIncreases the damage done by your Fire Totems by 5%.
ForeverIncreases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
Classic rank 3Increases the damage done by your Fire Totems by 15%.
Forever rank 3Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
-
Elemental Devastation Elemental Combat tooltip rewritten ClassicYour offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
ForeverYour offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Classic rank 3Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Forever rank 3Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
-
Elemental Fury Elemental Combat 1 → 5 ranks · tooltip rewritten ClassicIncreases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
ForeverIncreases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
-
Improved Fire Nova Elemental Combat renamed from Improved Fire Totems · tooltip rewritten ClassicReduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
ForeverIncreases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
Classic rank 2Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.
Forever rank 2Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
-
Eye of the Storm Elemental Combat tooltip rewritten ClassicGives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
ForeverReduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
Classic rank 3Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Forever rank 3Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
-
Call of Thunder Elemental Combat 5 → 1 ranks · tooltip rewritten ClassicIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Forever
-
Elemental Reach Elemental Combat renamed from Storm Reach · tooltip rewritten ClassicIncreases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
ForeverIncreases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
Classic rank 2Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
Forever rank 2Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
-
Elemental Alacrity Elemental Combat renamed from Lightning Mastery · 5 → 3 ranks · tooltip rewritten ClassicReduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
ForeverReduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Classic rank 3Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.6 sec.
Forever rank 3Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.
-
Thundering Strikes Enhancement tooltip rewritten ClassicImproves your chance to get a critical strike with your weapon attacks by 1%.
ForeverImproves your chance to get a critical strike with all spells and attacks by 1%.
Classic rank 5Improves your chance to get a critical strike with your weapon attacks by 5%.
Forever rank 5Improves your chance to get a critical strike with all spells and attacks by 5%.
-
Ancestral Knowledge Enhancement tooltip rewritten ClassicIncreases your maximum Mana by 1%.
ForeverIncreases your Intellect by 2%.
Classic rank 5Increases your maximum Mana by 5%.
Forever rank 5Increases your Intellect by 10%.
-
Improved Ghost Wolf Enhancement tooltip rewritten ClassicReduces the cast time of your Ghost Wolf spell by 1 sec.
ForeverReduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
Classic rank 2Reduces the cast time of your Ghost Wolf spell by 2 sec.
Forever rank 2Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
-
Elemental Weapons Enhancement numbers changed ClassicIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
ForeverIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Classic rank 3Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Forever rank 3Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
-
Anticipation Enhancement 5 → 3 ranks · numbers changed (1% → 2%) ClassicIncreases your chance to dodge by an additional 1%.
ForeverIncreases your chance to dodge by an additional 2%.
Classic rank 3Increases your chance to dodge by an additional 3%.
Forever rank 3Increases your chance to dodge by an additional 6%.
-
Toughness Enhancement tooltip rewritten ClassicIncreases your armor value from items by 2%.
ForeverIncreases your Stamina by 2%.
Classic rank 5Increases your armor value from items by 10%.
Forever rank 5Increases your Stamina by 10%.
-
Flurry Enhancement tooltip rewritten ClassicIncreases your attack speed by 10% for your next 3 swings after dealing a critical strike.
ForeverIncreases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Classic rank 5Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Forever rank 5Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
-
Stormstrike Enhancement tooltip rewritten ClassicGives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
ForeverInstantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
-
Spirit Weapons Enhancement renamed from Parry · tooltip rewritten ClassicGives a chance to parry enemy melee attacks.
ForeverGives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
-
Totemic Focus Restoration tooltip rewritten ClassicReduces the Mana cost of your totems by 5%.
ForeverReduces the Mana cost of your totems and any spells that summon or move them by 5%.
Classic rank 5Reduces the Mana cost of your totems by 25%.
Forever rank 5Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
-
Natural Grace Restoration renamed from Healing Grace · tooltip rewritten ClassicReduces the threat generated by your healing spells by 5%.
ForeverReduces the threat generated by your spells by 5%.
Classic rank 3Reduces the threat generated by your healing spells by 15%.
Forever rank 3Reduces the threat generated by your spells by 15%.
-
Tidal Focus Restoration tooltip rewritten ClassicReduces the Mana cost of your healing spells by 1%.
ForeverReduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Classic rank 5Reduces the Mana cost of your healing spells by 5%.
Forever rank 5Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
-
Improved Reincarnation Restoration tooltip rewritten ClassicReduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
ForeverReduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Classic rank 2Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Forever rank 2Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
-
Ancestral Healing Restoration numbers changed ClassicIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
ForeverIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Classic rank 3Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Forever rank 3Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
-
Healing Focus Restoration 5 → 3 ranks · numbers changed (14% → 23%) ClassicGives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
ForeverGives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
Classic rank 3Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
Forever rank 3Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
-
Tidal Mastery Restoration tooltip rewritten ClassicIncreases the critical effect chance of your healing and lightning spells by 1%.
ForeverIncreases the critical effect chance of your healing spells by 1%.
Classic rank 5Increases the critical effect chance of your healing and lightning spells by 5%.
Forever rank 5Increases the critical effect chance of your healing spells by 5%.
-
Restorative Totems Restoration tooltip rewritten ClassicIncreases the effect of your Mana Spring and Healing Stream Totems by 5%.
ForeverIncreases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Classic rank 5Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Forever rank 5Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
-
Mana Tide Totem Restoration numbers changed (170 → 88, 20 → 30) ClassicSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
ForeverSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
-
Healing Way Restoration tooltip rewritten ClassicYour Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
ForeverIncreases the amount healed by your Healing Wave spell by 8%.
Classic rank 3Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Forever rank 3Increases the amount healed by your Healing Wave spell by 25%.
Classic Shaman talents not in the Forever trees (8)
-
Elemental Mastery Elemental in Classic 1 rank
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
-
Enhancing Totems Enhancement in Classic 2 ranks
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
-
Improved Weapon Totems Enhancement in Classic 2 ranks
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
-
Shield Specialization Enhancement in Classic 5 ranks
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
-
Two-Handed Axes and Maces Enhancement in Classic 1 rank
Allows you to use Two-Handed Axes and Two-Handed Maces.
-
Weapon Mastery Enhancement in Classic 5 ranks
Increases the damage you deal with all weapons by 2%.
-
Nature's Guidance Restoration in Classic 3 ranks
Increases your chance to hit with melee attacks and spells by 1%.
-
Totemic Mastery Restoration in Classic 1 rank
The radius of your totems that affect friendly targets is increased to 30 yd.
Questions about Shaman talent changes
- How many Shaman talents changed from Classic in WoW Forever?
- Of the 46 Shaman talents in Classic Era, 8 read exactly the same in Forever, 30 have a different tooltip, name or rank count, and 8 are not in the Forever trees. Forever adds 12 new Shaman talents, for 50 in all.
- What are the new Shaman talents in WoW Forever?
- 12 Shaman talents have no counterpart in Classic Era: Lightning Overload, Earthbound, Lava Burst, Mental Dexterity, Shamanistic Focus, Mental Quickness, Improved Stormstrike, Maelstrom Weapon, Rage of the Farseer, Mindfulness, Water Shield and Riptide.
- Which Classic Shaman talents are not in WoW Forever?
- 8 Classic Era Shaman talents are not in the Forever trees: Elemental Mastery, Enhancing Totems, Improved Weapon Totems, Shield Specialization, Two-Handed Axes and Maces, Weapon Mastery, Nature's Guidance and Totemic Mastery.
- Which Shaman tree changed the most in WoW Forever?
- Enhancement: 6 new talents, 9 changed and 5 gone from the tree, against 3 left exactly as in Classic.
- Which Shaman talents were renamed in WoW Forever?
- 5 Shaman talents keep their Classic spell under a new name: Improved Fire Nova (was Improved Fire Totems), Elemental Reach (was Storm Reach), Elemental Alacrity (was Lightning Mastery), Spirit Weapons (was Parry) and Natural Grace (was Healing Grace).
Measured from Forever client build 1.60.1.69977 against Classic Era 1.15.9.69722. 5 of the changed talents carry a new name; the Classic name is in the line. Every class side by side →
Every Shaman talent in WoW Forever
The full text of all 50 Shaman talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Shaman Elemental Combat talents
-
Convection 5 ranks ◆
Rank 1 Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
Rank 5 Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Classic rank 1 Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
Classic rank 5 Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
-
Concussion 5 ranks ◆
Rank 1 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Rank 5 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Classic rank 1 Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Classic rank 5 Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
-
Elemental Warding 3 ranks 5 points ◆
Rank 1 Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Rank 3 Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Classic rank 1 Reduces damage taken from Fire, Frost and Nature effects by 4%.
Classic rank 3 Reduces damage taken from Fire, Frost and Nature effects by 10%.
-
Reverberation 5 ranks 5 points
Rank 1 Reduces the cooldown of your Shock spells by 0.2 sec.
Rank 5 Reduces the cooldown of your Shock spells by 1 sec.
-
Call of Flame 3 ranks 5 points ◆
Rank 1 Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
Rank 3 Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
Classic rank 1 Increases the damage done by your Fire Totems by 5%.
Classic rank 3 Increases the damage done by your Fire Totems by 15%.
-
Elemental Devastation 3 ranks 5 points ◆
Rank 1 Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Rank 3 Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Classic rank 1 Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Classic rank 3 Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
-
Elemental Focus 1 rank 10 points
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
-
Elemental Fury 5 ranks 10 points ◆
Rank 1 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Rank 5 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Classic 1 ranks in Classic Era.
Classic rank 1 Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Classic rank 5 Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
-
Improved Fire Nova 2 ranks 15 points ◆
Rank 1 Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
Rank 2 Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
Classic Was Improved Fire Totems.
Classic rank 1 Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
Classic rank 2 Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.
-
Eye of the Storm 3 ranks 15 points ◆
Rank 1 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
Rank 3 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
Classic rank 1 Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Classic rank 3 Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
-
Call of Thunder 1 rank 15 points ◆
Classic 5 ranks in Classic Era.
Classic Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
-
Elemental Reach 2 ranks 20 points ◆
Rank 1 Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
Rank 2 Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Classic Was Storm Reach.
Classic rank 1 Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Classic rank 2 Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
-
Lightning Overload 3 ranks 20 points ★
Rank 1 Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 3 Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
-
Earthbound 1 rank 20 points ★
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
-
Elemental Alacrity 3 ranks 25 points ◆
Rank 1 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Rank 3 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.
Classic Was Lightning Mastery. 5 ranks in Classic Era.
Classic rank 1 Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
Classic rank 3 Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.6 sec.
-
Lava Burst 1 rank 30 points ★
165 Mana · 30 yd range · 2.5 sec cast · 10 sec cooldown
You hurl molten lava at the target, dealing 105 to 135 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Shaman Enhancement talents
-
Earth's Grasp 2 ranks
Rank 1 Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Rank 2 Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
-
Thundering Strikes 5 ranks ◆
Rank 1 Improves your chance to get a critical strike with all spells and attacks by 1%.
Rank 5 Improves your chance to get a critical strike with all spells and attacks by 5%.
Classic rank 1 Improves your chance to get a critical strike with your weapon attacks by 1%.
Classic rank 5 Improves your chance to get a critical strike with your weapon attacks by 5%.
-
Ancestral Knowledge 5 ranks ◆
Rank 1 Increases your Intellect by 2%.
Rank 5 Increases your Intellect by 10%.
Classic rank 1 Increases your maximum Mana by 1%.
Classic rank 5 Increases your maximum Mana by 5%.
-
Guardian Totems 2 ranks 5 points
Rank 1 Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Rank 2 Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
-
Mental Dexterity 3 ranks 5 points ★
Rank 1 Increases your Attack Power by an amount equal to 33% of your Intellect.
Rank 3 Increases your Attack Power by an amount equal to 100% of your Intellect.
-
Improved Ghost Wolf 2 ranks 5 points ◆
Rank 1 Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
Rank 2 Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
Classic rank 1 Reduces the cast time of your Ghost Wolf spell by 1 sec.
Classic rank 2 Reduces the cast time of your Ghost Wolf spell by 2 sec.
-
Improved Lightning Shield 3 ranks 5 points
Rank 1 Increases the damage done by your Lightning Shield orbs by 5%.
Rank 3 Increases the damage done by your Lightning Shield orbs by 15%.
-
Elemental Weapons 3 ranks 10 points ◆
Rank 1 Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Rank 3 Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
-
Shamanistic Focus 1 rank 10 points ★
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
-
Anticipation 3 ranks 10 points ◆
Rank 1 Increases your chance to dodge by an additional 2%.
Rank 3 Increases your chance to dodge by an additional 6%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your chance to dodge by an additional 1%.
Classic rank 3 Increases your chance to dodge by an additional 3%.
-
Toughness 5 ranks 15 points ◆
Rank 1 Increases your Stamina by 2%.
Rank 5 Increases your Stamina by 10%.
Classic rank 1 Increases your armor value from items by 2%.
Classic rank 5 Increases your armor value from items by 10%.
-
Flurry 5 ranks 15 points ◆
Rank 1 Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 5 Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Classic rank 1 Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Classic rank 5 Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
-
Stormstrike 1 rank 15 points ◆
125 Mana · Melee Range · Instant · 8 sec cooldown
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Classic Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
-
Spirit Weapons 1 rank 20 points ◆
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Classic Was Parry.
Classic Gives a chance to parry enemy melee attacks.
-
Mental Quickness 2 ranks 20 points ★
Rank 1 Increases your spell damage and healing by up to 15% of your Intellect.
Rank 2 Increases your spell damage and healing by up to 30% of your Intellect.
-
Improved Stormstrike 2 ranks 20 points ★
Rank 1 When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 2 When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
-
Maelstrom Weapon 5 ranks 25 points ★
Rank 1 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rank 5 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
-
Rage of the Farseer 1 rank 30 points ★
Instant · 3 min cooldown
Increases your melee attack speed and spell casting speed by 30% for 25 sec.
Shaman Restoration talents
-
Improved Healing Wave 5 ranks
Rank 1 Reduces the casting time of your Healing Wave spell by 0.1 sec.
Rank 5 Reduces the casting time of your Healing Wave spell by 0.5 sec.
-
Totemic Focus 5 ranks ◆
Rank 1 Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 5 Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Classic rank 1 Reduces the Mana cost of your totems by 5%.
Classic rank 5 Reduces the Mana cost of your totems by 25%.
-
Mindfulness 3 ranks 5 points ★
Rank 1 Allows 17% of your Mana regeneration to continue while casting.
Rank 3 Allows 50% of your Mana regeneration to continue while casting.
-
Natural Grace 3 ranks 5 points ◆
Rank 1 Reduces the threat generated by your spells by 5%.
Rank 3 Reduces the threat generated by your spells by 15%.
Classic Was Healing Grace.
Classic rank 1 Reduces the threat generated by your healing spells by 5%.
Classic rank 3 Reduces the threat generated by your healing spells by 15%.
-
Tidal Focus 5 ranks 5 points ◆
Rank 1 Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Rank 5 Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Classic rank 1 Reduces the Mana cost of your healing spells by 1%.
Classic rank 5 Reduces the Mana cost of your healing spells by 5%.
-
Improved Reincarnation 2 ranks 5 points ◆
Rank 1 Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Rank 2 Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Classic rank 1 Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Classic rank 2 Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
-
Ancestral Healing 3 ranks 10 points ◆
Rank 1 Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Rank 3 Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
-
Healing Focus 3 ranks 10 points ◆
Rank 1 Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
Rank 3 Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Classic 5 ranks in Classic Era.
Classic rank 1 Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Classic rank 3 Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
-
Water Shield 1 rank 10 points ★
Instant · 15 sec cooldown
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
-
Tidal Mastery 5 ranks 15 points ◆
Rank 1 Increases the critical effect chance of your healing spells by 1%.
Rank 5 Increases the critical effect chance of your healing spells by 5%.
Classic rank 1 Increases the critical effect chance of your healing and lightning spells by 1%.
Classic rank 5 Increases the critical effect chance of your healing and lightning spells by 5%.
-
Restorative Totems 5 ranks 15 points ◆
Rank 1 Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Rank 5 Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Classic rank 1 Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Classic rank 5 Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
-
Mana Tide Totem 1 rank 15 points ◆
10 Mana · Instant · 5 min cooldown
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Classic Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
-
Healing Way 3 ranks 20 points ◆
Rank 1 Increases the amount healed by your Healing Wave spell by 8%.
Rank 3 Increases the amount healed by your Healing Wave spell by 25%.
Classic rank 1 Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Classic rank 3 Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
-
Nature's Swiftness 1 rank 20 points
Instant · 3 min cooldown
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
-
Purification 5 ranks 25 points
Rank 1 Increases the effectiveness of your healing spells by 2%.
Rank 5 Increases the effectiveness of your healing spells by 10%.
-
Riptide 1 rank 30 points ★
245 Mana · 40 yd range · Instant · 6 sec cooldown
Heals a friendly target for 484 to 535, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
About the Shaman data
All 50 Shaman talents are read from the World of Warcraft: Forever client itself — their position, rank count, prerequisites and tooltip text (12 new to Forever, 30 changed from Classic, 8 word-for-word the same; 8 Classic Shaman talents are not in the Forever trees at all). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one.
Browse the Shaman spellbook: trainer abilities, ranks, costs and cooldowns →