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Mage

Mage talents

Points left 51Required level 10 / 0 / 0
Arcane

Arcane

0
Fire

Fire

0
Frost

Frost

0
New in Forever (5)Changed from Classic (34)Unmarked: verified same as Classic (15)?Classic data, not yet verified (0)Left click adds a point, right click removes, shift-click fills.

Read from the World of Warcraft: Forever client, build 1.60.1.69893. Classic tooltips for comparison come from 1.15.9.69722.

Mage spellbook

53 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →

Frost

9 spells
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Fire

8 spells
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Arcane

34 spells
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Comprehension

2 spells
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Unmarked spells are identical to Classic Era build 1.15.9.69722. Hover or tap a spell for its tooltip.

Every Mage talent in WoW Forever

The full text of all 54 Mage talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.

Mage Arcane talents

  • Wand Specialization 2 ranks

    Rank 1 Increases your damage with Wands by 13%.

    Rank 2 Increases your damage with Wands by 25%.

  • Arcane Focus 5 ranks

    Rank 1 Improves your chance to hit with Arcane spells by 1%.

    Rank 5 Improves your chance to hit with Arcane spells by 5%.

    Classic rank 1 Reduces the chance that the opponent can resist your Arcane spells by 2%.

    Classic rank 5 Reduces the chance that the opponent can resist your Arcane spells by 10%.

  • Improved Channeling 5 ranks

    Rank 1 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.

    Rank 5 Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.

    Classic rank 1 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    Classic rank 5 Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

  • Arcane Subtlety 2 ranks 5 points

    Rank 1 Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

    Rank 2 Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

    Classic rank 1 Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

    Classic rank 2 Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

  • Magic Absorption 2 ranks 5 points

    Rank 1 Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

    Rank 2 Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

    Classic rank 2 Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

  • Arcane Concentration 5 ranks 5 points

    Rank 1 Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Rank 5 Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Arcane Resilience 2 ranks 5 points

    Rank 1 Increases your Armor by an amount equal to 25% of your Intellect.

    Rank 2 Increases your Armor by an amount equal to 50% of your Intellect.

    Classic 1 ranks in Classic Era.

    Classic rank 1 Increases your armor by an amount equal to 50% of your Intellect.

    Classic rank 2 Increases your armor by an amount equal to 50% of your Intellect.

  • Arcane Geometry 2 ranks 10 points

    Rank 1 Increases the range of your Arcane spells by 3 yards.

    Rank 2 Increases the range of your Arcane spells by 6 yards.

    Classic rank 1 Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

    Classic rank 2 Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

  • Arcane Impact 3 ranks 10 points

    Rank 1 Increases the critical strike chance of your Arcane spells by 2%.

    Rank 3 Increases the critical strike chance of your Arcane spells by 6%.

    Classic rank 1 Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

    Classic rank 3 Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

  • Arcane Blast 1 rank 10 points

    15% of base mana · 30 yd range · 2.5 sec cast

    Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Arcane Shielding 2 ranks 15 points

    Rank 1 Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

    Rank 2 Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

    Classic rank 1 Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

    Classic rank 2 Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

  • Improved Counterspell 2 ranks 15 points

    Rank 1 Your Counterspell also Silences the target for 2 sec.

    Rank 2 Your Counterspell also Silences the target for 4 sec.

    Classic rank 1 Gives your Counterspell a 50% chance to silence the target for 4 sec.

    Classic rank 2 Gives your Counterspell a 100% chance to silence the target for 4 sec.

  • Arcane Meditation 3 ranks 15 points

    Rank 1 Allows 17% of your Mana regeneration to continue while casting.

    Rank 3 Allows 50% of your Mana regeneration to continue while casting.

    Classic rank 1 Allows 5% of your Mana regeneration to continue while casting.

    Classic rank 3 Allows 15% of your Mana regeneration to continue while casting.

  • Missile Barrage 1 rank 15 points

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Presence of Mind 1 rank 20 points

    Instant · 3 min cooldown

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  • Arcane Mind 5 ranks 20 points

    Rank 1 Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

    Rank 5 Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

    Classic rank 1 Increases your maximum Mana by 2%.

    Classic rank 5 Increases your maximum Mana by 10%.

  • Arcane Instability 3 ranks 25 points

    Rank 1 Increases the damage done by your spells by 1% and your critical strike chance by 1%.

    Rank 3 Increases the damage done by your spells by 3% and your critical strike chance by 3%.

    Classic rank 1 Increases your spell damage and critical strike chance by 1%.

    Classic rank 3 Increases your spell damage and critical strike chance by 3%.

  • Arcane Power 1 rank 30 points

    Instant · 3 min cooldown

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

    Classic When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Mage Fire talents

  • Wake of Fire 2 ranks

    Rank 1 Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.

    Rank 2 Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.

    Classic 3 ranks in Classic Era.

    Classic rank 1 Reduces the cooldown of your Fire Blast spell by 0.5 sec.

    Classic rank 2 Reduces the cooldown of your Fire Blast spell by 1 sec.

  • Incineration 3 ranks

    Rank 1 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

    Rank 3 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

    Classic 2 ranks in Classic Era.

    Classic rank 1 Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

    Classic rank 3 Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

  • Improved Fireball 5 ranks

    Rank 1 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.

    Rank 5 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

    Classic rank 1 Reduces the casting time of your Fireball spell by 0.1 sec.

    Classic rank 5 Reduces the casting time of your Fireball spell by 0.5 sec.

  • Ignite 5 ranks 5 points

    Rank 1 Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

    Rank 5 Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  • Flame Throwing 2 ranks 5 points

    Rank 1 Increases the range of your Fire spells by 3 yards.

    Rank 2 Increases the range of your Fire spells by 6 yards.

  • Impact 3 ranks 5 points

    Rank 1 Gives your Fire spells a 3% chance to stun the target for 2 sec.

    Rank 3 Gives your Fire spells a 10% chance to stun the target for 2 sec.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Gives your Fire spells a 2% chance to stun the target for 2 sec.

    Classic rank 3 Gives your Fire spells a 6% chance to stun the target for 2 sec.

  • Burning Soul 3 ranks 10 points

    Rank 1 Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

    Rank 3 Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

    Classic 2 ranks in Classic Era.

    Classic rank 1 Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

  • Improved Flamestrike 3 ranks 10 points

    Rank 1 Increases the critical strike chance of your Flamestrike spell by 5%.

    Rank 3 Increases the critical strike chance of your Flamestrike spell by 15%.

  • Pyroblast 1 rank 10 points

    125 Mana · 35 yd range · 6 sec cast

    Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.

    Classic Hurls an immense fiery boulder that causes 149 to 195 Fire damage and an additional 56 Fire damage over 12 sec.

  • Improved Scorch 3 ranks 15 points

    Rank 1 Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

    Rank 3 Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

    Classic rank 1 Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

    Classic rank 3 Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

  • Improved Fire Ward 2 ranks 15 points

    Rank 1 Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

    Rank 2 Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

  • Hot Streak 1 rank 15 points

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

  • Master of Elements 3 ranks 15 points

    Rank 1 Your Fire and Frost critical strikes will refund 10% of their base mana cost.

    Rank 3 Your Fire and Frost critical strikes will refund 30% of their base mana cost.

    Classic rank 1 Your Fire and Frost spell criticals will refund 10% of their base mana cost.

    Classic rank 3 Your Fire and Frost spell criticals will refund 30% of their base mana cost.

  • Critical Mass 3 ranks 20 points

    Rank 1 Increases the critical strike chance of your Fire spells by 2%.

    Rank 3 Increases the critical strike chance of your Fire spells by 6%.

  • Blast Wave 1 rank 20 points

    215 Mana · Instant · 45 sec cooldown

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    Classic A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

  • Fire Power 5 ranks 25 points

    Rank 1 Increases the damage done by your Fire spells by 2%.

    Rank 5 Increases the damage done by your Fire spells by 10%.

  • Combustion 1 rank 30 points

    Instant · 3 min cooldown

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

    Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Mage Frost talents

  • Frost Warding 2 ranks

    Rank 1 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

    Rank 2 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

    Classic rank 1 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

    Classic rank 2 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

  • Improved Frostbolt 5 ranks

    Rank 1 Reduces the casting time of your Frostbolt spell by 0.1 sec.

    Rank 5 Reduces the casting time of your Frostbolt spell by 0.5 sec.

  • Elemental Precision 5 ranks

    Rank 1 Improves your chance to hit with Frost and Fire spells by 1%.

    Rank 5 Improves your chance to hit with Frost and Fire spells by 5%.

    Classic 3 ranks in Classic Era.

    Classic rank 1 Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

    Classic rank 5 Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

  • Ice Shards 5 ranks 5 points

    Rank 1 Increases the critical strike damage bonus of your Frost spells by 20%.

    Rank 5 Increases the critical strike damage bonus of your Frost spells by 100%.

  • Permafrost 3 ranks 5 points

    Rank 1 Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

    Rank 3 Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

    Classic rank 1 Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

    Classic rank 3 Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

  • Improved Frost Nova 2 ranks 5 points

    Rank 1 Reduces the cooldown of your Frost Nova spell by 2 sec.

    Rank 2 Reduces the cooldown of your Frost Nova spell by 4 sec.

  • Frostbite 3 ranks 5 points

    Rank 1 Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

    Rank 3 Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

    Classic rank 1 Gives your Chill effects a 5% chance to freeze the target for 5 sec.

    Classic rank 3 Gives your Chill effects a 15% chance to freeze the target for 5 sec.

  • Piercing Ice 3 ranks 10 points

    Rank 1 Increases the damage done by your Frost spells by 2%.

    Rank 3 Increases the damage done by your Frost spells by 6%.

  • Frost Channeling 3 ranks 10 points

    Rank 1 Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

    Rank 3 Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

  • Ice Lance 1 rank 10 points

    45 Mana · 30 yd range · Instant

    Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Improved Blizzard 3 ranks 10 points

    Rank 1 Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

    Rank 3 Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

    Classic rank 1 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

    Classic rank 3 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

  • Arctic Reach 2 ranks 15 points

    Rank 1 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

    Rank 2 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

  • Ice Block 1 rank 15 points

    15 Mana · Instant · 5 min cooldown

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

    Classic You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

  • Shatter 3 ranks 15 points

    Rank 1 Increases the critical strike chance of all your spells against Frozen targets by 17%.

    Rank 3 Increases the critical strike chance of all your spells against Frozen targets by 50%.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Increases the critical strike chance of all your spells against frozen targets by 10%.

    Classic rank 3 Increases the critical strike chance of all your spells against frozen targets by 30%.

  • Improved Cone of Cold 3 ranks 20 points

    Rank 1 Increases the damage dealt by your Cone of Cold spell by 12%.

    Rank 3 Increases the damage dealt by your Cone of Cold spell by 35%.

    Classic rank 1 Increases the damage dealt by your Cone of Cold spell by 15%.

  • Cold Snap 1 rank 20 points

    Instant · 10 min cooldown

    Finishes the remaining cooldown on all your other Frost spells.

    Classic When activated, this spell finishes the cooldown on all of your Frost spells.

  • Fingers of Frost 2 ranks 20 points

    Rank 1 Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

    Rank 2 Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

  • Winter's Chill 5 ranks 25 points

    Rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.

    Rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    Classic rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    Classic rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

  • Ice Barrier 1 rank 30 points

    305 Mana · Instant · 30 sec cooldown

    Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    Classic Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

About the Mage data

All 54 Mage talents are read from the World of Warcraft: Forever client itself — their position, rank count, prerequisites and tooltip text (5 new to Forever, 34 changed from Classic, 15 word-for-word the same). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one.

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